Author Topic: Weirdness with Sons of Thuder  (Read 1188 times)

Offline Korunks

  • Tournament Host
  • Trade Count: (+11)
  • *****
  • Posts: 2271
    • -
    • Northeast Region
Weirdness with Sons of Thuder
« on: March 24, 2011, 10:21:48 AM »
0
Scenario:

Opponent RA's with James banded to John.

I block with King Manasseh with some chariots, play Dungeon of Malachi to Capture John.

He plays Sons of Thunder.

Question is can he  and discard 2 or 1

Sons of Thunder (Di)

Type: Hero Enh. • Brigade: Purple • Ability: X / X • Class: None • Special Ability: Interrupt the battle and discard X evil cards. Cannot be prevented. • Identifiers: None • Verse: Mark 3:17 • Availability: Disciples booster packs ()
« Last Edit: March 24, 2011, 12:21:28 PM by Korunks »
In AMERICA!!

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: Weirdness with Sons of Thuder
« Reply #1 on: March 24, 2011, 10:26:39 AM »
+1
One because he is already captured and when you play the card you only have one in battle
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Weirdness with Sons of Thuder
« Reply #2 on: March 24, 2011, 12:15:15 PM »
0
The real question is, how did the attacker have inish to play Sons of Thunder...  8/6 > 1/1 
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Korunks

  • Tournament Host
  • Trade Count: (+11)
  • *****
  • Posts: 2271
    • -
    • Northeast Region
Re: Weirdness with Sons of Thuder
« Reply #3 on: March 24, 2011, 12:21:03 PM »
0
hrmm I had the Wrong scenario, I checked back with my opponent.  Replace King Zedekiah with King Manasseh with some horses :)

In AMERICA!!

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Weirdness with Sons of Thuder
« Reply #4 on: March 24, 2011, 12:21:24 PM »
0
The real question is, how did the attacker have inish to play Sons of Thunder...  8/6 > 1/1 

The other remark is, since King Zedekiah makes Dungeon CBN, then Sons of Thunder couldn't interrupt it even if John had init.

However, in case you are curious: Say you block James and John with Beast from the Earth (10/10). You play Dungeon to capture James. John plays Sons of Thunder. Since the interrupt pauses the effect of the enhancement, James has not been captured yet, and X=2 when SoT completes.

If you block with King Zed (or some other guy that makes Dungeon CBN) and let's say he is somehow >7/8, then you play Dungeon to capture James. John now has initiative to play SoT, but he can't interrupt Dungeon, so X=1.
Press 1 for more options.

Offline Korunks

  • Tournament Host
  • Trade Count: (+11)
  • *****
  • Posts: 2271
    • -
    • Northeast Region
Re: Weirdness with Sons of Thuder
« Reply #5 on: March 24, 2011, 12:22:06 PM »
0
Instaposted with Prof and fixed the scenario, sorry guys my brain is feeling old today.
In AMERICA!!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal