New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Since the interrupt ability has stopped interrupting by the time PC&H (and the card played with its play ability) completes, is that why Pigs doesn't prevent those draws?
So the answer to my second question is actually yes, then. lol
Why can the lost soul insert its ability before reach activates again? Wouldn't they both try to activate after the horse is finished and therefore activate simoutaneously? If they activate simoutaneously then I would thing that the reach wouldn't be prevented.
Quote from: TheHobbit13 on May 16, 2011, 05:53:04 PMWhy can the lost soul insert its ability before reach activates again? Wouldn't they both try to activate after the horse is finished and therefore activate simoutaneously? If they activate simoutaneously then I would thing that the reach wouldn't be prevented.The activation of Pigs LS comes as a direct result of PC&H; all things associated with PC&H resolve under the umbrella of its interrupt.
By the time Pigs activates to start preventing drawing, all the drawing on those cards has been completed, since Pigs can't activate until all currently resolving abilities resolve
Does a Pigs LS drawn via an interrupt/draw/play enhancement prevent draw abilities on enhancements that the interrupt/draw/play enhancement interrupted?
Similarly, if you were to play a draw/play next enhancement, draw the revealer, then play a card that discards the top card of opponent's deck, the discard happens first, then the revealer activates and reveals two.
Quote from: Professoralstad on May 16, 2011, 03:07:06 PMSimilarly, if you were to play a draw/play next enhancement, draw the revealer, then play a card that discards the top card of opponent's deck, the discard happens first, then the revealer activates and reveals two. I disagree with that.Tschow,Tim "Sir Nobody" Maly