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Quote from: EmJayBee83 on February 11, 2010, 12:54:37 PMWhy can I intentionally violate the "no opponent's card in my deck" rule, but I am not allowed to intentionally violate the "duplicate character" rule?It's kinda like when you play a remove from game card when Covenant of Eden is active. You try to exchange PAB into your draw pile but it somehow ends up in your opponent's draw pile instead. You never actually violate the "no opponent's card in my deck" rule because it gets rerouted before actually getting to your draw pile.
Why can I intentionally violate the "no opponent's card in my deck" rule, but I am not allowed to intentionally violate the "duplicate character" rule?
Specifically the "no opponent's card in my deck" and the "no duplicate characters" are game restrictions. Covenant of Eden, on the other hand, is doing it's magic via a special ability that overrides a standard game rule. It seems to me that the banding and "duplicate characters" example is a much closer analogy here. Under the PAB interpretation why am I not allowed to band to an opponent's unique character that duplicates a character in my territory and then discard that character immediately? Why doesn't the argument "I am never actually violating the 'duplicate character' rule because I am rerouting my opponent's character before it actually gets into battle" hold any water here?
I think technically the rule is "if a card is ever sent to a draw pile of a player other than the owner of the card, the card goes to the draw pile of the owner of the card instead." (and likewise for discard piles).
The duplicates in play rule is a protect/restrict rule. The opponent's deck rule is a place rule.
The duplicates in play rule is a protect/restrict rule. The opponent's deck rule is a place rule.Does that make any more sense?
You never actually violate the "no opponent's card in my deck" rule because it gets rerouted before actually getting to your draw pile.
Under the PAB interpretation why am I not allowed to band to an opponent's unique character that duplicates a character in my territory and then discard that character immediately? Why doesn't the argument "I am never actually violating the 'duplicate character' rule because I am rerouting my opponent's character before it actually gets into battle" hold any water here?
You are not allowed to create a situation that would violate the duplicates rule. This is what "Restrict" means. You are restricted from performing that action.
You ARE allowed to create a situation where a card would end up in another player's pile.
In other words, think of "put this card in your deck" or "put this card in your discard pile" actions as ALWAYS being read "Put this card in OWNER's deck"/discard pile".
Why are these treated differently?
Are you saying I am allowed to put a card in its owner's deck/discard pile or are you saying that I am allowed to--however temporarily--put an opponent's card in my deck/discard pile?
I must be missing something because your rephrashing sounds like a restriction to me. You are telling me I am not allowed to create a situation where an opponent's card ends up in any draw/discard pile except for his own. I am restricted from performing that action.
Are you saying you think it is inherently fair for my opponent to band to my PAB, discard my PAB, and then search his discard pile for his own EC and put it in play?
Why are these treated differently? One reason is fairness. I could build a deck using nothing but the characters I know my opponent uses, plus a bunch of characters that can band to them. All day long I can band to his guys, killing them as I force them to violate the uniqueness rule.
It is also for the sake of Type 2. If I play Creation of the World, and search my deck for 5 copies each of Jacob, Eve, etc. then all but one of my characters are instantly killed. It is better to simply say you are only allowed to bring out one of each because of a restriction.
Quote from: Bryon on February 12, 2010, 05:18:14 PMWhy are these treated differently? One reason is fairness. I could build a deck using nothing but the characters I know my opponent uses, plus a bunch of characters that can band to them. All day long I can band to his guys, killing them as I force them to violate the uniqueness rule.Banding to PAB and searching through your discard pile kills him just as easily.
So we have this inconsistency because of "Creation of the World"?
Then again, maybe we could let the uniqueness rule be broken any time you want, but just change the part about who gets to decide which character is kept. If player A breaks the rule, then player B chooses which one is kept. That way, you are not rewarded for breaking the rules.
There are a lot of older cards that return a card to YOUR deck or somesuch that would be killed by that rule. Nowadays, we typically say "owner's deck" or just "deck" which defaults to owner's deck.
Quote from: Bryon on February 13, 2010, 07:13:45 PMThere are a lot of older cards that return a card to YOUR deck or somesuch that would be killed by that rule. Nowadays, we typically say "owner's deck" or just "deck" which defaults to owner's deck.Thanks, that's what I'm looking for. Can you point me to a few examples?
Going through the most recent URCL here are the cards I found that would be effected...
OK, so we have 5 enhancements, which would almost never be able to be used by an opponent,
I believe the shuffler is another card that would be affected.
Also keep in mind we try not to change rules unless we need to.
I forgot the context the original question was asked in--namely TEAMS. In the specific case that resurrected this thread we were dealing with two partners sharing a PAB. There are scenarios that may be more common where one of these enhancement is used by one team member to search the deck/draw of his teammate.
I take that to mean that in teams, each member of the team is considered to be the owner of that team's collective deck?
I also forgot the context of TEAMS.
I actually like the idea of being able to search your teammate's deck to pull out a needed card. This increases the amount of teamwork and interactivity between teammates in that event. I still think that we should not even allow people to do something that would violate the "only owner's cards in owner's draw and discard piles" rule. However, if I'm going to lose this one, I'll take solace in the fact that it makes TEAMS even more fun
... In TEAMS, however, the words "you" and "your" can denote either player of the team, at the option of the person playing the card. ...
Quote from: EmJayBee83 on February 15, 2010, 07:02:00 AM... In TEAMS, however, the words "you" and "your" can denote either player of the team, at the option of the person playing the card. ...Does this add a whole new level of complexity to drawing abilities in TEAMS?
Making TEAMS more fun should be a high priority in any future ruling.
TEAMS was a lot of fun, and...I look forward to playing TEAMS again.
Teams in my experience at Nats anyway is one of the most popular events right now...