Author Topic: Persistent Pestering  (Read 3226 times)

Offline Captain Kirk

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Persistent Pestering
« on: July 21, 2013, 04:09:13 PM »
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When I play Persistent Pestering does my opponent have to show me what he underdecks to prove they were good cards?

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TheHobbit13

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Re: Persistent Pestering
« Reply #1 on: July 21, 2013, 04:11:05 PM »
+3
Yes.

Offline Professoralstad

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Re: Persistent Pestering
« Reply #2 on: July 22, 2013, 10:49:50 AM »
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I would assume that it is the same as showing what you search for, but I know there have been questions on when that "prove yourself" concept applies. I'm not certain that the opponent would have to show his hand if he couldn't underdeck two (i.e. he had one or fewer good cards in hand) as the only mention of that is when you force your opponent to discard a certain type of card from hand.

Personally, I don't think any of those kinds of rules should be necessary, and if people feel so compelled to cheat to give themselves an advantage, then not only do they risk having to deal with "being caught" by abilities that reveal hands (and I would rule would have to have some sort of consequence by a judge if not an all out forfeit if caught) but they also have to deal with their own consciences. But I also understand that some people would say they are necessary, and I guess I don't really mind over all as I am pretty used to it.
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Offline YourMathTeacher

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Re: Persistent Pestering
« Reply #3 on: July 22, 2013, 11:31:44 AM »
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Whoa, now. Since when has this changed? Of course you would have to show the cards to prove that they are good cards. And, if the opponent had no good cards, then they would have to reveal their hand for verification. I'm glad that you don't have a problem with dishonest players in your tournaments, but we need to have game rules to cover the rest of the population.

Also, wouldn't this qualify as a "do as much as you can" scenario? If they only had one good card, it would still have to be underdecked, right?
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Offline Professoralstad

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Re: Persistent Pestering
« Reply #4 on: July 22, 2013, 12:09:19 PM »
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Whoa, now. Since when has this changed? Of course you would have to show the cards to prove that they are good cards. And, if the opponent had no good cards, then they would have to reveal their hand for verification. I'm glad that you don't have a problem with dishonest players in your tournaments, but we need to have game rules to cover the rest of the population.

Nothing has changed as far as I know, but I know that the REG only gives the provision of revealing a card from hand when a card type that you don't have is targeted for discard; other abilities are not explicitly given that provision.

FWIW, you were one of the people I was referring to when I said that many people would disagree with me, since you seem to have had the most unfortunate tournament experiences in regards to cheating (or at least you are the most vocal host about it). I don't think it will change, but there does need to be a line somewhere (i.e. should you have to show your opponent your entire deck to prove that you don't have a Genesis Fortress with SYoP, or your entire discard pile to prove that you don't have a good Isaiah card, or each Artifact you put in your pile to prove it's not an LS, etc.). This is often important when it comes to cards like RBD/Foreign Wives/Golden Cherubim/etc...I recently had an opponent use an Archer to shoot his own Angel to stop him from having to draw with Isaiah when I had GC active. I agree that if it is something easy as a single-card search or a discard from hand, it's not a big deal, but we do also make cards like Escape to Egypt more powerful than they should be by allowing them to be a "look at hand" ability (one of the most powerful abilities in the game IMO) oftentimes. It's a tricky situation for sure.

Quote
Also, wouldn't this qualify as a "do as much as you can" scenario? If they only had one good card, it would still have to be underdecked, right?

Yes, all I was saying is that you would underdeck the one, and have to reveal the rest of your hand to prove you don't have another.
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Offline ChristianSoldier

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Re: Persistent Pestering
« Reply #5 on: July 22, 2013, 02:45:22 PM »
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I personally don't like the rules about having to reveal hands to prove that. However, I also come from a group where none of us would purposely cheat. It is fairly small and we play for fun. However I understand the reason for the rule and don't dislike it enough to make a big deal.

However I do think that a player should always be able to fail a search (as in not take anything with it for whatever reason) so that there won't be any question about revealing a deck when you don't find what you were looking for.
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Re: Persistent Pestering
« Reply #6 on: July 22, 2013, 03:05:47 PM »
+2
Can someone show me where in the rules it says that you have to reveal to prove you're not cheating? I know it's found under the search entry because it applies to all search abilities that specify what they can search for. I can't find anything that says we must apply that to any other situation though.
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Offline YourMathTeacher

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Re: Persistent Pestering
« Reply #7 on: July 22, 2013, 04:54:12 PM »
+6
We need consistency. What is the purpose of the reveal for the search, if not for proof? Why then would that be different any time a SA is specific about what it targets? SAs that target "a card" do not need a reveal, because I can still verify the target. But if the SA targets a "good" card, how will I know that the card is a valid target without a reveal?

I know that I am always the bad guy in these kind of discussions, but please understand that I speak from more than just unusually awful tournament experiences. I am also a veteran teacher of 15 years. I have found that the best way to avoid cheating is to have preventative measures. People who are likely to cheat are still thwarted in these cases. If you have no preventative measures, then even those who would normally not cheat still may, only because it is not likely that they will be caught. And, since winning at all costs is prevalent in Redemption, people will push the limits just to win.

If we are going to have rankings, prizes, and a Hall of Fame, then we need to have accountability. Otherwise it is not fair to the honest people.
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Offline Master KChief

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Re: Persistent Pestering
« Reply #8 on: July 22, 2013, 04:59:04 PM »
+2
The very fact it exists for search abilities should mean it applies to any other applicable situation where verification is necessary. I honestly do not understand why such a concept would not exist for other abilities if the purpose of doing it for search abilities was to preserve the integrity of the game objectively as a whole. Let's not make this a double standard.
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Offline Professoralstad

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Re: Persistent Pestering
« Reply #9 on: July 22, 2013, 05:17:48 PM »
+4
I know that I am always the bad guy in these kind of discussions,

I disagree with that. Your unique perspective and set of experiences (good and bad) has always at least made me think my opinions through more carefully if I disagree with them. I wouldn't say that you're the bad guy, you're just (often) the different guy. And if VeggieTales taught me anything, the different guy can sometimes save the world by eating a giant popcorn asteroid (or in your, slightly less dramatic, case, the different guy can help keep the game fun for people who aren't all about winning-at-all-costs).

My only concern is that there will always be ways that people can cheat if they'd like, and putting rules in place to prevent all of those things from happening is either impossible or would make the game unrecognizable. Some of us recently learned of a way that people can cheat just by shuffling their decks. Others can cheat by putting their Lost Souls in their Artifact pile. Still others can try to draw an extra card or two if they can be sneaky about it. So a line needs to be drawn somewhere.

I think that revealing a searched for card is probably okay, since there is no way that a player cheating in this way can be caught if they have drawn other cards since the last time his opponent viewed his hand (which is almost always true). However, claiming that you have no good cards to underdeck can be easily verified if that person plays any good cards before the next time he draws, or if the opponent uses a look at hand ability, etc. And if the person is caught, then a suitable punishment could be instated. I also agree that always allowing a search to fail if the person searching cannot or does not want it to succeed would probably be a good idea, so that they don't have to prove their deck would fail the search. I don't necessarily think that cards like Escape to Egypt or Persistent Pestering need the ability to be able to reveal a hand if their conditions aren't met, but that doesn't mean I won't consider the viewpoints of those who disagree with me.
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Offline Redoubter

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Re: Persistent Pestering
« Reply #10 on: July 22, 2013, 07:02:19 PM »
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However, claiming that you have no good cards to underdeck can be easily verified if that person plays any good cards before the next time he draws, or if the opponent uses a look at hand ability, etc. And if the person is caught, then a suitable punishment could be instated.

The logic there does not follow with the amount of drawing in this game, and PP is not the only card that this rule affects.  Further, it is consistent with all other conditions where you must reveal your hand if you cannot complete the action.

I don't see this as being about stopping cheating at all.  I see this as being consistent with the application of the rules and allowing all players to make sure that as-much-as-you-can is being enforced with all abilities.

On a side note, I'd also agree that changing Search to allow for a choice of failure would be a good idea, as that is also an inconsistency (since we don't show the whole deck when we fail the Search), and it is a little silly otherwise.

Offline YourMathTeacher

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Re: Persistent Pestering
« Reply #11 on: July 22, 2013, 07:16:10 PM »
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My only concern is that there will always be ways that people can cheat if they'd like, and putting rules in place to prevent all of those things from happening is either impossible or would make the game unrecognizable.

So if we can't stop all cheating, then we shouldn't try to stop any cheating?  ;)

This is a simple game mechanic that can thwart many opportunities to cheat. I am sure that I have had students over the years that successfully cheated without me knowing. However, I guarantee that there was a whole lot less cheating in my class than in most other teacher's classes.

FWIW, I agree with the implementation of a "Forfeit Search" option being added to the rules.
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TheHobbit13

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Re: Persistent Pestering
« Reply #12 on: July 22, 2013, 07:32:13 PM »
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You can always search for a card even if you know its not in your deck.

Offline RTSmaniac

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Re: Persistent Pestering
« Reply #13 on: July 22, 2013, 08:29:50 PM »
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Wasnt there some rule stating that you could call a judge over to verify that there are no evil cards in hand with say I am Holy?
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Offline Noah

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Re: Persistent Pestering
« Reply #14 on: July 22, 2013, 08:32:35 PM »
+1
Wasnt there some rule stating that you could call a judge over to verify that there are no evil cards in hand with say I am Holy?

If you use I Am Holy and they don't have any evil cards you get to see their hand anyway.
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Offline YourMathTeacher

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Re: Persistent Pestering
« Reply #15 on: July 23, 2013, 08:10:35 AM »
+1
Wasnt there some rule stating that you could call a judge over to verify that there are no evil cards in hand with say I am Holy?

If you are implying that a judge would replace the reveal, then I would oppose this idea. Hosts/judges do not have time to verify every instance in every game, especially for large tournaments. This would be an unnecessary burden for an already busy person.
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Offline Professoralstad

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Re: Persistent Pestering
« Reply #16 on: July 23, 2013, 10:49:23 AM »
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Further, it is consistent with all other conditions where you must reveal your hand if you cannot complete the action.

As Gabe pointed out to me at a recent tournament, (and several posts ago in this thread) there is no where in the rules that says all abilities wherein you cannot complete the action require a reveal. The only ones that are specified are Search abilities, where you are searching for a specific card. I think that the reveal in place of discard (as spelled out on I am Holy) might also be a rule, but I can't find that, nor any other similar abilities for underdeck/shuffle/etc. I agree that we should be consistent, the issue is just what side should the consistency tilt towards.

Wasnt there some rule stating that you could call a judge over to verify that there are no evil cards in hand with say I am Holy?

If you are implying that a judge would replace the reveal, then I would oppose this idea. Hosts/judges do not have time to verify every instance in every game, especially for large tournaments. This would be an unnecessary burden for an already busy person.

Actually, I think just the ability to call a judge over if you are at all suspicious, paired with a suitable consequence for a discovery of cheating, would deter cheating enough to make it okay. I have often seen people experiencing soul drought call a judge over to count the LSs in an opponents deck (even against very good and honest players who may just be missing LSs stuck in their opponent's deck from the previous game). I also think there are probably few enough instances that would occur in a single game where the person would not only use the type of ability that would cause such a situation, and even fewer that would result in the player claiming that he cannot fulfill the requirement, such that if a judge were to be called over, it wouldn't be too much more taxing than having to answer general ruling questions. But that's just my perspective, I have never hosted a tournament of more than 20 people without at least 1 or 2 other capable judges as I'm sure you have, YMT, so I understand if you don't share my optimism. But really, other than Persistent Pestering and Escape to Egypt, I can't think of any commonly used card that would cause a player to require a reveal, and I would guess that PP would more often than not want to be fulfilled so that the player has the ability to play other good cards during the battle that it is played (since you are obviously cheating if you claim you have no good cards but then play a good card during that same battle).

Keep in mind that my only aim here is to keep discussion going, not to rule certainly one way or the other. But it's clear that we do need some consistent rules on the issue, and while my preference would be to allow other parts of the game (abilities that could catch cheating, having a judge verify a claim, etc.) to keep things fair, I understand if most would prefer the other side. But then we just need to figure out what types of potential "cheating" need to be proven false, and what types we just have to trust that players won't attempt.
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Offline YourMathTeacher

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Re: Persistent Pestering
« Reply #17 on: July 23, 2013, 01:40:38 PM »
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I also think there are probably few enough instances ...

There are a lot more cards that specify "good" or "evil" cards in use these days, so I think it would come up more than you realize.

But that's just my perspective, I have never hosted a tournament of more than 20 people without at least 1 or 2 other capable judges as I'm sure you have, YMT, so I understand if you don't share my optimism.

I am usually the only judge, which is why I do not play at my tournaments. Other qualified personnel may be present, but they are usually playing, so having them see another player's hand would be inappropriate.

But then we just need to figure out what types of potential "cheating" need to be proven false, and what types we just have to trust that players won't attempt.

I am suggesting that any SA that targets a card requires verification that the card was a valid target. If the targeted card cannot be verified by the opponent, then the card must be revealed. If there are no valid targets, then the hand must be revealed to verify.

The reveal is a current default for Searches, so it should be the current default for any SA that specifies a target.
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Offline soul seeker

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Re: Persistent Pestering
« Reply #18 on: July 23, 2013, 01:55:49 PM »
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Could this instance be resolved with a quick flash of evil symbols and not an actual "reveal hand"?  Enough to satisfy the incapability of completing the action, but not so much that cards are read and memorized.  That's what I do with my kids and playgroup.

FWIW, I assumed that PP was similar to search in that one must show if they claimed they couldn't complete it since it specified "good."
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Offline Professoralstad

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Re: Persistent Pestering
« Reply #19 on: July 23, 2013, 02:08:10 PM »
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I also think there are probably few enough instances ...

There are a lot more cards that specify "good" or "evil" cards in use these days, so I think it would come up more than you realize.

Right, but I was thinking of examples of cards that target a specified type of card in a hand (or in the case of Divination et al. in the top certain # cards of your deck) that don't allow the person who played the card to look at the hand/force a reveal. I could be wrong, but I don't think there are that many.

Quote
But that's just my perspective, I have never hosted a tournament of more than 20 people without at least 1 or 2 other capable judges as I'm sure you have, YMT, so I understand if you don't share my optimism.

I am usually the only judge, which is why I do not play at my tournaments. Other qualified personnel may be present, but they are usually playing, so having them see another player's hand would be inappropriate.

I agree with that, which is why your input on the issue is certainly valuable. However, if such questions came up on average maybe twice to thrice every round, or less, (as I would expect) do you think that would that be reasonable? It might come up more in Sealed Deck because PP is probably going to be the most common cause of such an issue. I know as a judge you are often busy addressing other questions, but I would think that a quick check for anyone who asked wouldn't take too much time or effort, and hopefully as the rounds go by, anyone who may be tempted to cheat like that would think twice if they know it is a possibility that they would be caught by a judge. 

Quote
But then we just need to figure out what types of potential "cheating" need to be proven false, and what types we just have to trust that players won't attempt.

I am suggesting that any SA that targets a card requires verification that the card was a valid target. If the targeted card cannot be verified by the opponent, then the card must be revealed. If there are no valid targets, then the hand must be revealed to verify.

The reveal is a current default for Searches, so it should be the current default for any SA that specifies a target.

And that seems like it could be a valid solution, and I will use what you stated above as an option I present in a thread on the Elders side. Because no matter what happens, there needs to be some change/clarification in the rules, as it seems a lot of people have differing ideas of what the rules actually say (or should say).

Could this instance be resolved with a quick flash of evil symbols and not an actual "reveal hand"?  Enough to satisfy the incapability of completing the action, but not so much that cards are read and memorized.  That's what I do with my kids and playgroup.

FWIW, I assumed that PP was similar to search in that one must show if they claimed they couldn't complete it since it specified "good."

That could be an interesting solution as well. I know that in the past when I thought it was a hard rule as well, that I have used cards like Escape to Egypt as effective look abilities (i.e. I would take more time than necessary to discern that there were in fact no good Dominants so I could see what else is there). I don't think that was what they were intended to be. The problem I see immediately is then we have players who are maybe a bit older (or even younger/less experienced) that can't see as well who might need more time to catch all of the symbols, while we have other players who have photographic memories that would still be able to see pretty much the entire hand, while still others know cards well enough that they can virtually identify them based on their icons, brigades, numbers and border colors. Essentially, a quick flash might suffice for some, but not others, and continue to give an advantage to still others.
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Offline YourMathTeacher

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Re: Persistent Pestering
« Reply #20 on: July 23, 2013, 04:18:19 PM »
+5
There's something1 about this thread that makes me want to keep arguing my point...






1 Oh yeah.... the title...
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