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Whoa, now. Since when has this changed? Of course you would have to show the cards to prove that they are good cards. And, if the opponent had no good cards, then they would have to reveal their hand for verification. I'm glad that you don't have a problem with dishonest players in your tournaments, but we need to have game rules to cover the rest of the population.
Also, wouldn't this qualify as a "do as much as you can" scenario? If they only had one good card, it would still have to be underdecked, right?
I know that I am always the bad guy in these kind of discussions,
However, claiming that you have no good cards to underdeck can be easily verified if that person plays any good cards before the next time he draws, or if the opponent uses a look at hand ability, etc. And if the person is caught, then a suitable punishment could be instated.
My only concern is that there will always be ways that people can cheat if they'd like, and putting rules in place to prevent all of those things from happening is either impossible or would make the game unrecognizable.
Wasnt there some rule stating that you could call a judge over to verify that there are no evil cards in hand with say I am Holy?
Further, it is consistent with all other conditions where you must reveal your hand if you cannot complete the action.
Quote from: RTSmaniac on July 22, 2013, 08:29:50 PMWasnt there some rule stating that you could call a judge over to verify that there are no evil cards in hand with say I am Holy?If you are implying that a judge would replace the reveal, then I would oppose this idea. Hosts/judges do not have time to verify every instance in every game, especially for large tournaments. This would be an unnecessary burden for an already busy person.
I also think there are probably few enough instances ...
But that's just my perspective, I have never hosted a tournament of more than 20 people without at least 1 or 2 other capable judges as I'm sure you have, YMT, so I understand if you don't share my optimism.
But then we just need to figure out what types of potential "cheating" need to be proven false, and what types we just have to trust that players won't attempt.
Quote from: Professoralstad on July 23, 2013, 10:49:23 AMI also think there are probably few enough instances ...There are a lot more cards that specify "good" or "evil" cards in use these days, so I think it would come up more than you realize.
Quote from: Professoralstad on July 23, 2013, 10:49:23 AM But that's just my perspective, I have never hosted a tournament of more than 20 people without at least 1 or 2 other capable judges as I'm sure you have, YMT, so I understand if you don't share my optimism.I am usually the only judge, which is why I do not play at my tournaments. Other qualified personnel may be present, but they are usually playing, so having them see another player's hand would be inappropriate.
Quote from: Professoralstad on July 23, 2013, 10:49:23 AMBut then we just need to figure out what types of potential "cheating" need to be proven false, and what types we just have to trust that players won't attempt. I am suggesting that any SA that targets a card requires verification that the card was a valid target. If the targeted card cannot be verified by the opponent, then the card must be revealed. If there are no valid targets, then the hand must be revealed to verify.The reveal is a current default for Searches, so it should be the current default for any SA that specifies a target.
Could this instance be resolved with a quick flash of evil symbols and not an actual "reveal hand"? Enough to satisfy the incapability of completing the action, but not so much that cards are read and memorized. That's what I do with my kids and playgroup. FWIW, I assumed that PP was similar to search in that one must show if they claimed they couldn't complete it since it specified "good."