New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
We thought a possible rule for decking out might be that if you have no cards in your draw pile, you must discard one character you own from your territory. Since speed decks usually end up with a lot of characters out, this wouldn't be crippling, but would be a significant loss. You'd have to balance out the price of getting your cards out vs. the possible loss of a character every turn before you start your turn.
Redemption has Godwin's laws? What, you compare someone to a Sadducee?
Or here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.
Quote from: theselfevident on December 21, 2011, 01:48:41 AMOr here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.
I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.
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Number 5 would make ANB a staple. FTW.
Do you guys want another ANB errata?
Quote from: adotson85 on December 21, 2011, 02:02:09 AMI like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.I love this idea. This should be tested in ROOT immediately, IMHO. You don't necessarily lose by decking, but it could still punish the person that speeds through their deck too fast.A few reservations: This will cause speed deck players to adapt strategies to add cards to deck at end game. Invoking Terror would become even more of a staple in decks. Any TC enhancements that cause a card to go to your deck will become very valuable to a speed deck, since they will allow the deck to make RAs once the deck is exhausted. Also, Chariot/David's Harp would get used to "add" to the deck. Imagine a Samuel deck that throws in Uriah and uses his ability to discard himself (and an EC) and thus go to deck after battle via Chariot or David's Harp. You might even see decks use Pigs LS/Bronze Laver to implement strategies that allow you to have cards in deck by the end of your prep phase.
I don't buy the "if we make a rule change, these cards will become staples, and then they will be used instead of speed" argument. There are plenty of rule changes that would slightly modify decks, but they're still speed decks. The one ROOT tournament I actually finished, we were playing "Only rescue Opp's LS," and I didn't even modify my deck. The decks I did play were still mostly speed decks, just with some extra soul generation.
Everyone said the "opp's LS only" rule would slow down speed because they'd have to put more cards in their decks. Naturally, they didn't. They took other cards out.
If this rule came into place, more people would want Recuring Cards, which I'd rather not have.
Quote from: adotson85 on December 21, 2011, 02:02:09 AMQuote from: theselfevident on December 21, 2011, 01:48:41 AMOr here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.What's the chances of this getting tested in ROOT?I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.So a mix between 2 & 5: If you began your turn with no cards in your draw pile, you may not make a rescue attempt. If all draw piles have been exhausted at end of current turn, game ends immediately...This would cause people to be less speedy, but not completely kill speed decks.
Quote from: theselfevident on December 21, 2011, 01:48:41 AMOr here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.What's the chances of this getting tested in ROOT?I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.
Let's all talk about how broken a Luke Offense and an Egyptian defense would be in this scenario.lol at this rule idea.
Quote from: Alex_Olijar on December 22, 2011, 08:49:38 PMLet's all talk about how broken a Luke Offense and an Egyptian defense would be in this scenario.lol at this rule idea.Only broken if you go with losing if you deck. A consequence like no longer being able to rescue (which can be countered), giving your opponent a free lost soul, or giving up a redeemed soul, is not broken in the least.