Author Topic: Pending Rulings  (Read 9649 times)

Offline adotson85

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 926
    • -
    • East Central Region
Re: Pending Rulings
« Reply #25 on: December 20, 2011, 11:38:54 PM »
0
We thought a possible rule for decking out might be that if you have no cards in your draw pile, you must discard one character you own from your territory. Since speed decks usually end up with a lot of characters out, this wouldn't be crippling, but would be a significant loss. You'd have to balance out the price of getting your cards out vs. the possible loss of a character every turn before you start your turn.

Seems interesting, but too watered down. Maybe something like: If you have no more cards in deck your opponent may discard a card from your territory during your upkeep.
"Don't forget in the darkness what you have learned in the light."

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Pending Rulings
« Reply #26 on: December 21, 2011, 12:09:37 AM »
0
Redemption has Godwin's laws?  What, you compare someone to a Sadducee?

No, it's when you bring up ANB or Split Altar.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Pending Rulings
« Reply #27 on: December 21, 2011, 01:20:19 AM »
0
I like the idea that you have to give your opponent a redeemed soul from your land of bondage, which would kill speed vs. speed. Having to rescue another lost soul would make getting rid of all your lost souls viable, so that would be cool, I guess, but wouldn't really slow down speed too much, it would just hurt speed vs. speed matches. Losing as a result of decking is ridiculous. I will remind you of CTB + Damsel + RBD. And that can be done multiple times. In the same turn...I may have to build a deck around that...

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: Pending Rulings
« Reply #28 on: December 21, 2011, 01:48:41 AM »
0
Or here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.
« Last Edit: December 21, 2011, 01:53:59 AM by theselfevident »

Offline adotson85

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 926
    • -
    • East Central Region
Re: Pending Rulings
« Reply #29 on: December 21, 2011, 02:02:09 AM »
0
Or here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.

I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.
"Don't forget in the darkness what you have learned in the light."

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: Pending Rulings
« Reply #30 on: December 21, 2011, 02:21:13 AM »
0
Or here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.

I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.

So a mix between 2 & 5: If you began your turn with no cards in your draw pile, you may not make a rescue attempt. If all draw piles have been exhausted at end of current turn, game ends immediately...

This would cause people to be less speedy, but not completely kill speed decks.
« Last Edit: December 21, 2011, 02:46:49 AM by theselfevident »

Offline DDiceRC

  • Tournament Host
  • Trade Count: (+1)
  • *****
  • Posts: 678
  • Redemption New Jersey
    • -
    • Northeast Region
Re: Pending Rulings
« Reply #31 on: December 21, 2011, 07:31:23 AM »
0
Or here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.

I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.

You could also add to #5 that for tournament purposes, a game that ends "decked out" with neither player at 5 LSs counts as a timed-out win, which means fewer points in the standings. Speed vs. speed might end as a tie or 2-1 instead of 3-0 in that scenario.
Redemption Curmudgeon
"If we are out of our mind, it is for the sake of God..." (2 Cor. 5:13a)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Pending Rulings
« Reply #32 on: December 21, 2011, 11:47:46 AM »
+1
Number 5 would make ANB a staple. FTW.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Pending Rulings
« Reply #33 on: December 21, 2011, 12:21:30 PM »
0
I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.

I love this idea.  This should be tested in ROOT immediately, IMHO.  You don't necessarily lose by decking, but it could still punish the person that speeds through their deck too fast.

A few reservations:  This will cause speed deck players to adapt strategies to add cards to deck at end game.  Invoking Terror would become even more of a staple in decks.  Any TC enhancements that cause a card to go to your deck will become very valuable to a speed deck, since they will allow the deck to make RAs once the deck is exhausted.  Also, Chariot/David's Harp would get used to "add" to the deck.  Imagine a Samuel deck that throws in Uriah and uses his ability to discard himself (and an EC) and thus go to deck after battle via Chariot or David's Harp.  You might even see decks use Pigs LS/Bronze Laver to implement strategies that allow you to have cards in deck by the end of your prep phase.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Pending Rulings
« Reply #34 on: December 21, 2011, 12:31:28 PM »
0
Do you guys want another ANB errata?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

TheHobbit13

  • Guest
  • Trade Count: (0)
Re: Pending Rulings
« Reply #35 on: December 21, 2011, 12:52:03 PM »
0
How would this be that much different from the initial idea?

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: Pending Rulings
« Reply #36 on: December 21, 2011, 12:53:44 PM »
+4
Number 5 would make ANB a staple. FTW.



Do you guys want another ANB errata?

Shhhhh!
Final ANB errata: Return player to game.

Offline adotson85

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 926
    • -
    • East Central Region
Re: Pending Rulings
« Reply #37 on: December 21, 2011, 01:21:58 PM »
0
I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.

I love this idea.  This should be tested in ROOT immediately, IMHO.  You don't necessarily lose by decking, but it could still punish the person that speeds through their deck too fast.

A few reservations:  This will cause speed deck players to adapt strategies to add cards to deck at end game.  Invoking Terror would become even more of a staple in decks.  Any TC enhancements that cause a card to go to your deck will become very valuable to a speed deck, since they will allow the deck to make RAs once the deck is exhausted.  Also, Chariot/David's Harp would get used to "add" to the deck.  Imagine a Samuel deck that throws in Uriah and uses his ability to discard himself (and an EC) and thus go to deck after battle via Chariot or David's Harp.  You might even see decks use Pigs LS/Bronze Laver to implement strategies that allow you to have cards in deck by the end of your prep phase.

I do agree that cards like the ones you mentioned would be more common, but isn't that the point. By adding in these cards they will have less room for speed or will need to put more cards in their deck. I don't see Chariot/David's Harp being a big issue, as you have to be able to make a RA for both to work. If you have no deck you can not make an RA if such a rule existed.
"Don't forget in the darkness what you have learned in the light."

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Pending Rulings
« Reply #38 on: December 21, 2011, 01:29:06 PM »
0
I don't buy the "if we make a rule change, these cards will become staples, and then they will be used instead of speed" argument.  There are plenty of rule changes that would slightly modify decks, but they're still speed decks.  The one ROOT tournament I actually finished, we were playing "Only rescue Opp's LS," and I didn't even modify my deck.  The decks I did play were still mostly speed decks, just with some extra soul generation.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Pending Rulings
« Reply #39 on: December 21, 2011, 01:41:19 PM »
0
I don't buy the "if we make a rule change, these cards will become staples, and then they will be used instead of speed" argument.  There are plenty of rule changes that would slightly modify decks, but they're still speed decks.  The one ROOT tournament I actually finished, we were playing "Only rescue Opp's LS," and I didn't even modify my deck.  The decks I did play were still mostly speed decks, just with some extra soul generation.
Soul generation has always been a big part of speed decks. Sticking more cards in your deck is definitely not. And while most cards won't become staples, they will definitely see more play. Of course, it would only take two card (Damsel and Invoking Terror) to make this ruling pointless.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Pending Rulings
« Reply #40 on: December 21, 2011, 02:05:23 PM »
0
Everyone said the "opp's LS only" rule would slow down speed because they'd have to put more cards in their decks.  Naturally, they didn't.  They took other cards out.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Pending Rulings
« Reply #41 on: December 21, 2011, 02:12:33 PM »
0
Everyone said the "opp's LS only" rule would slow down speed because they'd have to put more cards in their decks.  Naturally, they didn't.  They took other cards out.
I wasn't clear...I meant recycling cards back into the deck. The "opp's LS only" rule would hurt speed in some capacity if it caused them to change their decks. They were forced into a less idea situation. The less ideal we make speed, the better.

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: Pending Rulings
« Reply #42 on: December 21, 2011, 02:42:57 PM »
0
I think this rule would cause people to use deck discard strategies or make your opponent draw cards strategies more

Offline megamanlan

  • Trade Count: (+26)
  • Hero Member
  • *****
  • Posts: 2914
  • Autobots! Transform and play Redemption!
    • LFG
    • North Central Region
Re: Pending Rulings
« Reply #43 on: December 21, 2011, 03:19:03 PM »
0
If this rule came into place, more people would want Recuring Cards, which I'd rather not have.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: Pending Rulings
« Reply #44 on: December 21, 2011, 03:26:06 PM »
0
If this rule came into place, more people would want Recuring Cards, which I'd rather not have.

Great reason to have Burning Up the Chaff & Hezzy's Ring in your deck

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Pending Rulings
« Reply #45 on: December 21, 2011, 05:49:09 PM »
0
Im all about alternate win conditions
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: Pending Rulings
« Reply #46 on: December 22, 2011, 08:44:41 PM »
0
Or here's some options: 1. For each turn you are decked-out, increase the number of redeemed souls required for you to win the game until your opponent has decked out. or 2. If you have decked out and your opponent still has cards in their draw pile, you may not make a rescue attempt against that opponent until that opponent decks out. or 3. if you have decked out, set-aside a card from your territory until your opponent has decked out. or 4. Opponent may shuffle a card from their discard pile into their deck for each turn you have decked out until they have decked out. or 5. If you deck out before your opponent, you may not redeem any additional lost souls, once both players deck out game ends immediately.

What's the chances of this getting tested in ROOT?
I like #5, but would maybe modify it to something like you may not make a rescue attempt if you have no cards in your draw pile. That seems balanced and less extreme. I probably like this idea the best so far.

So a mix between 2 & 5: If you began your turn with no cards in your draw pile, you may not make a rescue attempt. If all draw piles have been exhausted at end of current turn, game ends immediately...

This would cause people to be less speedy, but not completely kill speed decks.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Pending Rulings
« Reply #47 on: December 22, 2011, 08:49:38 PM »
+2
Let's all talk about how broken a Luke Offense and an Egyptian defense would be in this scenario.

lol at this rule idea.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Pending Rulings
« Reply #48 on: December 22, 2011, 09:22:39 PM »
0
Let's all talk about how broken a Luke Offense and an Egyptian defense would be in this scenario.

lol at this rule idea.
Only broken if you go with losing if you deck. A consequence like no longer being able to rescue (which can be countered), giving your opponent a free lost soul, or giving up a redeemed soul, is not broken in the least.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Pending Rulings
« Reply #49 on: December 22, 2011, 09:31:23 PM »
0
Let's all talk about how broken a Luke Offense and an Egyptian defense would be in this scenario.

lol at this rule idea.
Only broken if you go with losing if you deck. A consequence like no longer being able to rescue (which can be countered), giving your opponent a free lost soul, or giving up a redeemed soul, is not broken in the least.

No longer being able to rescue is incredibly bad. Let's say you use a Luke offense/Egpyptian defense and can discard 1 card and draw one card for the opponent per turn. That results in a 56 card deck decking in 9 (+4 cards) turns versus 15  turns.
That means that an average 56 deck now has to win in 9 or ten turns, which, if the discarding hit SoG, it incredibly challenging. Even if it doesn't hit SoG, that's a steep task. When you consider variables such as soul drought, etc, that means you might only get 5 or less turns to score at least 3 souls. No thanks.
« Last Edit: December 22, 2011, 09:34:13 PM by Alex_Olijar »

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal