Author Topic: Pending Rulings  (Read 9670 times)

Offline adotson85

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Pending Rulings
« on: December 19, 2011, 09:18:18 PM »
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I have seen several new ruling ideas floating around this season, such as the dom cap and not being able to rescue your own lost souls. It seems to me that most of these rulings are trying to shift the game away from speed and more toward balanced decks which I am all for. In fact, I now focus more attention on T2 becasue T1 is so centralized around speed. I know I have heard this mentioned before, but has a decking rule ever been seriously considered? In alot of other card games if you deck out your lose. I think this would be a much better way to slow down speed decks and bring more balance/variety to the meta. Thoughts?
« Last Edit: December 19, 2011, 09:21:06 PM by adotson85 »
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Re: Pending Rulings
« Reply #1 on: December 19, 2011, 09:23:19 PM »
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That's too extreme. It would rapidly shift the game from speed to nothing but defense virtually overnight. Cards like Hormah and Threatened Lives would likely become staples, and I don't even want to think of a world with ANB in every deck. There should be some penalty for decking out, but that is not it.

Offline adotson85

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Re: Pending Rulings
« Reply #2 on: December 19, 2011, 09:29:26 PM »
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That's too extreme. It would rapidly shift the game from speed to nothing but defense virtually overnight. Cards like Hormah and Threatened Lives would likely become staples, and I don't even want to think of a world with ANB in every deck. There should be some penalty for decking out, but that is not it.

I don't see it as too extreme. I mean how many T1 games actually end up with someone decking out? Speed decks would still be around, but it would actually require skill to use them. As it stands, anyone can pilot a sam or genesis deck and have success.
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Offline Red

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Re: Pending Rulings
« Reply #3 on: December 19, 2011, 10:30:57 PM »
-2
If a rule like that DOES come about I will quit.  I have other hobbies now but I still like Redemption but if a rule like this DOES happen I quit. It's a rule in Pokemon and I hated it. I still hate it.
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Offline Alex_Olijar

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Re: Pending Rulings
« Reply #4 on: December 19, 2011, 11:12:18 PM »
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The thing is other games don't have a d3 per turn rule. Decking out is significantly more likely to happen in Redemption, and thus, this rule can't happen.

Offline adotson85

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Re: Pending Rulings
« Reply #5 on: December 19, 2011, 11:52:05 PM »
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If a rule like that DOES come about I will quit.  I have other hobbies now but I still like Redemption but if a rule like this DOES happen I quit. It's a rule in Pokemon and I hated it. I still hate it.

Why do you not like the ruling? Saying you don't like it and will quit doesn't seem very constructive without any reasoning.

The thing is other games don't have a d3 per turn rule. Decking out is significantly more likely to happen in Redemption, and thus, this rule can't happen.

That is true about the drawing, but even the smallest decks will have 14 turns to win if they draw 3 cards each turn. If a 50 card deck can't win in 14 turns then it probably won't win at all. If they choose to add drawing cards to speed up the deck that is their decision. The reason decking out in Redemption is more likely is because this isn't a rule. People know that their is no penalty for decking out so they just speed through their deck. If a rule like this was implemented I would venture to say that decking out would be very rare.
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TheHobbit13

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Re: Pending Rulings
« Reply #6 on: December 20, 2011, 12:02:33 AM »
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Forced draw and water jar could be a problem.

Offline adotson85

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Re: Pending Rulings
« Reply #7 on: December 20, 2011, 12:56:04 AM »
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Forced draw and water jar could be a problem.

I call that a strategy ;) I did think about that, sadly the cards come back with water jar though.
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Rawrlolsauce!

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Re: Pending Rulings
« Reply #8 on: December 20, 2011, 07:59:03 AM »
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Yeah, that rule is way too extreme. Having to rescue an additional soul if you're decked seems better, but that might be too confusing for some.

Offline Prof Underwood

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Re: Pending Rulings
« Reply #9 on: December 20, 2011, 09:49:04 AM »
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Yeah, that rule is way too extreme. Having to rescue an additional soul if you're decked seems better, but that might be too confusing for some.
I agree that an auto-lose due to decking out is too extreme.  However, I also think it would be interesting if a player had to give back 1 LS if they decked out.

I also suspect that if this actually became a rule, that it would almost never happen.

Offline STAMP

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Re: Pending Rulings
« Reply #10 on: December 20, 2011, 10:30:53 AM »
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...and I don't even want to think of a world with ANB in every deck. .

It's a beautiful place.  :)

Final ANB errata: Return player to game.

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Re: Pending Rulings
« Reply #11 on: December 20, 2011, 12:36:43 PM »
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Perhaps being forced to give your opponent a LS if you deck out? Something like that.

Offline SomeKittens

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Re: Pending Rulings
« Reply #12 on: December 20, 2011, 02:19:13 PM »
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Yeah, that rule is way too extreme. Having to rescue an additional soul if you're decked seems better, but that might be too confusing for some.
I agree that an auto-lose due to decking out is too extreme.  However, I also think it would be interesting if a player had to give back 1 LS if they decked out.

I also suspect that if this actually became a rule, that it would almost never happen.
Make this a territory-class card, something like Abomb.
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Offline I am Knot a Blonde!

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Re: Pending Rulings
« Reply #13 on: December 20, 2011, 02:42:23 PM »
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Perhaps a T3? I know this sounds crazy, but think about it.  A type where players would make many of the rules. A player made type basically. For instance:

T3 Rules: All the same as T1 except:
You lose if you deck out
you can only have as many dominants as you have LS's

etc etc etc

It would be completely player made, and rules could only be changed/added/removed by the players.

Let's Start a Riot!

Offline Red

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Re: Pending Rulings
« Reply #14 on: December 20, 2011, 04:35:25 PM »
-3
If a rule like that DOES come about I will quit.  I have other hobbies now but I still like Redemption but if a rule like this DOES happen I quit. It's a rule in Pokemon and I hated it. I still hate it.

Why do you not like the ruling? Saying you don't like it and will quit doesn't seem very constructive without any reasoning.

The thing is other games don't have a d3 per turn rule. Decking out is significantly more likely to happen in Redemption, and thus, this rule can't happen.

That is true about the drawing, but even the smallest decks will have 14 turns to win if they draw 3 cards each turn. If a 50 card deck can't win in 14 turns then it probably won't win at all. If they choose to add drawing cards to speed up the deck that is their decision. The reason decking out in Redemption is more likely is because this isn't a rule. People know that their is no penalty for decking out so they just speed through their deck. If a rule like this was implemented I would venture to say that decking out would be very rare.
I don't want new rules. Fixing things with rules results in over-complication.
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Offline Captain Kirk

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Re: Pending Rulings
« Reply #15 on: December 20, 2011, 06:51:29 PM »
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I don't want new rules. Fixing things with rules results in over-complication.

And erratas/banning are less complicated?

Kirk
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Re: Pending Rulings
« Reply #16 on: December 20, 2011, 07:34:35 PM »
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I don't want new rules. Fixing things with rules results in over-complication.

And erratas/banning are less complicated?

Kirk

Regarding banning cards, I'd argue that in some instances, it can be less complicated. For instance, we're exploring different options on how to nerf Mayhem so that it's no longer a game breaker in the games it gets pulled early. A few months ago, the most talked about option was the intro-prep phase, which still might come to fruition. While I, personally, am in full support of the idea, it only began to be seriously talked about in T12P after it was evident that first round Mayhems were a problem. Instead of seriously discussing banning the card, one of the first solutions that was discussed was adding a massive rule change. Erratas can be better, but not when they're overused. For instance, especially with the wording on many old cards, erratas are required to clarify what the cards do in regards to the current rules and definitions. The way erratas become complicated and worthless is when things like ANB happen (to anyone who was at the Maryland tournament, I just violated one of Godwin's Redemption Laws). It's worth noting that, because Rob refuses to ban cards, Cactus is forced to do the most complicated thing of all and devote entire sets to attempting to balance the previous set out.

Offline SomeKittens

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Re: Pending Rulings
« Reply #17 on: December 20, 2011, 08:12:21 PM »
+1
Redemption has Godwin's laws?  What, you compare someone to a Sadducee?
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Offline Red

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Re: Pending Rulings
« Reply #18 on: December 20, 2011, 09:20:10 PM »
-1
I don't want new rules. Fixing things with rules results in over-complication.

And erratas/banning are less complicated?

Kirk
Yep.
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Offline adotson85

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Re: Pending Rulings
« Reply #19 on: December 20, 2011, 09:37:45 PM »
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I would rather see a rule change than a ban. I don't see how you can single out cards to ban. That is why we have erratas. If we ban Mayhem, then everyone will start screaming for bans on Falling Away or GoYS. That would just start a chain reaction. I think an into-prep phase is a good rule and would be the best way to combat first turn Mayhems. However, stopping speed in t1 is much more complicated. I truely believe that a decking rule would be the only solution that would have a significant impact. I'm not saying we have to implement a decking rule, but I did want to see everyone's opinion on it seeing as all the other card games I have played implement such a rule. Without the rule we will just have to deal with speed ruling t1, which is the most likely scenario.
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Rawrlolsauce!

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Re: Pending Rulings
« Reply #20 on: December 20, 2011, 10:09:38 PM »
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I would rather see a rule change than a ban. I don't see how you can single out cards to ban. That is why we have erratas. If we ban Mayhem, then everyone will start screaming for bans on Falling Away or GoYS. That would just start a chain reaction.
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Offline SomeKittens

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Re: Pending Rulings
« Reply #21 on: December 20, 2011, 10:14:41 PM »
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I think the best way to stop decking out is to have the next OP card only work like Luke/John.  (Or some other activation through decking out)
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Offline Alex_Olijar

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Re: Pending Rulings
« Reply #22 on: December 20, 2011, 11:03:05 PM »
+2
Another issue with this rule is that is essentially renders the conditional CBN granted by >10 cards in deck on some cards useless and WS might as well not exist. So really, this rule change is a ban.

Offline adotson85

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Re: Pending Rulings
« Reply #23 on: December 20, 2011, 11:27:27 PM »
+1
Another issue with this rule is that is essentially renders the conditional CBN granted by >10 cards in deck on some cards useless and WS might as well not exist. So really, this rule change is a ban.

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Offline DDiceRC

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Re: Pending Rulings
« Reply #24 on: December 20, 2011, 11:29:00 PM »
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We thought a possible rule for decking out might be that if you have no cards in your draw pile, you must discard one character you own from your territory. Since speed decks usually end up with a lot of characters out, this wouldn't be crippling, but would be a significant loss. You'd have to balance out the price of getting your cards out vs. the possible loss of a character every turn before you start your turn.
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