Author Topic: Pending Rulings  (Read 9624 times)

Warrior_Monk

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Re: Pending Rulings
« Reply #50 on: December 22, 2011, 09:33:51 PM »
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Or you could just get your deck back by using Invoking Terror, Chariots, ANB, etc. Just because you can't rescue lost souls doesn't mean you can't battle.

Offline Alex_Olijar

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Re: Pending Rulings
« Reply #51 on: December 22, 2011, 09:38:46 PM »
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Or you could just get your deck back by using Invoking Terror, Chariots, ANB, etc. Just because you can't rescue lost souls doesn't mean you can't battle.

Chariots needs an RA. The other two centralize the meta (which is exactly what this rule wants to stop). I don't get it.


Sidenote: The meta isn't even centralized. This is the most diverse meta I have ever seen.

Warrior_Monk

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Re: Pending Rulings
« Reply #52 on: December 22, 2011, 09:47:54 PM »
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Or you could just get your deck back by using Invoking Terror, Chariots, ANB, etc. Just because you can't rescue lost souls doesn't mean you can't battle.

Chariots needs an RA. The other two centralize the meta (which is exactly what this rule wants to stop). I don't get it.
Granted.

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Sidenote: The meta isn't even centralized. This is the most diverse meta I have ever seen.
The meta is centralized around speed. It just comes in many forms.

Offline Alex_Olijar

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Re: Pending Rulings
« Reply #53 on: December 22, 2011, 09:49:57 PM »
+1
It's not centralized around speed. It's centralized around offense. And the best offenses are the ones you actually get to use, which means they are the ones that draw faster.

These rules are trying to recentralize the game around defense, which is neither the intention of the game nor to the benefit of the game.

Warrior_Monk

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Re: Pending Rulings
« Reply #54 on: December 22, 2011, 10:09:53 PM »
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It's not centralized around speed. It's centralized around offense. And the best offenses are the ones you actually get to use, which means they are the ones that draw faster.
That's the Redemption definition of speed. It's the same thing.

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These rules are trying to recentralize the game around defense, which is neither the intention of the game nor to the benefit of the game.
I think it's more trying to recentralize the game around balanced (with a slight offensive advantage because you need offense to win). Battles are to the benefit of the game. Additionally, penalizing decking brings more strategy into the game, since you want to deck, you just don't want to deck too soon. It even brings in more strategy with Luke/Egyptian, trying to kill your opponent's deck without losing in the process (I've played an Egyptian defense...it's difficult to dedicate yourself towards deck discard and still fend off a speed deck). Strategy is very much so to the benefit of the game.

I think the rule would have to be during the draw phase you have no deck left, do X, since too often SoG or NJ is the bottom card.

Offline Alex_Olijar

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Re: Pending Rulings
« Reply #55 on: December 22, 2011, 10:16:06 PM »
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Think about offenses. Is TGT, Disciples, Genesis, or Samuel good because of drawing? Or are they really good, and are top teir because of drawing? This rule wouldn't change the decks we play. Good offenses are still good offenses. It would just result in more timeouts because people can't rescue.

Warrior_Monk

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Re: Pending Rulings
« Reply #56 on: December 22, 2011, 10:26:20 PM »
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Genesis and TGT are straight up good. Disciples and Samuel (what even constitutes a Samuel deck?) are only good because of drawing, and are B tier without it. Ahimilek decks (red/purple) would still be good, they'd just have to drop the Oaken Angel/Samuel, which may have been what you were referring to when you said Samuel, but let's face it, Samuel is only in there for the drawing.

Also, if you are referring to the "You cannot rescue if you have no deck" suggestion, I already conceeded that point. If you aren't, then I don't know how it would result in more timeouts. If the rule is you give your opponent a free lost soul, it would actually reduce timeouts.

As for it changing the decks, we would see a bit fewer speed cards (since Samuel decks hope to deck in 4 turns...) and more mono-offenses (which would result in some defense).

Granted, this may not be the best solution. But speed is a problem, and you said it best when I was going to play RDT at nats: "Do you really want to flip a coin for a national title?" That's what speed vs. speed matches are--a coin flip. What the best solution is, I'm not sure, but we won't find out unless we toss around ideas.

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Re: Pending Rulings
« Reply #57 on: December 22, 2011, 10:33:38 PM »
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Genesis and TGT are straight up good. Disciples and Samuel (what even constitutes a Samuel deck?) are only good because of drawing, and are B tier without it. Ahimilek decks (red/purple) would still be good, they'd just have to drop the Oaken Angel/Samuel, which may have been what you were referring to when you said Samuel, but let's face it, Samuel is only in there for the drawing.

Also, if you are referring to the "You cannot rescue if you have no deck" suggestion, I already conceeded that point. If you aren't, then I don't know how it would result in more timeouts. If the rule is you give your opponent a free lost soul, it would actually reduce timeouts.

As for it changing the decks, we would see a bit fewer speed cards (since Samuel decks hope to deck in 4 turns...) and more mono-offenses (which would result in some defense).

Granted, this may not be the best solution. But speed is a problem, and you said it best when I was going to play RDT at nats: "Do you really want to flip a coin for a national title?" That's what speed vs. speed matches are--a coin flip. What the best solution is, I'm not sure, but we won't find out unless we toss around ideas.
I debate the point that discples are good on straight up drawing. Samuel too.
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Offline Alex_Olijar

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Re: Pending Rulings
« Reply #58 on: December 22, 2011, 10:49:38 PM »
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Genesis and TGT are straight up good. Disciples and Samuel (what even constitutes a Samuel deck?) are only good because of drawing, and are B tier without it. Ahimilek decks (red/purple) would still be good, they'd just have to drop the Oaken Angel/Samuel, which may have been what you were referring to when you said Samuel, but let's face it, Samuel is only in there for the drawing.

Disciples are straight up good without drawing. Banding, CBN hero, Thad, AoCp, and John will make any theme good. Samuel (I don't really know what it is but everyone keeps talking about) I probably agree though is good more because of drawing, but it is certainly also good still. A- Tier.

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Granted, this may not be the best solution. But speed is a problem, and you said it best when I was going to play RDT at nats: "Do you really want to flip a coin for a national title?" That's what speed vs. speed matches are--a coin flip. What the best solution is, I'm not sure, but we won't find out unless we toss around ideas.

If we are flipping a coin for a National Title, why does Gabe have two and I have 0? He has only been to 2 extra Nats over me. Is he that lucky? If so, I should take a Nazarite vow too!

You get the point.

Warrior_Monk

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Re: Pending Rulings
« Reply #59 on: December 22, 2011, 11:08:05 PM »
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Nobody uses Samuel for his band ability or his negate play ability. They use him for Angel Under the Oak's draw ability as well as his draw ability. Usually Samuel's Edict is thrown in just because it's awesome, but nobody uses Samuel solely for Samuel's Edict. Judges decks are not Samuel decks and are also not that good, contrary to all that you've said (but most people will agree with me on that).

Disciples have a total of 3 battle winners at best (AoCP, MLAMG, and...Faith as a Mustard Seed?). Speed was all that carried them. It's no coincidence they didn't place at nats. They just aren't that good without Boat, Reach, and Matthew. They do have good characters, I'll give them that, but Thad doesn't do much good without the other disciples, and the best way to get them is through speed. John is only good because everybody uses standalone defenses and he completely shuts them down. Philip was the best character in my Disciples deck due to the CBN Banding, protection, and search.

If we are flipping a coin for a National Title, why does Gabe have two and I have 0? He has only been to 2 extra Nats over me. Is he that lucky? If so, I should take a Nazarite vow too!
You mean you made me lose on purpose by feeding me lies that you don't even believe? That hurts. I'm going to unfriend you on Facebook now.

Seriously though, if Gabe is so good, why hasn't he placed in T1 for the last couple of years? Why did an 11 year old place higher than him at a district tournament? Some people are just better at flipping the coin than others, but the point still stands that Gabe sometimes loses because the coin flip doesn't go his way. Speed decreased the bad luck element initially, but speed vs. speed just increases the luck element because whoever gets the better draw should win.

So to answer your question, Gabe has done well because his decks best (or close to) eliminate the chances of the coin flip going the other way and he (generally) doesn't mess that up with dumb plays.
« Last Edit: December 22, 2011, 11:10:42 PM by Ring Wraith »

Rawrlolsauce!

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Re: Pending Rulings
« Reply #60 on: December 22, 2011, 11:09:17 PM »
+1
If we are flipping a coin for a National Title, why does Gabe have two and I have 0? He has only been to 2 extra Nats over me. Is he that lucky? If so, I should take a Nazarite vow too!
Deck building plays a part, too. Keep in mind that his first nats victory was in 2007 when he played a faster and better deck than everyone else at that tournament*, so it wasn't speed vs speed. 2009 was in California.

*I believe that Tim and Kevin both played CBN 56 card decks.

Offline Alex_Olijar

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Re: Pending Rulings
« Reply #61 on: December 22, 2011, 11:12:07 PM »
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Nobody uses Samuel for his band ability or his negate play ability. They use him for Angel Under the Oak's draw ability as well as his draw ability. Usually Samuel's Edict is thrown in just because it's awesome, but nobody uses Samuel solely for Samuel's Edict. Judges decks are not Samuel decks and are also not that good, contrary to all that you've said (but most people will agree with me on that).

Judges are the key component in the best deck I've seen played this year in Type 1. It's a 63 card deck by the way.

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Disciples have a total of 3 battle winners at best (AoCP, MLAMG, and...Faith as a Mustard Seed?). Speed was all that carried them. It's no coincidence they didn't place at nats. They just aren't that good without Boat, Reach, and Matthew. They do have good characters, I'll give them that, but Thad doesn't do much good without the other disciples, and the best way to get them is through speed. John is only good because everybody uses standalone defenses and he completely shuts them down.

Fall like Lightning. Sons of Thunder. Even Two By Two has potential to be good if you want to avoid speed or add cards.

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You mean you made me lose on purpose by feeding me lies that you don't even believe? That hurts. I'm going to unfriend you on Facebook now.

Seriously though, if Gabe is so good, why hasn't he placed in T1 for the last couple of years? Why did an 11 year old place higher than him at a district tournament? Some people are just better at flipping the coin than others, but the point still stands that Gabe sometimes loses because the coin flip doesn't go his way. Speed decreased the bad luck element initially, but speed vs. speed just increases the luck element because whoever gets the better draw should win.

So to answer your question, Gabe has done well because his decks best (or close to) eliminate the chances of the coin flip going the other way and he (generally) doesn't mess that up with dumb plays.

My point is that the coin flip analogy is oversimplification.

If we are flipping a coin for a National Title, why does Gabe have two and I have 0? He has only been to 2 extra Nats over me. Is he that lucky? If so, I should take a Nazarite vow too!
Deck building plays a part, too.

That was sort of my point.

Warrior_Monk

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Re: Pending Rulings
« Reply #62 on: December 22, 2011, 11:17:47 PM »
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You need to play more then. There's no way a 63 card deck is the best deck this year. James Roepke has the best deck and is going to win nats...Kirk has a shot too though.

Who seriously uses Two by Two or Fall like Lightening in a Disciples deck? Nobody. A New Commandment, David's Triumph, and Centurian's Proc you could make an argument for, but not those two. Sons of Thunder is in theory a good card, but can only be used by two heroes and is actually not that good. I guess if you were to sacrifice the drawing (namely Pentecost, you'd probably keep the others in just because of their extras), you might be able to fit a few more in, but Disciples decks pretty much relied on small defenses that relied on character abilities. They would interrupt/negate the few enhancements with Reach, MLAMG, Faith, Passover Hymn, and maybe Sons of Thunder.

Granted on the oversimplification, but it's not far off.

Rawrlolsauce!

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Re: Pending Rulings
« Reply #63 on: December 22, 2011, 11:19:25 PM »
+2
You need to play more than.
More than what?

Ok, I saw you changed it, but it's too late. I'm letting everyone know.

Offline Alex_Olijar

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Re: Pending Rulings
« Reply #64 on: December 22, 2011, 11:23:57 PM »
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You need to play more then. There's no way a 63 card deck is the best deck this year. James Roepke has the best deck and is going to win nats...Kirk has a shot too though.

I thought Kirk's was 63. I might have just counted wrong because I was so mad about losing.

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Who seriously uses Two by Two or Fall like Lightening in a Disciples deck? Nobody. A New Commandment, David's Triumph, and Centurian's Proc you could make an argument for, but not those two. Sons of Thunder is in theory a good card, but can only be used by two heroes and is actually not that good. I guess if you were to sacrifice the drawing (namely Pentecost, you'd probably keep the others in just because of their extras), you might be able to fit a few more in, but Disciples decks pretty much relied on small defenses that relied on character abilities. They would interrupt/negate the few enhancements with Reach, MLAMG, Faith, Passover Hymn, and maybe Sons of Thunder.

If there is less speed, Disciples would change. They would adapt. The enhancements I mentioned would be reconsidered. You are right, they suck right now. You named pretty much everything that might be considered. Or, you could draw a bunch, then just play Prosperity and profit.


Speed is no more of a coin flip than any other deck. If anything, it's less of a coin flip because you see a greater majority of your deck.


Also, Sauce, I lol'd.

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Re: Pending Rulings
« Reply #65 on: December 22, 2011, 11:25:36 PM »
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Speed is no more of a coin flip than any other deck. If anything, it's less of a coin flip because you see a greater majority of your deck.
Speed is more prone to the snowball effect.

Offline Alex_Olijar

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Re: Pending Rulings
« Reply #66 on: December 22, 2011, 11:27:13 PM »
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Speed is no more of a coin flip than any other deck. If anything, it's less of a coin flip because you see a greater majority of your deck.
Speed is more prone to the snowball effect.

That's a fair statement.

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Re: Pending Rulings
« Reply #67 on: December 22, 2011, 11:31:21 PM »
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i'm going to say that is the only reason you play samuel is to draw two cards you don't play amuel right. His banding abiltiy makes him...
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Offline Alex_Olijar

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Re: Pending Rulings
« Reply #68 on: December 22, 2011, 11:33:37 PM »
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i'm going to say that is the only reason you play samuel is to draw two cards you don't play amuel right. His banding abiltiy makes him...

What useful heroes does he band to? I'm not saying he's bad, but his useful bands are fairly convaluted.

Offline SomeKittens

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Re: Pending Rulings
« Reply #69 on: December 22, 2011, 11:47:04 PM »
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i'm going to say that is the only reason you play samuel is to draw two cards you don't play amuel right. His banding abiltiy makes him...
Angel + Oak = D4 + Edict.
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Offline Red

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Re: Pending Rulings
« Reply #70 on: December 23, 2011, 10:00:07 AM »
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i'm going to say that is the only reason you play samuel is to draw two cards you don't play amuel right. His banding abiltiy makes him...

What useful heroes does he band to? I'm not saying he's bad, but his useful bands are fairly convaluted.
armorbearer+ismaiah+ashel+king saul drawing off of ttod. this does get out fast.
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Offline Red Wing

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Re: Pending Rulings
« Reply #71 on: December 23, 2011, 10:02:28 AM »
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i'm going to say that is the only reason you play samuel is to draw two cards you don't play amuel right. His banding abiltiy makes him...

What useful heroes does he band to? I'm not saying he's bad, but his useful bands are fairly convaluted.
armorbearer+ismaiah+ashel+king saul drawing off of ttod. this does get out fast.
King Hiram instead of Saul draws more.
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Warrior_Monk

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Re: Pending Rulings
« Reply #72 on: December 23, 2011, 12:20:13 PM »
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i'm going to say that is the only reason you play samuel is to draw two cards you don't play amuel right. His banding abiltiy makes him...

What useful heroes does he band to? I'm not saying he's bad, but his useful bands are fairly convaluted.
armorbearer+ismaiah+ashel+king saul drawing off of ttod. this does get out fast.
...that's drawing. Take away drawing (not just his) and there's no reason to use Samuel.

Offline Alex_Olijar

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Re: Pending Rulings
« Reply #73 on: December 23, 2011, 06:15:28 PM »
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i'm going to say that is the only reason you play samuel is to draw two cards you don't play amuel right. His banding abiltiy makes him...

What useful heroes does he band to? I'm not saying he's bad, but his useful bands are fairly convaluted.
armorbearer+ismaiah+ashel+king saul drawing off of ttod. this does get out fast.

That's definately "fairly convaluted". And it's not even close to the best band Samuel is a part of.

Offline SomeKittens

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Re: Pending Rulings
« Reply #74 on: December 23, 2011, 08:48:48 PM »
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And it's not even close to the best band Samuel is a part of.
That would be this.
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