Author Topic: Dominant initiative and interrupt the battle reactivating abilities questions  (Read 1276 times)

Offline redemption collector 777

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One of Seven Hero part of SA: you may search deck or Reserve for New Jerusalem.

The Murdering Pharaoh part of SA: Search deck for a Genesis or Exodus Fortress.

Hope SA: Interrupt the battle . Look at the top 7 cards of deck: Take a good card (or add it to battle).

The Watchmen part of SA: Negate evil search and shuffle abilities.

Imprisoned Prophet 2/3 hero (SA does not matter)

 
Example   Two player game

Player A has SoG in hand.
Player B has Mayhem in hand.
 
  - Player A  ,  attacks with One of Seven (searches for NJ ) .
   - Player A , then declares they want to play both SoG and NJ right away (after the search for NJ)
 


1. Is Player B allowed to play Mayhem right after Player A searches for NJ dominant??

2. In a 2 player game whichever player's turn it is ( the attacking player) do they always have dominant Initiative?? (more in terms of during the battle phase) or will that depend on the situation??
   


Example
 
- Player A attacks with Imprisoned Prophet (does not do SA on it) 

- Then Player B blocks with Murdering Pharaoh and searches for an Exodus fortress.

- Player A has initiative and plays Hope (interrupting Murdering Pharaoh search ability ) looks at the top 7 cards of deck and adds The Watchmen from deck to the battle.

- The Watchman now in battle , negates evil search abilities.

3. After all effects of the Hope and The Watchman cards are done activating and Murdering pharaoh reactivates , is the search ability on murdering pharaoh negated by Watchman??

Offline Watchman

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1. The active player always has dom initiative. If he wanted to play SoG/NJ after searching for NJ then he has initiative over the inactive player who wants to play Mayhem. If the active player, after searching for NJ, chooses not to play a dom (the inactive player needs to ask to verify if active player is playing any doms), then once the active player chooses to not play a dom (thus passing dom intiative) then the inactive player may play Mayhem.

2. See first sentence in answer 1 for this answer.

3. Watchman would negate (completely undoing the search as Watchman is interrupting and preventing the search) TMP’s search ability.
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

Offline The Guardian

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The Watchman is correct on all counts.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline redemption collector 777

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One of Seven Hero part of SA: you may search deck or Reserve for New Jerusalem.

The Murdering Pharaoh part of SA: Search deck for a Genesis or Exodus Fortress. Cannot be prevented

Hope SA: Interrupt the battle . Look at the top 7 cards of deck: Take a good card (or add it to battle).

The Watchmen part of SA: Negate evil search and shuffle abilities.

Imprisoned Prophet 2/3 hero (SA does not matter)

 
Example   Two player game

Player A has SoG in hand.
Player B has Mayhem in hand.
 
  - Player A  ,  attacks with One of Seven (searches for NJ ) .
   - Player A , then declares they want to play both SoG and NJ right away (after the search for NJ)
 


1. Is Player B allowed to play Mayhem right after Player A searches for NJ dominant??

2. In a 2 player game whichever player's turn it is ( the attacking player) do they always have dominant Initiative?? (more in terms of during the battle phase) or will that depend on the situation??
   


Example
 
- Player A attacks with Imprisoned Prophet (does not do SA on it) 

- Then Player B blocks with Murdering Pharaoh and searches for an Exodus fortress.

- Player A has initiative and plays Hope (interrupting Murdering Pharaoh search ability ) looks at the top 7 cards of deck and adds The Watchmen from deck to the battle.

- The Watchman now in battle , negates evil search abilities.

3. After all effects of the Hope and The Watchman cards are done activating and Murdering pharaoh reactivates , is the search ability on murdering pharaoh ( Can not be prevented) negated by Watchman??


Sorry I forgot to mention the The Murdering Pharaoh's special ability is Cannot be prevented. I don't know if this would change the answer to question #3.


Can anyone clarify if this would change the answer to question #3???

Offline Watchman

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It would not change it. That’s why I clarified that it interrupted then prevented the ability. All CBP means is nothing played before it can stop it from happening, but it can be interupted then prevented.
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

 


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