Welcome to the Official Redemption® Message Board!
Quote from: The Guardian on July 27, 2017, 10:26:19 AMQuoteOne more unnatural rule is the rule that cascade negate may negate the things that were a cascade result of a CBN ability. It seems more natural to understand that everything behind CBN would stay untouched from the cascade negate. So that's one of the rules that I've found hard to understand.I'm not sure where you heard this rule, but that is not the case. If a CBN ability is activated, it "sticks" and cannot be negated directly (by a negate card) or indirectly (cascade negated). Example: I attack with Tribal Elder and band to Abraham who searches deck for Isaac and bands to him (CBN). If you negate Tribal Elder, then Abraham leaves battle, but Isaac remains because he was banded in by a CBN ability.I understood the cascade negate rule so that if your character A bands a CBN character B who bands a non-CBN character C who bands a non-CBN character D and then your character A gets negated:- his band ability would be negated (I still don't know what happens to the character B)- the CBN band ability of the character B can't be negated - therefore character C stays in battleAnd here one would think the CBN ability would stop the cascade negate in negating the character C and DBut, as I understood it, the cascade negate goes behind the CBN ability and negates it's results...Therefore:- character C gets negated but stays in battle - therefore the banding of the character D doesn't occur- character D gets negated and out of the battlePlease correct me if I'm wrong.This ability is a monster for me to understand...
QuoteOne more unnatural rule is the rule that cascade negate may negate the things that were a cascade result of a CBN ability. It seems more natural to understand that everything behind CBN would stay untouched from the cascade negate. So that's one of the rules that I've found hard to understand.I'm not sure where you heard this rule, but that is not the case. If a CBN ability is activated, it "sticks" and cannot be negated directly (by a negate card) or indirectly (cascade negated). Example: I attack with Tribal Elder and band to Abraham who searches deck for Isaac and bands to him (CBN). If you negate Tribal Elder, then Abraham leaves battle, but Isaac remains because he was banded in by a CBN ability.
One more unnatural rule is the rule that cascade negate may negate the things that were a cascade result of a CBN ability. It seems more natural to understand that everything behind CBN would stay untouched from the cascade negate. So that's one of the rules that I've found hard to understand.
You are correct on all counts. Character B would be kicked out of battle though his ability "sticks" which is why Character C stays in battle.
Quote from: Jeremystair on July 24, 2018, 01:16:22 PMPaul negates Hidden Treasures he just can't negate the play ability. So this is how cascade works REG says " all of the negateable effects that can be traced back to the negated ability are cascade negated" and IMO not alone definitely fall under that.In the case of Hidden Treasures there is no "negated ability" to trace back to because the play ability is CBI.
Paul negates Hidden Treasures he just can't negate the play ability. So this is how cascade works REG says " all of the negateable effects that can be traced back to the negated ability are cascade negated" and IMO not alone definitely fall under that.
If Unif. Lang. was one of the cards drawn by Dream, it is cascade negated. If it was not drawn by Dream, it is not cascade negated.
^^Elder stamp of approval^^
Cascade keeps evolving. I don't see this having been the standard at any nats I've been too. Cascade is absolutely ridiculous.
Cascade is absolutely ridiculous.
It's not necessary, it's not beneficial in any way, and it needs to die.
Then why is the enhancment played after dream not negated if dream is negated? You can cascade hop over a CBN ability but not an inherently CBI one? How does that make any sense or be intuitive for teaching and ruling?
Quote from: Cnakeeyes on July 25, 2018, 01:03:03 PMThen why is the enhancment played after dream not negated if dream is negated? You can cascade hop over a CBN ability but not an inherently CBI one? How does that make any sense or be intuitive for teaching and ruling?The enhancement played by Dream is Cascade Negated if it was one of the 3 cards drawn by Dream. If it was in your hand before Dream was played, it can't be Cascade Negated.
I'm not an elder, but I've been in numerous conversations about Cascade Negation with some of them recently, and I can confirm this is how Cascade Negate works in English terms:When an ability is negated, all other abilities that activated, directly AND indirectly, due to the negated ability are negated.And Samuel attacks, uses Hidden Treasures to play Not Alone, bands in Paul: Hidden Treasures is negated, except for the Play ability. Not Alone stays in battle. Since Hidden Treasures didn't put Not Alone in your hand, negating Hidden Treasures isn't going to Cascade Negate Not Alone. Not Alone was in your hand, Hidden Treasures' Play ability activated, and it put Not Alone from your hand into battle. Negating Hidden Treasures doesn't Cascade anything here.
I don't see how you don't understand that the play effect is part of the ability and if the play effect cannot be interrupted but the first part of the ability is interrupted and prevented after hidden treasure targets the hand for playing the card it can still be traced back to Hidden Treasures Cascade negated indirectly how you put it.
Quote from: Jeremystair on July 25, 2018, 01:24:14 PMI don't see how you don't understand that the play effect is part of the ability and if the play effect cannot be interrupted but the first part of the ability is interrupted and prevented after hidden treasure targets the hand for playing the card it can still be traced back to Hidden Treasures Cascade negated indirectly how you put it.The problem with your logic is that "Once per turn, if your lone Green brigade prophet begins a battle" is not an ability or an effect. What does it do? Nothing. It can't exist by itself, because it literally does nothing by itself. It merely clarifies when the Play ability works. You can't negate something that doesn't do anything. It's identity is tied to the corresponding Play ability, and once the Play ability happens, the whole thing is CBI.
Yeah because we know everyone is monitoring what 3 they drew and are going to be honest about that. (Even if they wanted to be honest the odds of knowing for sure all the time are low)