Author Topic: John/Madness  (Read 865 times)

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
John/Madness
« on: February 11, 2011, 07:59:41 PM »
0
Does John prevent the special ability on Madness?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline SonofLar

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 15
  • Draw Three!
    • -
    • East Central Region
Re: John/Madness
« Reply #1 on: February 11, 2011, 08:31:17 PM »
0
It seems to me that Madness' ability is character defining, like the ability on Self. If you recall, the ability on Self says, in summary, that self matches the abilities(*/*) on one of the opponents heroes in play. This cannot be negated as it is a character defining trait. I think Madness is the same way, and that it's "Cannot be interrupted" ability is to protect it from Destruction of Nehushtan. Just my thoughts- ;D

browarod

  • Guest
  • Trade Count: (0)
Re: John/Madness
« Reply #2 on: February 11, 2011, 09:29:48 PM »
0
INE, but I would rule that John does not prevent Madness. By the time Madness is an evil character, the ability is already resolving and, thus, too late to be prevented without an interrupt (which you can't do since it has CBI status).

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: John/Madness
« Reply #3 on: February 12, 2011, 12:57:53 AM »
0
INE, but I would rule that John does not prevent Madness. By the time Madness is an evil character, the ability is already resolving and, thus, too late to be prevented without an interrupt (which you can't do since it has CBI status).

Correct.
Press 1 for more options.

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: John/Madness
« Reply #4 on: February 13, 2011, 07:12:56 PM »
0
Madness (Pi)
Type: Curse • Brigade: Orange • Ability: 1 / 5 • Class: None • Special Ability: If opponent’s Hero is in battle, you may convert this card to an orange brigade Evil Character and add it to battle. Cannot be interrupted. • Play As: When holder chooses, holder may convert this card to an orange brigade Evil Character and add to battle. Cannot be interrupted. • Identifiers: Generic OT Genderless (not Human, not Demon) • Verse: Deuteronomy 28:28 • Availability: Priests booster packs (Uncommon)

This is the way Lackey gave it to me. All hail the power of Lackey!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal