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That still doesn't explain why "you may" on an artifact is treated differently than "you may" on any other card.
It is solely because artifacts are a different type of card than other cards.
Quote from: EmJayBee83 on April 18, 2011, 09:49:30 AMIt is solely because artifacts are a different type of card than other cards.And that magically means they get unintuitive additions to commonplace terms?
How exactly am I supposed to explain this to a new player?
Why are we making "you may" different?
Because artifacts are different than character/enhancements
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The SA activation requirements are exactly the same for characters and enhancements.
Quote from: EmJayBee83 on April 18, 2011, 12:32:25 PMBecause artifacts are different than character/enhancementsAnd characters are different than enhancements, but they don't treat "you may" differently just because of that.
Don't get me wrong, browarod. I am a long time supporter of ruling this in precisely the way you are seeking. (Unfortunately, I believe this may be a case where STAMP and I agree so it has no chance of ever getting changed. ) I am not defending the ruling, but merely telling you what it is.
I am wondering why the words "you may" are supposed to be interpreted as "you may at anytime during the turn" on Holy Grail, but not any other card in the game. That is what I think is unintuitive and inconsistent. Nothing more, nothing less.
Character and enhancement SAs are (generally) intended for battle only, whereas artifact SAs are (generally) active for the entire turn (and usually the round). The very intent of artifacts was for them to be available during more than just the Battle Phase. Therefore, it seems more intuitive that their abilities have an impact during more than just the Preparation Phase.
I don't see why Holy Grail is an exception just because it says "you may" when that is not what "you may" means on any other card.
It is an artifact.
I would shudder to think that we were still using clarifying text in a Rock of Ages card.
I Am Creator (AW)Type: Covenant • Brigade: Red • Ability: 3 / 3 • Class: None • Special Ability: If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and put it in your territory. Cannot be interrupted. Limit once during each of your turns. • Play As: If you do not have a Hero in your territory, or set-aside area, then search draw pile for a Hero and place it in your territory. Cannot be interrupted. Limit once during each of your turns. • Identifiers: None • Verse: Genesis 1:1 • Availability: Angel Wars booster packs (Common)I do not see an upon activation clause here...and from the sound of it, sounds like its ongoing..why is it considered upon activation?
Quote from: EmJayBee83 on April 18, 2011, 12:32:25 PM(Unfortunately, I believe this may be a case where STAMP and I agree so it has no chance of ever getting changed. )While ever so slight, you had a chance until you included those five capital letters that generally translate to "thorn in the flesh" for many here.
(Unfortunately, I believe this may be a case where STAMP and I agree so it has no chance of ever getting changed. )
Quote from: STAMP on April 18, 2011, 03:06:20 PMQuote from: EmJayBee83 on April 18, 2011, 12:32:25 PM(Unfortunately, I believe this may be a case where STAMP and I agree so it has no chance of ever getting changed. )While ever so slight, you had a chance until you included those five capital letters that generally translate to "thorn in the flesh" for many here.As I have noted on other occasions, I cannot think of a time where you and I have been in agreement on a disputed ruling where our side has prevailed. We are new ruling kryptonite.