Author Topic: Outcome  (Read 2232 times)

Offline Xiamire

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Outcome
« on: January 28, 2012, 01:54:11 PM »
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Enoch (Pa)
Type: Hero Char. • Brigade: White • Ability: 7 / 8 • Class: None • Special Ability: Enoch may be removed from the game, but is prevented from being discarded. • Errata: Protect Enoch from discard. • Identifiers: OT Male Human, Prophet • Verse: Genesis

Magic Charms (TP)
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Play As: Protect your Magicians from capture and convert abilities. You may discard this card from your Magician during battle to capture up to two human Heroes.

Words of Encouragement (Ki)
Type: Hero Enh. • Brigade: White • Ability: 4 / 3 • Class: None • Special Ability: Holder may interrupt the battle, draw 3 cards, and play the next enhancement. • Play As: You may interrupt the battle, draw 3 and play an enhancement

Grapes of Wrath (TP)
Type: Lamb • Brigade: None • Ability: None • Class: None • Special Ability: Discard an evil card in battle to shuffle all remaining characters in battle into owners’ decks. If the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle. • Errata: Discard an evil card in battle to shuffle [return] all remaining characters in battle into owners’ decks. If no Heroes remain in battle and the current rescuer doesn't have the most Redeemed Souls, he may begin a new battle.

My opponent makes a RA with Enoch. I block with a Magician with Magic Charms activated on it. I use Magic Charms Capture ability. My opponent then interrupts the battle with with Words of Encouragement. If Grapes of Wrath is played at this point whats happens?

Offline Nameless

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Re: Outcome
« Reply #1 on: January 28, 2012, 01:55:21 PM »
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You cannot interrupt an Artifact.

Offline SomeKittens

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Re: Outcome
« Reply #2 on: January 28, 2012, 01:57:37 PM »
+2
You cannot interrupt an Artifact.
You can, if it's in battle with an ITB.  If no other white enhancement is played, Words finishes, and Charms capture resumes.  Grapes can be played, but it won't save Enoch.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline lp670sv

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Re: Outcome
« Reply #3 on: January 28, 2012, 01:59:13 PM »
+1
Magic Charms is in battle so I believe it can be interrupted however you can't play grapes of wrath off of words of encouragement so Enoch is still captured. If you play grapes you are choosing not to use the "play an enhancement" part of WOE so it's ability completes and magic charms capture ability refires. Dominants do not interrupt.

Edit: instaposted

Chronic Apathy

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Re: Outcome
« Reply #4 on: January 28, 2012, 06:55:00 PM »
+1
Just to confirm, Charms can definitely be interrupted by an ITB ability as long as the Magician holding it is in battle. However, dominants do not work in the way you described in your scenario. They cannot be played until an ability has finished. In this case, that ability is Words of Encouragement, which is (roughly) "Interrupt the battle, draw three cards, play next enhancement." Thus, the battle (and Charms) interrupts, you do or don't draw, and then you have the option to play the next enhancement. If you do, that special ability activates, and then the battle continues. This means that after the interrupt the battle ability, when nothing happens to remove either Charms or the magician, Charms kicks back in and captures.

browarod

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Re: Outcome
« Reply #5 on: January 28, 2012, 08:17:38 PM »
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when nothing happens to remove either Charms or the magician
I'm not so sure about this part. Charms isn't an enhancement activated on a Magician and trying to resolve, it's an artifact that was already active and is using a triggered ability to accomplish something. Would getting rid of the Magician really stop Charms? If so, why?

Offline Drrek

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Re: Outcome
« Reply #6 on: January 28, 2012, 08:21:02 PM »
+1
when nothing happens to remove either Charms or the magician
I'm not so sure about this part. Charms isn't an enhancement activated on a Magician and trying to resolve, it's an artifact that was already active and is using a triggered ability to accomplish something. Would getting rid of the Magician really stop Charms? If so, why?

I would say getting rid of the magician would get rid of the charms, because you interrupted the charms, then you removed the magician it was placed on, so the charms follows.
The user formerly known as Easty.

Chronic Apathy

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Re: Outcome
« Reply #7 on: January 28, 2012, 11:41:46 PM »
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when nothing happens to remove either Charms or the magician
I'm not so sure about this part. Charms isn't an enhancement activated on a Magician and trying to resolve, it's an artifact that was already active and is using a triggered ability to accomplish something. Would getting rid of the Magician really stop Charms? If so, why?

It would depend on where the magician was being removed to. My understanding is that Charms can activate from Set-Aside, and obviously it can from territory, so if it was sent to either of those two places, it could still activate. However, if the magician is sent to hand or deck, or discarded, or captured, Charms would go with the magician (unless captured, in which case, it's discarded).

Offline Minister Polarius

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Re: Outcome
« Reply #8 on: January 28, 2012, 11:53:27 PM »
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Magic Charms wouldn't be Discarded if the Magician was captured, it would just fizzle because it's no longer "your" magician.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Chronic Apathy

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Re: Outcome
« Reply #9 on: January 28, 2012, 11:58:11 PM »
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Magic Charms wouldn't be Discarded if the Magician was captured, it would just fizzle because it's no longer "your" magician.

I thought placed cards on captured characters were discarded?

Offline SomeKittens

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Re: Outcome
« Reply #10 on: January 28, 2012, 11:59:36 PM »
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Magic Charms wouldn't be Discarded if the Magician was captured, it would just fizzle because it's no longer "your" magician.

I thought placed cards on captured characters were discarded?
Same here.  Though Activated != placed, it seems similar enough to me.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: Outcome
« Reply #11 on: January 29, 2012, 12:39:09 AM »
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I don't believe placed cards are discarded, just weapons.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Drrek

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Re: Outcome
« Reply #12 on: January 29, 2012, 12:48:10 AM »
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I don't believe placed cards are discarded, just weapons.

This is what I had thought as well, but I'm by no means an expert on the rules.
The user formerly known as Easty.

Offline bruce2213

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Re: Outcome
« Reply #13 on: January 29, 2012, 01:16:39 PM »
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You cannot interrupt an Artifact.
You can, if it's in battle with an ITB.  If no other white enhancement is played, Words finishes, and Charms capture resumes.  Grapes can be played, but it won't save Enoch.

The rule book that I have that came with my 10th Ann. starter decks says that dominants are "instantaneous", has this changed? If I play words of inc. and it is still my init. and I play grapes of wrath, is it still not my init to play the next enhancement? Does playing a dominant change whos initiative it is? Wouldn't grapes of wrath go off (instantaneously) before I play my next enhancement? And then if grapes goes off and finishes, there would be nothing left for my enhancement to activate on (as far as a character to hold the enhancement) and the same would hold true for Charms.  I would still have initiative and just choose not to play an enhancement.

Offline bruce2213

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Re: Outcome
« Reply #14 on: January 29, 2012, 01:21:25 PM »
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when nothing happens to remove either Charms or the magician
I'm not so sure about this part. Charms isn't an enhancement activated on a Magician and trying to resolve, it's an artifact that was already active and is using a triggered ability to accomplish something. Would getting rid of the Magician really stop Charms? If so, why?

It would depend on where the magician was being removed to. My understanding is that Charms can activate from Set-Aside, and obviously it can from territory, so if it was sent to either of those two places, it could still activate. However, if the magician is sent to hand or deck, or discarded, or captured, Charms would go with the magician (unless captured, in which case, it's discarded).

Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Play As: Protect your Magicians from capture and convert abilities. You may discard this card from your Magician during battle to capture up to two human Heroes.

Charms says "during battle" so if your magician is set aside or returned to territory, is that still "during battle"?

Offline Alex_Olijar

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Re: Outcome
« Reply #15 on: January 29, 2012, 01:27:41 PM »
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You cannot interrupt an Artifact.
You can, if it's in battle with an ITB.  If no other white enhancement is played, Words finishes, and Charms capture resumes.  Grapes can be played, but it won't save Enoch.

The rule book that I have that came with my 10th Ann. starter decks says that dominants are "instantaneous", has this changed? If I play words of inc. and it is still my init. and I play grapes of wrath, is it still not my init to play the next enhancement? Does playing a dominant change whos initiative it is? Wouldn't grapes of wrath go off (instantaneously) before I play my next enhancement? And then if grapes goes off and finishes, there would be nothing left for my enhancement to activate on (as far as a character to hold the enhancement) and the same would hold true for Charms.  I would still have initiative and just choose not to play an enhancement.

It not that dominants are not instantaneous. How it works is that dominants can not be inserted into the middle of actions being performed by other cards. In your example, using Words is the action. Part of that action is playing the enhancement from words. Until the entirety of Words (interrupt, draw, and play) has been completed, no additional actions may be performed. Even Dominants fall under the clause of additional actions.

Chronic Apathy

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Re: Outcome
« Reply #16 on: January 29, 2012, 01:31:17 PM »
+1
Bruce, please avoid double posting. =)

To answer your first question, I believe I explained it pretty well earlier in this thread. Dominants activate instantaneously, yes, however, they don't have the ability to interrupt the battle all on their own, and all special abilities must complete before dominants can be played. In the case of Words of Encouragement, it interrupts the battle, lets you draw the three cards, and then play an enhancement. If you choose not to play an enhancement, then Words of Encouragement's ability completes, and then Magic Charms, which was interrupted, gets to finish its special ability. Since Grapes does not interrupt the battle, at no point can it be played until all other abilities have completed. Does that make sense?

As to your second question, Charms doesn't have to in battle to be used, a battle just has to be going on. A common play is to use Charms during your own Rescue Attempt or Battle Challenge to capture your opponent's heroes in territory.

Offline lp670sv

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Re: Outcome
« Reply #17 on: January 29, 2012, 02:25:58 PM »
+1
Dominants do not interrupt the battle and they cannot be played as part of Words of Encouragements ability. You have to wait for abilities to complete to play a dominant.

 


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