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Quote from: Ring Wraith on June 17, 2012, 11:07:14 PMQuote from: Minion of Jesus on June 15, 2012, 10:50:07 AMIf Manny has 2kH, plays a nasty battle winner, (nothing comes to mind right now, fill in the blank), and then bands to Balaam, who prevents any negaters your opponent plays. Unless the negater is Bravery of David or something like that.Actually, I'm pretty sure they get a chance to interrupt before you get a chance to band.You can not use insert abilities into another ability meaning once an EC has hit the battle all of his abilities(Weapon and Character) must complete before any action is taken. For the same reason you cannot AoTL and EC with chariots before he gets to draw 2 and play.
Quote from: Minion of Jesus on June 15, 2012, 10:50:07 AMIf Manny has 2kH, plays a nasty battle winner, (nothing comes to mind right now, fill in the blank), and then bands to Balaam, who prevents any negaters your opponent plays. Unless the negater is Bravery of David or something like that.Actually, I'm pretty sure they get a chance to interrupt before you get a chance to band.
If Manny has 2kH, plays a nasty battle winner, (nothing comes to mind right now, fill in the blank), and then bands to Balaam, who prevents any negaters your opponent plays. Unless the negater is Bravery of David or something like that.
Interrupt the Battle (Reach) interrupts:1. Any ability removing you from battle.2. The last enhancement played in battle (if not played by you)3. All ongoing abilities. So in your example:Archer 1 plays Stocks to Capture Lois and bands. Archer 2 plays Confusion and bands. King Sargon searches for Camp.Now Lois plays Reach. Reach interrupts Stocks (which is an ability removing her from battle, see 1.) and it interrupts Confusion (the last enhancement played). It doesn't interrupt Sargon (which is an instant ability). Lois can play an enhancement off of Reach, and if it gets rid of all EC's in battle, then Stocks and Confusion do nothing. If any EC's are left, then they work as normal (unless Lois uses another Reach). .A similar situation (that can happen a lot even in T1) is Jezebel removing a green Hero, then banding to Ahab. Ahab was specifically designed to negate Two Bears as a way to stop Jezebel, so if what you were saying were true, and you could play Two Bears before the band, then Ahab wouldn't be very good at accomplishing one of the main purposes of his ability. You are correct that in your above situation, a negate last wouldn't work. Similarly, if Jezebel bands to Ahab and Ahab plays something like Gib Trick (Pats) then you never get a chance to interrupt Jezebel (since the battle ends). You could also use Archer + 2k + Stocks + Archer + 2k + Forgotten History to accomplish much the same thing.
Quote from: Korunks on June 18, 2012, 08:42:01 AMQuote from: Ring Wraith on June 17, 2012, 11:07:14 PMQuote from: Minion of Jesus on June 15, 2012, 10:50:07 AMIf Manny has 2kH, plays a nasty battle winner, (nothing comes to mind right now, fill in the blank), and then bands to Balaam, who prevents any negaters your opponent plays. Unless the negater is Bravery of David or something like that.Actually, I'm pretty sure they get a chance to interrupt before you get a chance to band.You can not use insert abilities into another ability meaning once an EC has hit the battle all of his abilities(Weapon and Character) must complete before any action is taken. For the same reason you cannot AoTL and EC with chariots before he gets to draw 2 and play.That is not a case of special initiative.