Author Topic: Odd Negate question  (Read 10102 times)

Offline Bryon

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Re: Odd Negate question
« Reply #50 on: June 24, 2010, 12:42:56 PM »
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So until the change occurs, does J Tower stop GOtE from activating against all players?
Yes.  A prevent prevents an ability.  It does not limit targets.  I know that doesn't seem intuitive based on reading JT, and that is why JT is being changed after nationals.  But for now, yes, one JT prevents any special ability that DOES or COULD target your draw pile.  That means player A's JT prevents Player B's Confusion, even if player B intended to use it against player C.  Prevents target special abilities BEFORE targets are selected.  Again, it is not intuitive, I know.  It will be changed.

Also, while you're here, the original question of negating half of a one sentence ability is unanswered.
The length of the ability (one sentence or more) does not matter.  What matters is how many different special abilities there are.  You look at each special ability separately.  In the case of GOtE, there is only one special ability (discard).  That is either prevented or it is not.

Offline Minister Polarius

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Re: Odd Negate question
« Reply #51 on: June 24, 2010, 12:46:48 PM »
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I AM SO HAPPY JT IS GOING IN ALL MY DECKS I HATE HARVEST TIME

i am way sad, r.i.p. Woman at the Well/Seeker of the Lost...


So, since you've been here twice, how about Siege with Wool Fleece? Two abilities or one ability that gets entirely prevented?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Lamborghini_diablo

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Re: Odd Negate question
« Reply #52 on: June 24, 2010, 01:03:12 PM »
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Also, while you're here, the original question of negating half of a one sentence ability is unanswered.
The length of the ability (one sentence or more) does not matter.  What matters is how many different special abilities there are.  You look at each special ability separately.  In the case of GOtE, there is only one special ability (discard).  That is either prevented or it is not.

I didn't mean just JT vs GOtE. As Pol said, the original debate was about preventing/negating half of Siege or Second Seal, both of which are one sentence abilities.

Offline Professoralstad

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Re: Odd Negate question
« Reply #53 on: June 24, 2010, 01:33:51 PM »
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Quote from: Sven
I AM SO HAPPY JT IS GOING IN ALL MY DECKS I HATE HARVEST TIME

i am way sad, r.i.p. Woman at the Well/Seeker of the Lost...


So, since you've been here twice, how about Siege with Wool Fleece? Two abilities or one ability that gets entirely prevented?

The way I see it, there is only one ability on Siege and Second Seal the way they are worded. "Do X and Y." seems distinct from "Do X. Do Y.", and both cards are of the former persuasion. Also, since Wool Fleece is worded similarly to JT (and both wordings seem kind of confusing given that prevents target abilities and not people or characters, right?) it would seem they have the same effect when it comes to multiple parts of an ability.

It seems to me that JT effectively works like this (currently): "Prevent all abilities that allow an opponent to remove a card from your draw pile" and Wool Fleece would similarly work like this: "Prevent all abilities that allow Evil Characters to band". In that case, I would say that Wool Fleece would entirely stop both Siege and Second Seal (given that bringing in the EC's is in fact banding, which as I've stated before seems strange to me).

Wool Fleece
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: No Evil Characters may band • Play As: Evil Characters are prevented from banding. • Identifiers: None • Verse: Judges 6:36-38 • Availability: Patriarchs booster packs (Rare)

Jerusalem Tower
Type: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: No opponent may remove a card from holder's draw pile. Draw pile may still be searched and/or shuffled. • Play As: All opponents are prevented from removing cards from holder’s draw pile. Draw pile may still be searched, revealed, and/or shuffled. • Identifiers: None • Verse: Nehemiah 12:38 • Availability: Patriarchs booster packs (Rare)

In regard to your RIPs, Sven, I honestly don't think that WatW will be affected too much by the ruling (and I haven't even seen Seeker in a deck for quite some time). First, I still believe that JT will be a card that will be primarily only used by the few who are paranoid about deck discard, which is currently few from my observation. Second, in-play Fortresses (especially good ones) have never been easier to negate/discard than they are now, and that is a trend that I foresee will continue into the future.
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Lamborghini_diablo

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Re: Odd Negate question
« Reply #54 on: June 24, 2010, 01:37:13 PM »
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I just realized Wool Fleece's play as could be interpreted two different ways as well...

is it...

Prevent all abilities that allow evil characters to band.

or

Prevent all banding abilities on evil characters.

Offline Professoralstad

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Re: Odd Negate question
« Reply #55 on: June 24, 2010, 02:54:15 PM »
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The way I see it, Evil Character banding can happen one of two ways:

An Evil Character can use a printed/gained ability to band.
A character can play an enhancement to band in additional evil characters.

So when WF says EC's are prevented from banding, I'm inclined to say that it uses the first definition.
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Offline TheKarazyvicePresidentRR

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Re: Odd Negate question
« Reply #56 on: June 24, 2010, 04:17:59 PM »
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I AM SO HAPPY JT IS GOING IN ALL MY DECKS I HATE HARVEST TIME

i am way sad, r.i.p. Woman at the Well/Seeker of the Lost...


So, since you've been here twice, how about Siege with Wool Fleece? Two abilities or one ability that gets entirely prevented?
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Offline Master KChief

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Re: Odd Negate question
« Reply #57 on: June 24, 2010, 04:35:01 PM »
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I just realized Wool Fleece's play as could be interpreted two different ways as well...

is it...

Prevent all abilities that allow evil characters to band.

or

Prevent all banding abilities on evil characters.

1st. it is a blanket ability. there is nothing on the card to suggest it is only innate banding.
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The Schaef

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Re: Odd Negate question
« Reply #58 on: June 24, 2010, 04:38:41 PM »
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I AM SO HAPPY JT IS GOING IN ALL MY DECKS I HATE HARVEST TIME

i am way sad, r.i.p. Woman at the Well/Seeker of the Lost...

... pretty much the entire Luke/John theme.

Lamborghini_diablo

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Re: Odd Negate question
« Reply #59 on: June 24, 2010, 04:57:45 PM »
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So I have a question...

is forcing your opponent to draw considered removing cards from their deck?

If yes, after JT is changed to a protect, what happens when my opponent plays Mayhem? Am I stuck with no cards in my hand?

Offline Professoralstad

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Re: Odd Negate question
« Reply #60 on: June 24, 2010, 05:10:30 PM »
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is forcing your opponent to draw considered removing cards from their deck?

My initial reaction is no, but since forcing your opponent to discard the top card of his deck has typically been that way (I assume), then I can't think of a good reason why. The way I see it, we either have to make any ability that says "opponent must discard the top card of his deck" not stopped by JT, or get stuck with the Mayhem situation you describe, along with other scenarios (Hur, Love at First Sight, etc.) I would bet that the first option is more palatable to the PTB.
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Offline Bryon

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Re: Odd Negate question
« Reply #61 on: June 24, 2010, 05:11:09 PM »
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I just realized Wool Fleece's play as could be interpreted two different ways as well...

is it...

Prevent all abilities that allow evil characters to band.

or

Prevent all banding abilities on evil characters.

1st. it is a blanket ability. there is nothing on the card to suggest it is only innate banding.
I agree.  It seems to me that Siege and Second Seal have one "add to battle" (band?) ability that is has multiple card types as targets.

Offline Michael_of_the_Star

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Re: Odd Negate question
« Reply #62 on: June 24, 2010, 05:59:00 PM »
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If yes, after JT is changed to a protect, what happens when my opponent plays Mayhem? Am I stuck with no cards in my hand?

Note necessary, because Mayhem state allowing all player shuffle their deck and draw six cards, not discarding or removing any cards.

My biggest problem is having JT protects deck from women at the well and harvest time.

Thanks.

ML
ML From CA
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Lamborghini_diablo

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Re: Odd Negate question
« Reply #63 on: June 24, 2010, 06:00:37 PM »
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Note necessary, because Mayhem state allowing all player shuffle their deck and draw six cards, not discarding or removing any cards.

If you noticed, I asked before that if forcing an opponent to draw was considered removing cards from their deck.

Offline TheKarazyvicePresidentRR

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Re: Odd Negate question
« Reply #64 on: June 24, 2010, 07:22:44 PM »
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If yes, after JT is changed to a protect, what happens when my opponent plays Mayhem? Am I stuck with no cards in my hand?

Note necessary, because Mayhem state allowing all player shuffle their deck and draw six cards, not discarding or removing any cards.

My biggest problem is having JT protects deck from women at the well and harvest time.

Thanks.

ML
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Offline Master KChief

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Re: Odd Negate question
« Reply #65 on: June 24, 2010, 07:51:10 PM »
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im pretty sure theres a distinct difference between removing, drawing, and searching from deck.

Draw: Removing a card from deck and adding to hand.

searching for a card and adding to hand is NOT the same as drawing.
« Last Edit: June 24, 2010, 07:53:11 PM by Master KChief »
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Offline Michael_of_the_Star

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Re: Odd Negate question
« Reply #66 on: June 24, 2010, 07:59:46 PM »
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I agree, because if you force your opponent to draw, that consider remove, then many cards would not work when JT is out. For example, Martha, Angel at Harvest, the Grey negate enhancement and the Luke and John enhancement that cannot be negated, and meeting the Messiah. So much more. Protect deck from remove is talking about discard, because to me, remove in redemption means you cannot use them anymore, if you put it in hand, that means you still have a chance to use it. Like forgotten history, it removes four cards from discard pile, that means you cannot use them anymore. That is my point of clarification.

Thanks.

ML
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Lamborghini_diablo

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Re: Odd Negate question
« Reply #67 on: June 24, 2010, 08:25:05 PM »
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Taking a card out of the opponents deck and putting it in play is considered Removing it from their deck. There have been debates about if Harvest Time is stopped by J Tower, and for a while it wasn't. The reason being was that J Tower was a prevent, and Harvest Time could not be negated.

So, if Harvest Time is considered "removing from the deck" why wouldn't forced drawing?

Offline Michael_of_the_Star

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Re: Odd Negate question
« Reply #68 on: June 24, 2010, 09:15:10 PM »
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Taking a card out of the opponents deck and putting it in play is considered Removing it from their deck. There have been debates about if Harvest Time is stopped by J Tower, and for a while it wasn't. The reason being was that J Tower was a prevent, and Harvest Time could not be negated.

So, if Harvest Time is considered "removing from the deck" why wouldn't forced drawing?

Like you said, taking removing from the deck and play it, so that means it stops women at the well and harvest time, but forcing people to draw is not a removing and put it in play. Remove and put it in play means discard or search or do something to that card, that is what removing is, it is specifically do something to a card, which drawing is random. Force to draw is just a affect allowing player(s) to draw, so it shouldn't fall under the category of remove a card from deck.

Thank you.
ML From CA
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Offline Isildur

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Re: Odd Negate question
« Reply #69 on: June 24, 2010, 09:21:47 PM »
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I would like J Tower to protect from "forced drawing" because for game play purposes this helps stop some of the pain that is caused by Abom decks and hopefully would encourage users of those decks to have an actual defense with their greek stuff instead of just like 3 greek dudes, high places, some sites and abom. This would also help stop a few cards I expressed concern about during play testing which might become a problem if forced drawing has no counter.
« Last Edit: June 24, 2010, 09:29:22 PM by Isildur »
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Offline Michael_of_the_Star

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Re: Odd Negate question
« Reply #70 on: June 24, 2010, 10:36:10 PM »
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But that is the beauty of Gold Luke and John, Mayhem and Abomination. That is the purpose of making that card. I vote to stay at it is, or else Gold would just got kill. Thank you.

Michael Leung
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Offline TheKarazyvicePresidentRR

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Re: Odd Negate question
« Reply #71 on: June 24, 2010, 11:00:46 PM »
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But that is the beauty of Gold Luke and John, Mayhem and Abomination. That is the purpose of making that card. I vote to stay at it is, or else Gold would just got kill. Thank you.

Michael Leung
Luke would, Judges would be fine but I agree. Protect = OP.
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Offline Isildur

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Re: Odd Negate question
« Reply #72 on: June 24, 2010, 11:13:07 PM »
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But that is the beauty of Gold Luke and John, Mayhem and Abomination. That is the purpose of making that card. I vote to stay at it is, or else Gold would just got kill. Thank you.

Michael Leung
But it wouldnt be killed the only difference is that your defense would need cards to kill O.T forts which would like I said make sure that Greek decks have more then 6 cards for a defense. And there are plenty of ways to stop O.T forts too ranging from place cards to discard cards like set fire.
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