Author Topic: Interrupting an enhancement that is removing you from the battle  (Read 1259 times)

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Usually I teach players that when someone plays a "battle winner" on you, you want to interrupt the battle by either negating what they played, or interrupting it and playing a battle winner on them.  But are these the only options?  Can't I interrupt the battle, play an enhancement that does not even target the character in battle, and then I get removed?

Specifically, I have my gray Raiders' Camp deck in mind.  Say that I block my opponent's Lydia, who cannot be captured, with a larger grey character.  Lydia plays Joseph before Pharaoh to capture me and place me in my own land of bondage.  I have Naaman's chariot and horses in hand, and Raiders' Camp in territory.

Can't I play NCAH to interrupt the battle, draw 2 cards, and then play Snare on ANOTHER hero somewhere (placing them in the camp)?  Then Joseph before Pharaoh finishes, I get captured, but Lydia does not redeem a lost soul because I just hand over the hero that I just placed in Raider's Camp?

I'm pretty sure that this works with any of those "interrupt, draw and play" cards, but I just wanted to check before trying it.  Thanks!

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Interrupting an enhancement that is removing you from the battle
« Reply #1 on: June 25, 2010, 07:48:41 AM »
0
Usually I teach players that when someone plays a "battle winner" on you, you want to interrupt the battle by either negating what they played, or interrupting it and playing a battle winner on them.  But are these the only options?  Can't I interrupt the battle, play an enhancement that does not even target the character in battle, and then I get removed?

Specifically, I have my gray Raiders' Camp deck in mind.  Say that I block my opponent's Lydia, who cannot be captured, with a larger grey character.  Lydia plays Joseph before Pharaoh to capture me and place me in my own land of bondage.  I have Naaman's chariot and horses in hand, and Raiders' Camp in territory.

Can't I play NCAH to interrupt the battle, draw 2 cards, and then play Snare on ANOTHER hero somewhere (placing them in the camp)?  Then Joseph before Pharaoh finishes, I get captured, but Lydia does not redeem a lost soul because I just hand over the hero that I just placed in Raider's Camp?

I'm pretty sure that this works with any of those "interrupt, draw and play" cards, but I just wanted to check before trying it.  Thanks!
This would work as you described.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Interrupting an enhancement that is removing you from the battle
« Reply #2 on: June 25, 2010, 08:34:00 AM »
0
It would work, but you could also capture Lydia in this situation, since her protection from capture is interrupted when you play the capture card. A situation where such a thing may be more helpful is if you block a Zerubbabel's Temple Priest (with Z's Temple in play) and he plays a battle winner. Then you could play NC&H + Snare to get a non-Z's Temple Priest and put him in RC.
Press 1 for more options.

The Schaef

  • Guest
  • Trade Count: (0)
Re: Interrupting an enhancement that is removing you from the battle
« Reply #3 on: June 25, 2010, 09:13:52 AM »
0
When you interrupt the ability that is beating you, you can play (basically) anything you want while the ability is interrupted.  Once that interrupt ends, if you didn't get rid of that ability, it still beats you, but even if you can't save yourself, you can get off a parting shot at least.  :maul:

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Interrupting an enhancement that is removing you from the battle
« Reply #4 on: June 25, 2010, 09:16:33 AM »
0
When you interrupt the ability that is beating you, you can play (basically) anything you want while the ability is interrupted.  Once that interrupt ends, if you didn't get rid of that ability, it still beats you, but even if you can't save yourself, you can get off a parting shot at least.  :maul:
Great Image would be a fun "parting shot" I think :)

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Interrupting an enhancement that is removing you from the battle
« Reply #5 on: June 25, 2010, 09:19:08 AM »
0
It would work, but you could also capture Lydia in this situation, since her protection from capture is interrupted when you play the capture card. A situation where such a thing may be more helpful is if you block a Zerubbabel's Temple Priest (with Z's Temple in play) and he plays a battle winner. Then you could play NC&H + Snare to get a non-Z's Temple Priest and put him in RC.
Interesting thought I just had.  If I had Unholy Writ active, could I use it on Lydia while her ability is being interrupted?

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Interrupting an enhancement that is removing you from the battle
« Reply #6 on: June 25, 2010, 09:52:26 AM »
0
No. All abilities must complete, so if you played NC&H you have to draw 2 and play next before anything else (dominants, artifacts, Fortress abilities) can happen. Once you draw two and play next, assuming nothing else negated Lydia's ability or removed her from battle, she goes back to being protected from UW.
Press 1 for more options.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal