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You can add a site to battle any time you control a Hero except in between abilities or during special initiative.
Quote from: Kevinthedude on July 13, 2017, 07:40:03 PMYou can add a site to battle any time you control a Hero except in between abilities or during special initiative.Is it heroes or heroes and evil characters too?
Official quote from the REG: "The attacking player may add a site to battle from their territory any time they control a Hero in battle."By referencing the attacking player I believe it is only during rescue attempts.
Quote from: Kevinthedude on July 13, 2017, 07:44:02 PMOfficial quote from the REG: "The attacking player may add a site to battle from their territory any time they control a Hero in battle."By referencing the attacking player I believe it is only during rescue attempts.So according to this it has to be from territory and not hand?
Okay, I know generally sites are used to protect lost souls, but some imply being able to add other characters while in territory?
Quote from: Adevine on July 13, 2017, 07:47:57 PMOkay, I know generally sites are used to protect lost souls, but some imply being able to add other characters while in territory?Which sites are you referring to? There are a few sites that do extra stuff besides just hold souls or do something in battle.
Quote from: Kevinthedude on July 13, 2017, 08:00:01 PMQuote from: Adevine on July 13, 2017, 07:47:57 PMOkay, I know generally sites are used to protect lost souls, but some imply being able to add other characters while in territory?Which sites are you referring to? There are a few sites that do extra stuff besides just hold souls or do something in battle.I am sorry I was thinking of forts. Above question, how do forts hold good/evil characters plus can they be placed in battle like sites?
Quote from: Adevine on July 13, 2017, 08:10:11 PMQuote from: Kevinthedude on July 13, 2017, 08:00:01 PMQuote from: Adevine on July 13, 2017, 07:47:57 PMOkay, I know generally sites are used to protect lost souls, but some imply being able to add other characters while in territory?Which sites are you referring to? There are a few sites that do extra stuff besides just hold souls or do something in battle.I am sorry I was thinking of forts. Above question, how do forts hold good/evil characters plus can they be placed in battle like sites?Forts do not enter battle. If a fort specifies that it can hold a card but does not specify how the given card(s) enter and/or exit the fort, you can do the unspecified action during your prep phase. So for example, Fishing Boat tells you how Heroes can exit it but not how they enter. Therefore, you can add Disciples to it during your prep phase but you cannot manually take them out (Since exiting is specified in the ability).Fishing Boat: "Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn."
Forts do not enter battle. If a fort specifies that it can hold a card but does not specify how the given card(s) enter and/or exit the fort, you can do the unspecified action during your prep phase. So for example, Fishing Boat tells you how Heroes can exit it but not how they enter. Therefore, you can add Disciples to it during your prep phase but you cannot manually take them out (Since exiting is specified in the ability).Fishing Boat: "Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn."
If a Fortress with a hold ability does not describe how cards are both added and removed, then you may add or remove cards during your preparation phase.
Quote from: Kevinthedude on July 13, 2017, 08:15:12 PMQuote from: Adevine on July 13, 2017, 08:10:11 PMQuote from: Kevinthedude on July 13, 2017, 08:00:01 PMQuote from: Adevine on July 13, 2017, 07:47:57 PMOkay, I know generally sites are used to protect lost souls, but some imply being able to add other characters while in territory?Which sites are you referring to? There are a few sites that do extra stuff besides just hold souls or do something in battle.I am sorry I was thinking of forts. Above question, how do forts hold good/evil characters plus can they be placed in battle like sites?Forts do not enter battle. If a fort specifies that it can hold a card but does not specify how the given card(s) enter and/or exit the fort, you can do the unspecified action during your prep phase. So for example, Fishing Boat tells you how Heroes can exit it but not how they enter. Therefore, you can add Disciples to it during your prep phase but you cannot manually take them out (Since exiting is specified in the ability).Fishing Boat: "Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn."Thanks for the clarification! That is exactly what I was wondering. I can't remember what site it was I was using the other day (too much going on lately), but this example is what I needed. Thanks again!
Quote from: Kevinthedude on July 13, 2017, 08:15:12 PMForts do not enter battle. If a fort specifies that it can hold a card but does not specify how the given card(s) enter and/or exit the fort, you can do the unspecified action during your prep phase. So for example, Fishing Boat tells you how Heroes can exit it but not how they enter. Therefore, you can add Disciples to it during your prep phase but you cannot manually take them out (Since exiting is specified in the ability).Fishing Boat: "Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn."The bold part is incorrect.Quote from: REG>Hold>ClarificationsIf a Fortress with a hold ability does not describe how cards are both added and removed, then you may add or remove cards during your preparation phase.If it specifies both add and remove, you can only do those when specified. If it doesn't specify both, you can add and remove during the Prep Phase, as well as whatever is specified.
Quote from: RedemptionAggie on July 13, 2017, 08:33:12 PMQuote from: Kevinthedude on July 13, 2017, 08:15:12 PMForts do not enter battle. If a fort specifies that it can hold a card but does not specify how the given card(s) enter and/or exit the fort, you can do the unspecified action during your prep phase. So for example, Fishing Boat tells you how Heroes can exit it but not how they enter. Therefore, you can add Disciples to it during your prep phase but you cannot manually take them out (Since exiting is specified in the ability).Fishing Boat: "Each upkeep, you may place a Hero from here beneath your deck to draw X or to give your disciples access to all Sites this turn."The bold part is incorrect.Quote from: REG>Hold>ClarificationsIf a Fortress with a hold ability does not describe how cards are both added and removed, then you may add or remove cards during your preparation phase.If it specifies both add and remove, you can only do those when specified. If it doesn't specify both, you can add and remove during the Prep Phase, as well as whatever is specified.Ah gotcha...went back and re-read "Fishermen's boat" it never specifies when to place them on there or remove them, just several actions to choose for those heroes each up keep if you have placed them there. So general rule is add/remove on prep phase (not upkeep? or am I confusing phases here?) and then follow through with the action of choice. I am simply using the "Boat" as an example here...