Author Topic: Noob numbers question  (Read 1471 times)

Adevine

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Noob numbers question
« on: April 23, 2017, 10:06:27 PM »
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Ok, so my kids and i played our first few rounds tonight. I do have a question on the numbers and what is considered in who gets initiative?  Can someone break it down a bit for me?

kariusvega

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Re: Noob numbers question
« Reply #1 on: April 23, 2017, 10:23:48 PM »
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attack/defense

rescuing hero gets initiative if it's attack is not equal or greater to the blockers def

Offline Watchman

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Re: Noob numbers question
« Reply #2 on: April 23, 2017, 10:38:34 PM »
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For more of a thorough explanation on initiative by the numbers check out the 4th edition rule book (found in the I/J decks starter decks box). It goes into how/when the characters are in the state of winning, mutual destruction, stalemate and losing. The rulebook is an easy, simplified read as compared to older rulebooks.
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Offline thejambi

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Re: Noob numbers question
« Reply #3 on: April 23, 2017, 10:41:53 PM »
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As Watchman said, that rulebook is the way to go. Here's a link to it on the Cactus website: https://www.cactusgamedesign.com/wp-content/uploads/2017/01/rules_4th_edition_final.pdf - look for the section on Battle and the heading "Determine Initiative"
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Offline The Guardian

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Re: Noob numbers question
« Reply #4 on: April 23, 2017, 10:47:42 PM »
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Here's a basic summary of what you'll find in the rulebook.

When comparing numbers there are four possibilities:

1. Hero defeating Evil Character (EC)

2. EC defeating Hero

3. Both defeating each other

4. Neither defeating each other

Let's say our Hero is 6/6 and our EC is 5/5.
We take the first number of the Hero (6--which we call strength) and compare that to the second number of the EC (5--which we call toughness). Because the strength is greater, the Hero is defeating the EC. Now we take the first number of the EC (5) and compare to the second number of the Hero (6). The 5 is not greater, therefore the EC is not defeating the Hero. The result is #1 from above.

If we flip the numbers and say the Hero is 5/5 and the EC is 6/6, we do the same thing and get result #2--EC defeating the Hero.

Now let's say the Hero is 7/3 and the EC is 10/3.
If we use the same comparison, we see that 7 beats 3 and 10 beats 3 so both characters are defeating the other--result #3.

Let's flip the numbers again and say the Hero is 3/7 and the EC is 3/10. We see that 3 is not defeating 10 and 3 is not defeating 7. Therefore neither character is defeating the other--result #4.

For determining initiative, if one character is defeating the other (and not being defeated), the player with the losing character gets initiative.
If both characters are defeating each other (which is called a mutual destruction), the player who did not play the last card gets initiative.
Likewise, if neither character is defeating the other (which is called a stalemate), again the player that did not play the card gets initiative.

After each time a card is played, you should do an "initiative check" to determine which character(s) are being defeated. If one or both sides has multiple characters and/or multiple enhancements, add up all the numbers and do the comparison.
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Adevine

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Re: Noob numbers question
« Reply #5 on: April 24, 2017, 05:30:03 AM »
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Here's a basic summary of what you'll find in the rulebook.

When comparing numbers there are four possibilities:

1. Hero defeating Evil Character (EC)

2. EC defeating Hero

3. Both defeating each other

4. Neither defeating each other

Let's say our Hero is 6/6 and our EC is 5/5.
We take the first number of the Hero (6--which we call strength) and compare that to the second number of the EC (5--which we call toughness). Because the strength is greater, the Hero is defeating the EC. Now we take the first number of the EC (5) and compare to the second number of the Hero (6). The 5 is not greater, therefore the EC is not defeating the Hero. The result is #1 from above.

If we flip the numbers and say the Hero is 5/5 and the EC is 6/6, we do the same thing and get result #2--EC defeating the Hero.

Now let's say the Hero is 7/3 and the EC is 10/3.
If we use the same comparison, we see that 7 beats 3 and 10 beats 3 so both characters are defeating the other--result #3.

Let's flip the numbers again and say the Hero is 3/7 and the EC is 3/10. We see that 3 is not defeating 10 and 3 is not defeating 7. Therefore neither character is defeating the other--result #4.

For determining initiative, if one character is defeating the other (and not being defeated), the player with the losing character gets initiative.
If both characters are defeating each other (which is called a mutual destruction), the player who did not play the last card gets initiative.
Likewise, if neither character is defeating the other (which is called a stalemate), again the player that did not play the card gets initiative.

After each time a card is played, you should do an "initiative check" to determine which character(s) are being defeated. If one or both sides has multiple characters and/or multiple enhancements, add up all the numbers and do the comparison.
Thanks!  I don't have the rulebook in front of me, but for some reason when I read your post it made perfect sense.  We had a situation last night where I had a hero 12/12 and his EC was 6/12.   So I was thinking he got initiative because he was losing.  Just wanted to make sure I was right on that.  I know it seems simple, but I am wanting to make sure I walk them through the different scenarios. 

 


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