Author Topic: Non-negating SoG and NJ rescuing certain Lost Souls - What gets resolved first?  (Read 1183 times)

Offline Watchman

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This situation came up at yesterday's Regionals with another player and I:

I had these two lost souls in my LoB: 

Luke 13.25 (Disciples) - "If an opponent plays a good Dominant, you may place this Lost Soul beneath owner's deck"

Hebrews 5:11 (Cloud) - The one that searches for an EC or EE (this one isn't really relevant to my question)

My opponent played the non-negating SoG from G/H deck and NJ to rescue the two lost souls.  The question was once my opponent played the SoG/NJ combo, would the Dominant LS's ability trigger, causing it to go under my deck and therefore not be available for rescue, or would the SoG be able to rescue it first before this could happen?  My argument was that once he put that SoG into play, the LS gets under-decked.  The judge's ruling was that my opponent could withdraw the SoG and NJ.  He, too, believed that the Dominant LS would be resolved first, but since there was no consensus and erred on the side of the Dominant LS's ability resolving first, he gave my opponent the option to withdraw SoG/NJ and try again a different time since there was no point in trying to rescue with NJ if only one of the LSs could be rescued (if my opponent wanted to use NJ at the same time, that is, and not just SoG).  My opponent agreed to the withdraw.

Right after this, a similar situation occurred when I drew the Beggar LS Luke 16:20-21 (Disciples) LS: "When this Lost Soul is rescued, you may shuffle a NT Lost Soul into deck."  I now had the two aforementioned LSs still in play, as well as this last one.  My opponent was faced with yet another interesting scenario concerning SoG and NJ:  If he attempted to rescue any of these in a certain order, all but one of them could potentially not be rescued.  My argument was that once he played the SoG/NJ, the Dominant LS would get under-decked, the Beggar would be rescued but the Cloud LS would be shuffled into my deck, causing only one LS (the Beggar) to be rescued.  We ruled this situation the same as the last one, so he chose not to use SoG and NJ.  The agreement/judgment we all reached was that my opponent needed the negating SoG in his deck for future games. :)  And I believe these kind of scenarios is why the negating SoG was created in the first place.

What would the ruling be for these scenarios if it were to come up again?  The Dominant LS gets under-decked or the SoG rescues it?  I assume it gets under-decked.  And concerning the second scenario, I'm assuming the Beggar gets rescued but the other two LSs get under-decked and shuffled.

Thanks,

Derek
« Last Edit: July 10, 2016, 10:01:17 PM by Watchman492 »
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Offline Redoubter

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In a situation where there is a trigger waiting to happen, you still have to resolve all active effects first.  In this case, you have to resolve SoG, so by the time SoG is finished, the Lost Soul being rescued is already out of play, and it cannot activate the trigger.

Quote from: REG 3.1.0 > Special Abilities > Types and Definitions > Triggered Ability
A triggered ability is a type of ongoing ability that is delayed until a specific scenario or game action takes place. When the given situation occurs, a triggered ability activates, and can be tied to either an instant or ongoing effect. Triggered abilities often take the form of “If X happens, then Y,” “When X, you may Y,” or “While X, Y.” In each of these cases, the triggered ability is delayed until the situation or condition “X” either occurs or is true, and then the ability “Y” will activate.
Abilities on characters or enhancements that check for a condition at the moment they are played, and so are not waiting for an event to “happen,” are not triggered abilities. These are not written as in the examples above, but are instead written as “If X, Y.” For example, an ability that reads “If your Hero is blocked, play an enhancement” is a triggered ability, as it is waiting on an event that
could happen. However, “If you control a missionary, draw a card” is not a triggered ability, because it is checking the condition at that moment. There is no ongoing “waiting” for that type of wording, it checks at that time and completes or does not, and so it is not a triggered ability. These nontriggered abilities activate when the card is played, as described above for abilities.
Triggered abilities are either optional or mandatory. Optional triggered abilities will be designated with a “may” or similar wording, while mandatory abilities simply describe the outcome without giving a choice. Optional triggered abilities may only be activated while the card it is on is controlled by the holder and is either in play or set aside area. Mandatory triggered abilities that are not negated persist at least until the end of the current phase, even if the card leaves play or set aside, unless the card specifies otherwise.
While triggered abilities are triggered by a condition or situation happening, they may not insert themselves between other abilities to resolve. Instead, they are pending until all other abilities
resolve, and then the triggered event may activate.

So in each of the examples, any soul attempting to trigger that is optional cannot do so if the dominant is removing it from play, regardless of whether it is negated in the process.

Offline Watchman

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Thanks, Dayne.  So what's the point of having a "Negate and Rescue a Lost Soul" SoG if SoG's ability resolves first and the LS's ability has no chance to trigger?  What examples are there as to why the negate ability was added to SoG?
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Offline Redoubter

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Thanks, Dayne.  So what's the point of having a "Negate and Rescue a Lost Soul" SoG if SoG's ability resolves first and the LS's ability has no chance to trigger?  What examples are there as to why the negate ability was added to SoG?

Sure, that's actually for a completely different set of souls.  There has always been a problem for a lot of people with the fact that SoG cannot rescue a soul, maybe more theological than in-game.  It doesn't make sense that the NT-only, or female-only, or */4 souls couldn't be rescued by the Son of God.

The addition of the negate was added specifically for those cards.  It has other interesting applications in-game, but the main thing is that a soul cannot just protect itself from the SoG at face value.

Offline The Guardian

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The "Dominant" (or Shut Door) LS works when your opponent plays Angel of the Lord/Grapes/etc or uses Son of God to rescue a different soul. However, if your opponent plays Son of God and New Jerusalem (which are played simultaneously), you cannot underdeck the "Dominant LS" before either Son of God or New Jerusalem complete. If your opponent rescues the "Dominant LS" with either SoG/NJ, it cannot be underdecked because those dominants completes first (as Dayne explained).
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Watchman

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I've used the woman-only LS several times in my decks so I can see why the words "...or by the Son of God" were added for clarity, even though we all know the Son of God Himself can rescue any person, theologically speaking. 

So regarding the */4 LS, or any other LS that doesn't specifically state "...or Son of God" in the text, is the ruling that the non-negating SoG cannot rescue it based upon game technicality, or are we going by non-divergence from the Bible; hence SoG can rescue it?  Gabriel is also treated as a male hero in the game, even though in real life (Biblically-speaking) angels are gender-neutral...
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Offline kram1138

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The old SoG cannot rescue the */4 or other protected LSs. That's why the new one has the negate.

I can't read Aramaic, so I couldn't say for sure, but Daniel 9:21 calls Gabriel a man in all of the translations I looked at.
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Offline The Guardian

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Son of God cannot rescue the */4 LS or the NT Only LS.

New Jerusalem cannot rescue either of those as well as the Female Only LS.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Watchman

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Thanks again guys for all of the input.  As was the agreement when we played the game, this discussion confirms it: just use the negating SoG :)

Derek
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Offline Sadness

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Curiosity question add-on: should we (the players) get rid of the old SoG cards and only use the negating SoG card from here on out?  God bless yall
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Offline Praeceps

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No, the old SoG does have its strategic uses...
Just one more thing...

 


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