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Artifacts and Ongoing SAs on characters are different. The distinction is that artifacts "reactivate" through phases.
I agree with Tim and his reasoning (as usual). Redemption desperately needs a stack system of some sort. Magic doesn't have this crazy "undo everything that was once done" version of negate goofiness. In Magic, the only thing you can negate is the last ability/card that was played (in 99% of scenarios). If you let Ability X resolve, it's resolved, gg no re, The End. There is no "undoing" it and reverting back to a previous game state. This makes for a very simple to understand game state in 99% of cases. I'm not saying Redemption should become Magic, but we can learn a lot from how their rules have evolved. As the second oldest CCG, Redemption can still use some work in that regard.
Quote from: Hedgehogman on January 31, 2014, 03:12:05 PM I agree with Tim and his reasoning (as usual). Redemption desperately needs a stack system of some sort. Magic doesn't have this crazy "undo everything that was once done" version of negate goofiness. In Magic, the only thing you can negate is the last ability/card that was played (in 99% of scenarios). If you let Ability X resolve, it's resolved, gg no re, The End. There is no "undoing" it and reverting back to a previous game state. This makes for a very simple to understand game state in 99% of cases. I'm not saying Redemption should become Magic, but we can learn a lot from how their rules have evolved. As the second oldest CCG, Redemption can still use some work in that regard.Redemption sometimes skews logic in favor of the 'Redemption isn't so-and-so CCG' argument.Redemption was also released in July of 1995. There were a slew of CCG's released between 1993 and that time.
QuoteArtifacts and Ongoing SAs on characters are different. The distinction is that artifacts "reactivate" through phases.If only artifacts "reactivate through phases" then how does Simon the Zealot work? What about Judas?
Quote from: The Guardian on January 31, 2014, 03:24:16 PMQuoteArtifacts and Ongoing SAs on characters are different. The distinction is that artifacts "reactivate" through phases.If only artifacts "reactivate through phases" then how does Simon the Zealot work? What about Judas?I had always thought that they worked because they were ongoing effects that specified a duration longer than the end of the battle phase so they stayed active as long as the condition was met (and they remained un-negated). I assumed that if they were negated they would have to re-enter battle in order to reactivate (because characters only activate in battle), the same as if the condition stops being met. Is that not the case?
Quote from: The Guardian on January 31, 2014, 03:24:16 PMQuoteArtifacts and Ongoing SAs on characters are different. The distinction is that artifacts "reactivate" through phases.If only artifacts "reactivate through phases" then how does Simon the Zealot work? What about Judas?Simon, Judas and Aaron's abilities don't reactivate; they just don't stop while the condition (their remaining in play) is met.
And that distinction is supposed to lead to less confusion?
Imagine I attack with Moses (negate everything) and am blocked with Uzzah and then somehow Moses gets negated later in the battle. At that point Uzzah's ability does NOT kick back in because abilities that don't go off when they are played don't kick in later right?
If Moses makes a rescue and is blocked by Uzzah, then Uzzah's protection never starts. Even if later in the battle Moses is negated, Uzzah's special ability will NOT start working.
I need to think this over a bit before continuing. I will be attending a tournament tomorrow and I believe Prof A, SirNobody and Hobbit will all be there so I imagine we will have a discussion regarding this topic.
We talked this over yesterday and didn't get anywhere. We did find out the Tim Maly (SirNobody) sides with Redoubter. He said something like negate prevents activation and since there is only one activation period it cannot reactivate. Moreover, even if Moses gets negated you do not go back to the singular point of activation and get to use Prince's ability because activation is a game mechanic and not a special ability or a card.