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Is it possible to tweak that slightly? I feel like saying "a Dominant can be played at any time" is misleading, which is why so many new players assume that if someone plays Authority of Christ or something, they could play Grapes to discard their evil character because the rule says "a Dominant can be played at any time".
Quote from: Chris on June 09, 2013, 07:50:47 PMIs it possible to tweak that slightly? I feel like saying "a Dominant can be played at any time" is misleading, which is why so many new players assume that if someone plays Authority of Christ or something, they could play Grapes to discard their evil character because the rule says "a Dominant can be played at any time".Why? You can still play grapes, it just won't do anything. This doesn't change the fact that you can play it.
Dominants can't be played at any time. You can't play a dominant while a special ability or game rule is being carried out.For example:If you are resolving the battle phase by comparing numbers, you can't play a dominant.If your evil character is decreased to 0/0 in battle, you can't play Grapes of Wrath on it before it is discarded by game rule.If your opponent plays A New Beginning, you can't play your dominant really quickly before your hand gets shuffled.Game effects that are automatically triggered cannot be interrupted by the playing of a dominant. For example, a decrease that results in a discard, the draw at the start of the turn, and the placement of counters during the upkeep phase.I agree with Isildur that there shouldn't be any "between" phases. "Responses" to phases seems really odd to me, too.There are cards that respond to things that happen in the draw and upkeep phases. For example, Lost Souls insert their abilities during the draw phase. Artifacts such as Gift of the Magi can trigger during an opponent's upkeep phase.But those cards are played by game rule (Lost Souls), or are automatically triggered (Gifts). That is different than introducing a new card. It seems to me that you can't play a new card during the draw phase or upkeep phase if every turn begins with a command like this:Draw 3. Add counters. Begin Preparation Phase.
The one possible issue is that if a dominant is played inadvertently before a player takes an upkeep action, then the action is completed, then the dominant completes.
Gifts isn't the best of examples because Set-Asides don't come back until the preparation phase and the only way to draw during upkeep would be fortresses, but I get the point. Not what I would have wanted (dominants need more power, right?*), but the ruling is consistant and makes sense. Thanks PTB.*Yes, that was sarcasm.
Quote2. You cannot rescue lost souls in your own Land of Bondage.To clarify, Westy is referring to using SoG on the same phase that Hopper is drawn to negate it. Honestly, I don't see how this wouldn't work. The negate comes first, and there's no game rule disallowing the ability to negate a soul in your territory.
2. You cannot rescue lost souls in your own Land of Bondage.
Land of Bondage is part of Territory, and therefore is in play.Perhaps you were confused because the Land of Redemption is out of play?
Quote from: Prof Underwood on June 19, 2013, 01:59:13 PMLand of Bondage is part of Territory, and therefore is in play.Perhaps you were confused because the Land of Redemption is out of play?Actually I was referring to the hopper's ability that says when drawn place in your opponents land of bondage. That means it doesn't become in play until it is in the opponent's land of bondage. Ergo cannot negate what is not in play and it would resolve by becoming in play.
That means it doesn't become in play until it is in the opponent's land of bondage.
Ah I see and getting more confused by the minute. I was going by the fact that it says when drawn and not when played. It doesn't say when it inters your land of bondage. this might need more clarification. A lot more.