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Quote from: wk4c on December 17, 2008, 12:57:27 PMThere's a combo of 5 cards that automatically wins the game for you.Confusion + an EC + Burial + SoG + NJ = You CANNOT lose.Impossible to lose if you pull that off. I actually have a deck based around that(I also have HPP)...alot of fun.This clearly doesn't account for many other factors.1- your opponent gets and plays SoG/NJ before you can confusion it2- your opponent never gives you initiative to play confusion3- your opponent plays FBN so that confusion never works4- your opponent creates their own lost souls with: The Amelikite Slave Hopper LS Malchus Potifer's wife Recruiting Officer War Officer several other characters who send people to opponent's LOBMany of these are commonly found in decks, making this combo only a possible win, not a definite one.
There's a combo of 5 cards that automatically wins the game for you.Confusion + an EC + Burial + SoG + NJ = You CANNOT lose.Impossible to lose if you pull that off. I actually have a deck based around that(I also have HPP)...alot of fun.
I said if you pull it off... Obviously if those things happen, I did not "pull it off". However, if those things don't happen, it is an instant win.
T1:Play to 8Deck limit of 63 cardsThis fixs confusionand kills sped for all of us that want freash games.
Heres my two cents......T1:Play to 8Deck limit of 63 cardsThis fixs confusionand kills sped for all of us that want freash games.
my idea is to announce that evil characters can now attack the land of redemption to fall away lost souls.
If the lost souls rescued was increased to six for type one, the lost soul per deck ratio would also need to be increased.
Hmm...people would still use NJ.In my playgroup, we have banned NJ for years. I'm not sure that banning it completely from T1 is a good solution, though. If we can avoid banning anything, that's better. The best solution is to never have printed the card in the first place.