Author Topic: Never ending loop?  (Read 2198 times)

Offline Reth

  • Trade Count: (+10)
  • Hero Member
  • *****
  • Posts: 1284
    • LFG
    • East Central Region
Never ending loop?
« on: May 01, 2018, 01:21:36 PM »
+1
Hi altogether,

just stumbled across an interesting situation today while playing I/J starters.

  • RA with Naomi banding to Ruth, block with Selfish Kinsman
  • Kinsman is negated
  • Defender plays Achan's Sin (brown) which negates Ruth => Question: Will all cards get discarded now before Kinsman's SA reactivates? If not:
  • Now Kinsman is reactivated and negates Achan's Sin
  • Ruth's SA comes back negating Kinsman agin
  • Achan's Sin reactivates
  • Repeat with negate of 3.
So is this an infinite loop then or will all cards get discarded before Kinsman'S SA reactivates?

Thanx for a short clarification.

Bye

Selfish Kinsman: Negate Enhancements.
Naomi: May band to a Ruth Hero.
Ruth: Negate Evil Characters.
Achan’s Sin: Negate the last good card played this battle. Discard all cards in battle.

kariusvega

  • Guest
  • Trade Count: (0)
Re: Never ending loop?
« Reply #1 on: May 01, 2018, 01:24:56 PM »
0
Kinsman was prevented so their special ability didn't activate to begin with when they entered battle. Negating Ruth doesn't cause Kinsman to activate when already in battle.

Offline Reth

  • Trade Count: (+10)
  • Hero Member
  • *****
  • Posts: 1284
    • LFG
    • East Central Region
Re: Never ending loop?
« Reply #2 on: May 01, 2018, 01:26:11 PM »
0
Thanks!

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Never ending loop?
« Reply #3 on: May 01, 2018, 11:45:13 PM »
0
Ongoing abilities activate if the ability Preventing them is Negated mid-phase. 

For Selfish Kinsmen, their ongoing ability is essentially "Prevent enhancements". 

So the flaw in your logic is Step 4, as Selfish Kinsmen reactivating only Prevents enhancements, and thus doesn't do anything to enhancements already played - like Achan's Sin.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Never ending loop?
« Reply #4 on: May 02, 2018, 02:15:44 AM »
0
Combo Josh is correct.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

kariusvega

  • Guest
  • Trade Count: (0)
Re: Never ending loop?
« Reply #5 on: May 02, 2018, 07:32:23 AM »
0
"If an instant ability is prevented from
activating, it can never activate, even if the prevent is later negated. If an ongoing ability is
prevented, and the prevent is later negated, the ongoing ability activates at that point.
If an
ongoing ability is negated and the negation ends before the ongoing ability, the ongoing ability
will reactivate when the next phase begins."

Looks like I was wrong. Sorry for the incorrect answer.. I thought that if any ability was prevented when played initially it couldn't activate until played again (in this case with characters to battle/territory)

So if I play down Priest of Zeus to territory being prevented by Moses, then play Woes on Moses in that order, is PoZ immediately active? Same with Music Leader.. is it no because they technically have triggered instant abilities or something..?

Offline Watchman

  • Tournament Host
  • Trade Count: (+47)
  • *****
  • Posts: 2487
    • -
    • Southeast Region
Re: Never ending loop?
« Reply #6 on: May 02, 2018, 08:28:04 AM »
0
Since Moses has been negated, and his on-going prevent preventing PoZ’s triggered ability from activating has stop functioning then PoZ’s ability reactivates and can be used once the trigger condition is met.
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

kariusvega

  • Guest
  • Trade Count: (0)
Re: Never ending loop?
« Reply #7 on: May 02, 2018, 08:58:48 AM »
0
Since Moses has been negated, and his on-going prevent preventing PoZ’s triggered ability from activating has stop functioning then PoZ’s ability reactivates and can be used once the trigger condition is met.

But it didn't activate to begin with because it was prevented? Not trying to be bothersome here but genuinely trying to understand this

kariusvega

  • Guest
  • Trade Count: (0)
Re: Never ending loop?
« Reply #8 on: May 02, 2018, 09:07:56 AM »
0
Another example would be

Fire Foxes
Crown of Thorns
Coliseum

I play fire foxes into battle from hand, crown discards fire foxes, then I play Woes on my own Coliseum in that order.. Souls are protected.. an ability which isn't in play and which was prevented can somehow now activate as ongoing as if it wasn't prevented when played?

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Never ending loop?
« Reply #9 on: May 02, 2018, 09:20:19 AM »
0
But it didn't activate to begin with because it was prevented?

Basically, yes.

In the OP's example, Selfish Kinsmen was prevented when it entered battle, but later activated when Ruth was negated.

In your example, PoZ was prevented when it entered territory.  Like Selfish Kinsmen though, any ongoing abilities of PoZ will activate if Moses gets negated and thus is no longer preventing PoZ.

Another example would be

Fire Foxes
Crown of Thorns
Coliseum

I play fire foxes into battle from hand, crown discards fire foxes, then I play Woes on my own Coliseum in that order.. Souls are protected.. an ability which isn't in play and which was prevented can somehow now activate as ongoing as if it wasn't prevented when played?

I'm assuming opponent used a special ability to draw, search, or exchange.  Here's how I see it:

1. FF entered battle
2. The condition was met for its ongoing ability
3. The ongoing ability is mandatory (and therefore persists even when the card leaves play)
4. The ability Preventing that ongoing ability was negated

I think Fire Foxes' Protect ability would activate at that time.
If creation sings Your praises so will I
If You gave Your life to love them so will I

kariusvega

  • Guest
  • Trade Count: (0)
Re: Never ending loop?
« Reply #10 on: May 02, 2018, 09:35:13 AM »
0
So the reality is that ongoing abilities activate even if prevented but are deferred until the prevention ceases..?

Seems like a stretch that a card out of play with a previously prevented ability would be able to activate

I think my problem with accepting this logic may revolve around the ruling of Joy not making abilities cbn on the character it's placed on until that character is "played" again, which is when their ability activates again to be granted cbn. I thought the same logic followed character abilities in terms of activation and location in relation to prevention. As in any prevented ability when played is prevented until played again in the case of characters to either battle or territory

They rescue with Aaron Moses I block Gomer Kot they Angel Kot I play wickedness of the tenants to dc Moses now it's Aaron Gomer and fbtn because of KoTs out of play and prevented ability but since it's on going it activates now.. ?? Kind of trying to wrap my head around this lol

Maybe I'm beginning to side with Kevin on cascade negate..

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Never ending loop?
« Reply #11 on: May 02, 2018, 09:55:21 AM »
+2
Maybe I'm beginning to side with Kevin on cascade negate..

Honestly, I think the biggest source of confusion with ongoing abilities is how some of them persist after the card leaves play (because they are mandatory - i.e., they don't say "you may"), and some of them cease after the card leaves play (because they are optional and included "you may" language).

The more I think of this, the more I am believing that if a card leaves play, its ability should cease no matter what.  This would fix 2 problems and create 1 problem:

1. No longer have to worry about "mandatory" vs. "optional" ongoing abilities.  One rule instead of 2 creates consistency and one fewer thing for new Redemption players to learn/veteran Redemption players to remember

2. It creates a logical consistency that if the card isn't in play, it's not working.  I had a conversation with a MtG player recently and he couldn't believe a card could be "active" even after it gets discarded.

3. The "problem" is that veteran players who are used to the current rule would have to "unlearn" it. 

I would fall in this group, and it would be an adjustment at first.  But I think a rule change that benefits newer players and those less familiar or less able to grasp the rules, to the detriment of those who know the rules very well, is a good thing.  Especially if it makes things simpler.  It wouldn't be hard for me to quickly learn that "If it's not in play, it doesn't work".
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Never ending loop?
« Reply #12 on: May 02, 2018, 10:14:07 AM »
0
Problem 4 would be all the cards who have "discard/banish to (some ongoing ability)."

i.e. Uzzah blocks and uses his ability. He's now discarded and not in play, but LS are still protected from rescue. Your proposal effectively makes him not work.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline TheJaylor

  • Trade Count: (+18)
  • Hero Member
  • *****
  • Posts: 3119
  • Fortress Alstad
    • -
    • North Central Region
    • Redemption with Jayden
Re: Never ending loop?
« Reply #13 on: May 02, 2018, 10:20:47 AM »
0
Or just make it so that cards that leave play can't "reactivate" if the ability that negated theirs is later negated.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Never ending loop?
« Reply #14 on: May 02, 2018, 10:24:25 AM »
0
Problem 4 would be all the cards who have "discard/banish to (some ongoing ability)."

i.e. Uzzah blocks and uses his ability. He's now discarded and not in play, but LS are still protected from rescue. Your proposal effectively makes him not work.

The easy solution off the top of my head is to phrase the rule as such:

"When a card leaves play (except due to its own ability), its abilities cease immediately".  Or something like that.
If creation sings Your praises so will I
If You gave Your life to love them so will I

kariusvega

  • Guest
  • Trade Count: (0)
Re: Never ending loop?
« Reply #15 on: May 02, 2018, 10:33:13 AM »
0
It seems more intuitive, if you want to change the rule, to simply have prevented abilities be just that .. Prevented when played or not.

Technically under the current ruling prevented mandatory ongoing abilities aren't actually prevented, they are deferred to phase completion.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Never ending loop?
« Reply #16 on: May 02, 2018, 12:22:08 PM »
0
It seems more intuitive, if you want to change the rule, to simply have prevented abilities be just that .. Prevented when played or not.

Technically under the current ruling prevented mandatory ongoing abilities aren't actually prevented, they are deferred to phase completion.

I think I'd agree with you, although this doesn't completely solve the issue raised by the OP.  There's overlap, but you can easily create game states where both rulings are operating independently of each other.
If creation sings Your praises so will I
If You gave Your life to love them so will I

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal