Author Topic: Negating a Prevent  (Read 3528 times)

Offline lightningninja

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Re: Negating a Prevent
« Reply #25 on: September 07, 2011, 11:50:00 PM »
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Oh perhaps I misunderstood the scenario. My bad. =)
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Offline COUNTER_SNIPER

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Re: Negating a Prevent
« Reply #26 on: September 08, 2011, 12:21:59 AM »
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This kind of stuff really irks me.  It's my understanding that a negate allows you to go back in time, thus, if the enhancement doing the discard cannot complete because the target is protected, you would have to negate the protect BEFORE playing the discard enhancement (In this case WoS).  The enhancement process serves as a time-line of how the battle is going to progress, so, here's the simplified scenario: Hero ignores EC, EC plays discard enhancement targeting the ignored Hero (Thus it can't complete), Bringing Fear is played to negate Hero, from that point on, Hero's SA is negated unless BF is somehow interrupted or negated.  However, BF does NOT go back in time beyond WoS to make the Hero a successful target. 

So here is the time-line: Zeb activates and ignores, WoS activates, BF activates, Zeb no longer ignores.

What people are thinking is happening: Zeb activates and ignores, BF negates and Zeb no longer ignores, WoS activates and succeeds, BF activates and goes back in time to make the previous possible.  <- Not logical in any way.

Other version:  Zeb activates and ignores, WoS activates and fails, BF activates and Zeb no longer ignores, WoS is then successful and Zeb is discarded.  <- Also not logical.

BF is not interrupting WoS, so WoS will activate before BF, thus, making WoS useless except for numbers.

In order to make WoS successful, you would have to play BF before WoS.  The problem is, in that case, Zeb is no longer ignoring the EC, so his "player" is subject to gain initiative. 

Solution 2: Play an interrupt the battle (after WoS) and play an enhancement (BF).  This would then interrupt WoS before it completes and thus make Zeb a successful target without his "player" being subject to initiative.

If my logic here is way off here, then I really have no idea how to play this game anymore because it's become more complex than necessary.  You have to look at what BF is interrupting and preventing (Negating), and it's NOT WoS.
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Offline lightningninja

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Re: Negating a Prevent
« Reply #27 on: September 08, 2011, 12:23:59 AM »
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The problem is that you can't target an ignoring hero, that's why your scenario doesn't work. The ignoring hero is never targeted.
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Offline COUNTER_SNIPER

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Re: Negating a Prevent
« Reply #28 on: September 08, 2011, 12:49:01 AM »
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Ha, well then, you would need an enhancement that states: "Regardless of protection, etc..."

Since Zeb isn't a valid target, no matter what you do in battle, you will not succeed in harming/effecting Zebulun.  I don't understand what this argument is even about then.  Zeb would have to be negated by an ability outside of battle or an enhancement that includes my above statement. 

There really isn't any way for an ignored character to affect the one doing the ignoring, so please clarify what this argument is about.
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browarod

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Re: Negating a Prevent
« Reply #29 on: September 08, 2011, 12:51:54 AM »
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I believe is started as a question similar to: if an enhancement like WoS is prevented and the prevent is later negated, does WoS then activate or does it fizzle because at the time it was played it was prevented?

lp670sv

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Re: Negating a Prevent
« Reply #30 on: September 08, 2011, 12:54:01 AM »
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Thats not quite true C_S if the character is already in battle and an enhancement is played that makes it ignored, then you have special initiative to play an interrupt. It doesn't need to be regardless of protection as long as you are interrupting that enhancement

Offline COUNTER_SNIPER

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Re: Negating a Prevent
« Reply #31 on: September 08, 2011, 01:12:48 AM »
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I believe is started as a question similar to: if an enhancement like WoS is prevented and the prevent is later negated, does WoS then activate or does it fizzle because at the time it was played it was prevented?

Hmm, I do see the issue there.  The CNP enhancement is interrupted by the negate (Interrupt and Prevent combined), which is allowable, but after it's interrupted, the enhancement doing the interrupt (Negate) will complete and then the CBP enhancement will complete because it is CBP.  You would have to interrupt and discard the CBP enhancement in order to "negate" it.  The logic is still there, it just has yet to be defined.

When using a Negate on a CBP ability, the question is, does the negate work?  Correct?

As mentioned, CBP abilities CBN i.e. No matter what, you cannot prevent the ability.  You can interrupt and discard, and you can interrupt via a negate or standard interrupt, you just have to realize that unless you discard the CBP card, it will still activate.

That is my understanding.
Thats not quite true C_S if the character is already in battle and an enhancement is played that makes it ignored, then you have special initiative to play an interrupt. It doesn't need to be regardless of protection as long as you are interrupting that enhancement

Correct.  I was referring to a character SA.  Yes, there is always opportunity to interrupt or negate an ignore enhancement when it is played.
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Offline Korunks

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Re: Negating a Prevent
« Reply #32 on: September 08, 2011, 08:33:50 AM »
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Quote
As mentioned, CBP abilities CBN i.e. No matter what, you cannot prevent the ability.  You can interrupt and discard, and you can interrupt via a negate or standard interrupt, you just have to realize that unless you discard the CBP card, it will still activate.

Unfortunatly this is not true, you can interrupt and prevent a CBP prevented card.  We had a discussion on this too long ago when I argued that you should not be able to interrupt and prevent a CBP card but I was wrong.  Let me go find that thread for all.  The ultimate questions that needs to be answered is how does negate really work in the stack.  If a Play WoS and it prevented and the battle moves on, and later in that battle the prevent that stopped WoS is negated, why shouldn't it now activate?  I know that this a different scenario than the targeting issue but I believe it still has merit. 

***UPDATE*** here is the thread I was talking about CBP cards can be interrupted and prevented.
« Last Edit: September 08, 2011, 09:02:34 AM by Korunks »
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Offline SomeKittens

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Re: Negating a Prevent
« Reply #33 on: September 08, 2011, 10:12:16 AM »
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The only time one can "rewind" with a negate is when has initiative by removal.
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Offline Korunks

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Re: Negating a Prevent
« Reply #34 on: September 08, 2011, 10:36:08 AM »
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The only time one can "rewind" with a negate is when has initiative by removal.

Fixed that for you, you can negate any time you have initiative.  What you can negate is slightly different. :)
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Offline SomeKittens

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Re: Negating a Prevent
« Reply #35 on: September 08, 2011, 11:07:05 AM »
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Correct, I can play an enhancement when I've got initiative.  My understanding is that the only time an enhancement can be played before another (that already hit the table) is with init by removal.
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Offline Korunks

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Re: Negating a Prevent
« Reply #36 on: September 08, 2011, 11:12:27 AM »
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Ah I misundersttod, I was under the impression that when you have intiative by removal that your negates takes place after the ability removing you, I don't think it is considered played before it.  Hrmm now I have to think.
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Offline Alex_Olijar

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Re: Negating a Prevent
« Reply #37 on: September 08, 2011, 11:14:37 AM »
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Hey,

Cards activate when they hit the table. If something is negated when it hits the table, it stays negated even if the prevent was negated later on in battle because cards can only activate once.

It would be like recuing with Benaiah while I block with Lying spirit. If someone played a card that "Negate all special abilities except banding. Can not be negated." Lying spirit would not get to activate his ability because his ability was already activated, but it was prevented at the time of activation.

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Re: Negating a Prevent
« Reply #38 on: September 08, 2011, 12:03:58 PM »
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Quote
As mentioned, CBP abilities CBN i.e. No matter what, you cannot prevent the ability.  You can interrupt and discard, and you can interrupt via a negate or standard interrupt, you just have to realize that unless you discard the CBP card, it will still activate.

The ultimate questions that needs to be answered is how does negate really work in the stack.  If a Play WoS and it prevented and the battle moves on, and later in that battle the prevent that stopped WoS is negated, why shouldn't it now activate? 
My thought would be that if the prevent is specifically targeted, then the negate is going to go back in time all the way to that enhancement and "erase" it.  Thus meaning, the abilities work as if the prevent was never played.  Most other games do not seem to have abilities that activate completely mid-battle.  They prefer a "Move-Counter-move" system where at the end of the battle, the abilities then activate according to the cards played.  I.e. If you played a negate on a certain enhancement (No matter when), that negate will mean when you finally do go through the abilities, it will be as if the negated card had not ability from the beginning. 

I can see the argument a bit more clearly now, but I still believe that if you are negating a certain card played way previously in the battle, you are doing a bit "time-travel." 
Hey,

Cards activate when they hit the table. If something is negated when it hits the table, it stays negated even if the prevent was negated later on in battle because cards can only activate once.

It would be like recuing with Benaiah while I block with Lying spirit. If someone played a card that "Negate all special abilities except banding. Can not be negated." Lying spirit would not get to activate his ability because his ability was already activated, but it was prevented at the time of activation.

Then Negates are rather pointless don't you think?  The way negates have been explained to me, you are in essence re-writing the way the battle occurred.  From the interpretation you are giving, then, a negate only affects the card played immediately before it, and all cards played after it because by that time, the abilities previous have all activated already, thus, there isn't anything to interrupt and prevent.  It's already been done. 

I don't know about you, but that doesn't make a whole lot of sense.  If a negate all special abilities card is played, it goes back in time to before any of those enhancements were played in the battle, and before the character abilities activated, and re-writes the game from there.

You can't have one and not the other if you are going to remain logical, either the "negate all" travels back in time and renders the affected cards useless (Except BTN), or it only affects the card played immediately before it and all on-going special abilities + the cards played after it. 

I am prepared to clarify.
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Offline SomeKittens

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Re: Negating a Prevent
« Reply #39 on: September 08, 2011, 02:01:41 PM »
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A "negate all" is interrupting enhancements played before it, so what Alex said doesn't apply.
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