New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
So just to be super clear you are saying you can NOT negate the hooper soul and win it if drawn the first 8 cards? I could promise on a different thread you said after it hops to your territory you could negate it with SOG it would then hop back to your opponents territory and the rescue with SOG
I know we discussed this as an Elder team, but I cannot recall exactly what our conclusion was in regards to playing dominants during the opening sequence (everything prior to the first turn being taken).
You cannot play dominants until the first player starts their first turn.
Dominants cannot be played until the determination of who goes first is completed. By that time, the Souls have resolved and the first phase has begun.
• Beginning the game: The player who draws the most lost souls in the opening draw of 8 determines which player’s lost soul abilities activate first. Lost soul abilities then complete in a clockwise direction (in the case of a tie, a coin flip or dice roll should be used).• Determining who goes first: The player with the most lost souls in his Land of Bondage after all abilities from lost souls have completed decides who will go first. In the case of a tie, a flip of a coin or a dice roll will determine who will choose the player to go first. Play then proceeds in a clockwise direction.