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At the very least, it is an ability that adds a character to battle, which must wait until after weapons per the order of ability activation.
Quote from: Redoubter on February 12, 2014, 06:41:58 PM At the very least, it is an ability that adds a character to battle, which must wait until after weapons per the order of ability activation.Nebuchadnezzar does not have 'add evil character battle'/ "May band.." written on the card so the OoO exceptions for characters do not apply. Nebuchadnezzar activates first, regardless of the O.T crimson card, and then horses draws and you can play and enhancement on Nergal.
Adding a character to battle before a weapon resolves is just as much a violation of the OoO as adding an enhancement to battle after a weapon, so either way the OoO is going to be mad at you.
If we take your ruling to be correct then the following hypothetical would be true: If there is a character made with an identifier "if drawn during the battle phase, you may add this to the battle on the appropriate side" then any draw ability could add a character to battle (because the possibility exists to add this character to battle since the card exists) so then, by your definition, all draw abilities must wait to resolve until after any weapons because they could add a character to battle.
Show us a Nebuchadnezzar that says "band" or "add a character to battle' and you are correct.
On a side note: Why does Spy+Warriors spear work? Spies ability is completed and withdraws before the weapon has time to activate right?
Quote from: TheHobbit on February 13, 2014, 07:17:20 AMShow us a Nebuchadnezzar that says "band" or "add a character to battle' and you are correct. Add to battle has the ability to add a character to battle. And you may have missed my earlier response to you, but that rule does not specify abilities, it specifies effects. Otherwise, choose the rescuer and choose the blocker would happen at that stage, but they don't because they add a character to battle. Neb's ability can do that, that's the point here. That part of the rule does not target specific abilities (like in the HHI or Hosea examples), it affects all abilities that have the effect to add a character to battle.So am I correct now
Quote from: browarod on February 12, 2014, 09:46:55 PMIf we take your ruling to be correct then the following hypothetical would be true: If there is a character made with an identifier "if drawn during the battle phase, you may add this to the battle on the appropriate side" then any draw ability could add a character to battle (because the possibility exists to add this character to battle since the card exists) so then, by your definition, all draw abilities must wait to resolve until after any weapons because they could add a character to battle.You need to stick with the example ChristianSoldier used, that one is far too contrived to be relevant His not only is a real card (and one that is realistic), but is a great counter-concept.
That part of the rule does not target specific abilities (like in the HHI or Hosea examples), it affects all abilities that have the effect to add a character to battle.
I believe "those that add a character to the battle" in the OoO IS just shorthand for "banding, choose the blocker, and choose the rescuer abilities" as I've never seen any indication (and the current status quo of Nebby agrees) that "add to battle" abilities have to wait until after weapons just because they have the possibility to add a character to battle.The point I'm trying to make is this: Nebby says "OT crimson card." Said card can be a character but isn't unless you choose one. At face value it's literally just "OT crimson card" which is not specifically a character so, in my opinion, I don't feel as though it falls under the clause of the OoO. If Nebby instead said "OT crimson character or enhancement" then I might agree with you because it specifically says the word "character," but as it stands I don't think it hits the clause.
But then you would still have the problem of doing it wrong if it fires before the weapon and you added a character or if it fires after the weapon and you added an enhancement/curse.
Browarod, we may have an issue if Evil Spawn were WC, but as it stands, there is nothing in the OoO that would be contentious with that particular card.
So in a mass banding situation with Evil Spawn and a warrior class guy with horses, what order do they happen?
What about blocking with an archer with 2k horses and playing a choose the rescuer card?
I agree that the rule needs to be cleaned up and clarified. I think the cleanest way is to say that the OoO defines when the abilities happen not activate.
I'm still not seeing where the current OoO needs clarification. Maybe if you post what your clarification would be that might help me understand?
In mass banding situations, you'd follow the OoO for sure, but as you said the OoO only applies to individual cards so if you choose to have Rachel take effect before Zebulun, for example using Creation of the World, then Rachel completely finishes (including the band if you so choose) and then Zebulun activates. You don't postpone parts of some cards until after other cards (except weapons), that's not what the OoO is for.
When a banding ability adds multiple cards into battle, add them in any order and activate them one at a time in the order the cards were added. Exception: Abilities that add other characters to battle activate after all other abilities on cards banded into battle.