Author Topic: Mutual Removal Enhancements Reactivating.  (Read 4441 times)

Offline Smokey

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Mutual Removal Enhancements Reactivating.
« on: October 07, 2009, 03:54:08 PM »
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If I make a Rescue Attempt With Ahimaaz (4/2 Teal, Sa is irrelivant) My opponent blocks with King Jehoahaz (1/1 Black Brigade, Sa Irrelivant) and Play Joseph in Prison (Type: Evil Enh. • Brigade: Black • Ability: None • Class: None • Special Ability: Interrupt the battle and remove all cards in battle from the game.)

Can I:

1. Use Jehoiada's Strength (Type: Hero Enh. • Brigade: Teal • Ability: 5 / 2 • Class: None • Special Ability: Interrupt the battle and band any number of O.T. human Heroes into battle. All Heroes are immune to brown brigade.) To band in Phineas, Son of Eleazar (12/8 Teal, SA irrelivant) Without Phineas being removed from the game. (Because the enhancement wouldn't be able to re-assign targets after the interupt)

2. Use The Silver Trumpets (Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: When your Priest has initiative during a rescue attempt, you may band a human O.T. Hero from your territory into battle or interrupt the battle and return your Heroes in battle to hand. May be used twice.) To Add Phineas, Son of Eleazar to Battle without him being removed from the game.

Offline Cameron the Conqueror

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Re: Mutual Removal Enhancements Reactivating.
« Reply #1 on: October 07, 2009, 03:59:29 PM »
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1.  No, JiP does reassign targets.  When it activates, Phin is in battle and is removed.

2.  No, same reason as above.  In addition, you couldn't use Silver Trumpets because you must play an interrupt card if you are being removed.  Silver Trumpets can only be used when you have init by numbers.

Offline YourMathTeacher

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Re: Mutual Removal Enhancements Reactivating.
« Reply #2 on: October 07, 2009, 04:06:10 PM »
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(Because the enhancement wouldn't be able to re-assign targets after the interupt)

Where does this idea come from, out of curiosity? The targeting section in the back of the 10th Anniversary rulebook talks about targets you choose. JiP targets all, so that would not be the same rule.
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Rawrlolsauce!

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Re: Mutual Removal Enhancements Reactivating.
« Reply #3 on: October 07, 2009, 04:10:16 PM »
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Silver Trumpets can only be used when you have init by numbers.
To clarify, Silver Trumpets can only use it's banding ability when you have initiative by the numbers. You can use the remove ability with initiative via removal or initiative via numbers.

Offline Smokey

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Re: Mutual Removal Enhancements Reactivating.
« Reply #4 on: October 07, 2009, 04:13:08 PM »
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(Because the enhancement wouldn't be able to re-assign targets after the interupt)

Where does this idea come from, out of curiosity? The targeting section in the back of the 10th Anniversary rulebook talks about targets you choose. JiP targets all, so that would not be the same rule.

Not sure, I just heard it through the grapevine and decided to post about it.

Offline YourMathTeacher

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Re: Mutual Removal Enhancements Reactivating.
« Reply #5 on: October 07, 2009, 04:16:03 PM »
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Not sure, I just heard it through the grapevine and decided to post about it.

Those Grapes of Wrath strike again!  :o
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Offline SirNobody

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Re: Mutual Removal Enhancements Reactivating.
« Reply #6 on: October 07, 2009, 04:36:30 PM »
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Hey,

(Because the enhancement wouldn't be able to re-assign targets after the interupt)

Where does this idea come from, out of curiosity? The targeting section in the back of the 10th Anniversary rulebook talks about targets you choose. JiP targets all, so that would not be the same rule.

Smokey's statement is mostly true.  Once you declare the targets you can't usually change the targets if the ability gets interrupted.

If I play Coliseum Lions to discard your hero in battle and you interrupt it, band a new hero into battle, and withdraw the original hero, when Coliseum Lions reactives it doesn't change it's target to the new hero in battle.  The hero it targeted is no longer valid so it simply does nothing.

The one notable exception to Smokey's statement is abilities that target "all" of something.  If an ability targets "all" of something and gets interrupted, when it reactivates it checks to see that it is still targeting "all" possible cards and if it isn't, it adds the new cards to it's set of targets.

As far as the specific questions asked in this thread, Cameron is Correct.

Tschow,

Tim "Sir Nobody" Maly

Lamborghini_diablo

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Re: Mutual Removal Enhancements Reactivating.
« Reply #7 on: October 07, 2009, 05:21:53 PM »
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I was the one who told him that cards dont retarget. I distinctly remember a discussion before where it was said that cards like this have already decided their targets, all the characters that were in battle when the card activated. Adding a character in after an interrupt meant that he avoided being targeted.

I don't know where the thread went, but I remember that thought being posted.

Offline Smokey

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Re: Mutual Removal Enhancements Reactivating.
« Reply #8 on: October 07, 2009, 05:49:59 PM »
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I was the one who told him that cards dont retarget. I distinctly remember a discussion before where it was said that cards like this have already decided their targets, all the characters that were in battle when the card activated. Adding a character in after an interrupt meant that he avoided being targeted.

I don't know where the thread went, but I remember that thought being posted.

Actually someone else told me it before you, but once you said it I wanted to be sure.

Offline Cameron the Conqueror

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Re: Mutual Removal Enhancements Reactivating.
« Reply #9 on: October 07, 2009, 06:00:29 PM »
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I was the one who told him that cards dont retarget. I distinctly remember a discussion before where it was said that cards like this have already decided their targets, all the characters that were in battle when the card activated. Adding a character in after an interrupt meant that he avoided being targeted.

I don't know where the thread went, but I remember that thought being posted.

That is correct, sometimes.  If an EE says "discard a hero in a territory", that hero is now targeted.  If the rescuer play and ITB card right after, that hero is still targeted.  If the EE survives the ITB, the blocker can't chose a new hero because the ability was interrupted.  That card is still targeted.

The reason K's Rebellion is different because the target is adaptable; "all" doesn't mean "all in battle right this second."  "All" reactivates after the ITB is complete, and this would discard any hero banded in.


However, there are great ways to use this rule to your advantage.  Play the card and band all your opponent's heroes in.  He can't interrupt it because he played it and his own successful block took out all his offense. :)

Offline Kyp Henderson

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Re: Mutual Removal Enhancements Reactivating.
« Reply #10 on: October 07, 2009, 06:24:35 PM »
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actually, doesn't Jehodia's Strength make all heroes immune to brown brigade?  So would Jehodia's Strength work against korah's Rebellion but not JiP?
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Lamborghini_diablo

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Re: Mutual Removal Enhancements Reactivating.
« Reply #11 on: October 07, 2009, 06:25:31 PM »
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Now, how is the All allowed to add/change targets, but a single card isnt? It only activated once, set a certian number of targets, then more people got added after.

Offline Minister Polarius

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Re: Mutual Removal Enhancements Reactivating.
« Reply #12 on: October 07, 2009, 06:27:33 PM »
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It's targeting the battle. Whoever happens to be in the battle when it activates gets pew pew.
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Offline lightningninja

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Re: Mutual Removal Enhancements Reactivating.
« Reply #13 on: October 07, 2009, 06:36:42 PM »
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I thought that you check for targets when you play it. So any hero that isn't in battle when it's played is toast.

That's how I always saw it by I don't really mind either way.
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Offline Cameron the Conqueror

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Re: Mutual Removal Enhancements Reactivating.
« Reply #14 on: October 07, 2009, 06:53:19 PM »
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It's targeting the battle. Whoever happens to be in the battle when it activates gets pew pew.

+1

actually, doesn't Jehodia's Strength make all heroes immune to brown brigade?  So would Jehodia's Strength work against korah's Rebellion but not JiP?
Oops, the topic was on black, not brown.  Yes, J's Strength would work.



Lamborghini_diablo

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Re: Mutual Removal Enhancements Reactivating.
« Reply #15 on: October 07, 2009, 07:08:16 PM »
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Last I checked it was targeting all cards in battle, not the battle itself.

Still, the card had already set its target before the interrupt happened.

Offline YourMathTeacher

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Re: Mutual Removal Enhancements Reactivating.
« Reply #16 on: October 07, 2009, 09:31:41 PM »
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The "no changing targets" rule is based on choice. If I play an enhancement that says "discard a hero," then I have to choose a hero (singular) to discard as soon as the card is played. Technically speaking, the SA cannot complete until I have chosen a target. After an interrupt, the chosen target cannot change.

In this case, JiP targets "all cards in battle." There are no choices here. Technically speaking, the SA can complete without any choices being made. After an interrupt, JiP still targets "all cards in battle."
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Offline thestrongangel

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Re: Mutual Removal Enhancements Reactivating.
« Reply #17 on: October 13, 2009, 05:02:47 AM »
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Just my two cents here guys:

Joseph in Prision, which removes all cards in battle from the game, has no target.  If it were said that it did have a target, it would be the field of battle.  When the ability is completed, no matter what happens beforehand, all cards in the field of battle will be removed from game.  It does not matter if you band one, five, ten, or twenty cards into battle, all cards in battle when JiP completes will be removed.

That is the main difference between any and all.  All means just that, all cards that fall into said classification, which in this case is the field of battle.  Any implies singular, and therefore you have to choose a single target, when then would allow for banding to continue a rescue.
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Offline SirNobody

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Re: Mutual Removal Enhancements Reactivating.
« Reply #18 on: October 13, 2009, 05:21:03 PM »
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Hey,

Joseph in Prision, which removes all cards in battle from the game, has no target.

This is not true.  If it were true protecting a hero from being removed from the game (like Z-Temple does) would not keep Joseph in Prison from removing that hero from the game.  Obviously that is not the case.

Tschow,

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Offline YourMathTeacher

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Re: Mutual Removal Enhancements Reactivating.
« Reply #19 on: October 13, 2009, 06:17:19 PM »
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But, what I said is true, right?  :prayer:
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Offline thestrongangel

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Re: Mutual Removal Enhancements Reactivating.
« Reply #20 on: October 13, 2009, 07:41:50 PM »
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Hey,

Joseph in Prision, which removes all cards in battle from the game, has no target.

This is not true.  If it were true protecting a hero from being removed from the game (like Z-Temple does) would not keep Joseph in Prison from removing that hero from the game.  Obviously that is not the case.

Tschow,

Tim "Sir Nobody" Maly

Tim,

I am not saying that protection does not save a card in battle.  Obviously if a card is protected from removal, it is protected.  However, there are no targets when the card is played.  It removes all cards in battle.
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