Author Topic: Multiple Interrupt Question  (Read 2025 times)

browarod

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Multiple Interrupt Question
« on: October 28, 2009, 08:57:11 PM »
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I have Swift Horses on Nebuchadnezzar. I know that Nebby activates first, so I use him to play Dream. Does Dream then complete before I use Swift Horses? Also, does that mean whatever I play with Dream (or with Nebby on other turns) can't be negated by default since Swift Horses and another enhancement activate after it?

Swift Horses
Type: Evil Enh. • Brigade: Crimson • Ability: 2 / 2 • Class: Weapon • Special Ability: Interrupt the battle and draw two cards. If used by a Babylonian, you may play the next Enhancement. • Identifiers: OT, Depicts a Weapon • Verse: Habakkuk 1:8 • Availability: Faith of Fathers (Set 5)

Nebuchadnezzar
Type: Evil Char. • Brigade: Crimson • Ability: 6 / 8 • Class: Warrior • Special Ability: If no Daniel Hero is in play, search deck for an O.T. crimson card and add it to hand or battle. Cannot be negated. • Attributes: Babylonian King, Fought Earthly Battle • Identifiers: OT Male Human, King (Babylonia), Royalty, Fought Earthly Battle • Verse: Daniel 4:30 • Availability: Thesaurus ex Preteritus booster packs ()

Dream
Type: Evil Enh. • Brigade: Crimson • Ability: 2 / 3 • Class: None • Special Ability: Holder may interrupt the battle, draw three cards and play the next enhancement. • Identifiers: None • Verse: Genesis 41:1-2 • Availability: Patriarchs booster packs (Uncommon)

Offline Minister Polarius

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Re: Multiple Interrupt Question
« Reply #1 on: October 28, 2009, 09:26:32 PM »
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It could not be negated by a "Negate last," but it could be Negated by a "negate one," assuming the Hero is still in battle. If whatever you play causes the Hero to be removed, an Interrupt the Battle played after your second enhancement would also Interrupt it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline BubbleBoy

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Re: Multiple Interrupt Question
« Reply #2 on: October 28, 2009, 09:36:41 PM »
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You would be able to play two enhancements, but I'm pretty sure both of them are negateable unless another ability (or their own) makes them CBN. I believe that if you, say, play Coliseum Lions with Neb's ability and then play Great Image, your opponent wouldn't be able to play a negate last, but I think an interrupt would work...but what do I know? :P

Edit: intraposted by the guy I was talking to on Hamachi. Irony.
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Offline stefferweffer

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Re: Multiple Interrupt Question
« Reply #3 on: January 17, 2010, 08:55:45 AM »
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This actually came up in my game yesterday.  Nebby does get to play TWO enhancements before the other player can do anything, correct?

Also, I could add in another character instead right, like start a crimson banding chain, and then play Midianite attack (I think that's the one that negates all abilities except banding).  Nebby's special ability is CBN.

Thanks.

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Re: Multiple Interrupt Question
« Reply #4 on: January 17, 2010, 05:40:36 PM »
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This actually came up in my game yesterday.  Nebby does get to play TWO enhancements before the other player can do anything, correct?

Yes. Or he can add a crimson EC with his ability and then play an enhancement using Swift Horses.

Quote
Also, I could add in another character instead right, like start a crimson banding chain, and then play Midianite attack (I think that's the one that negates all abilities except banding).  Nebby's special ability is CBN.

Yep. So Nebby can add Leviathan to battle then play Midianite Attack. Which is pretty tough to beat except by AoCP.
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Offline stefferweffer

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Re: Multiple Interrupt Question
« Reply #5 on: January 18, 2010, 12:01:19 AM »
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Actually, after thinking about it, I don't think I could play Midianite attack after all IMMEDIATELY after adding the EC to the battle, because Midianite attack would negate the Swift Horses ability, right?  I'd have to wait until I have initiative I guess.  Did I miss something?

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Re: Multiple Interrupt Question
« Reply #6 on: January 18, 2010, 12:03:52 PM »
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The ability to play an enhancement cannot be interrupted. So once Swift Horses allows you to play Midianite Attack, it is played, and can't be unplayed. Mid Attack does negate the draw 2 ability of Swift Horses though.
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Offline stefferweffer

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Re: Multiple Interrupt Question
« Reply #7 on: January 18, 2010, 12:09:36 PM »
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What makes the ability to play the enhancement "cannot be interrupted"?  If you are referring to Neb's ability, I had used that to add an EC to the battle.  If Swift Horses' playing an enhancement also cannot be interrupted, I've never heard of this before.  Thanks.

Offline RTSmaniac

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Re: Multiple Interrupt Question
« Reply #8 on: January 18, 2010, 12:11:11 PM »
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Quote
You would be able to play two enhancements, but I'm pretty sure both of them are negateable unless another ability (or their own) makes them CBN. I believe that if you, say, play Coliseum Lions with Neb's ability and then play Great Image, your opponent wouldn't be able to play a negate last, but I think an interrupt would work...but what do I know?


it seems people are staying clear of this question and with due respect...
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Re: Multiple Interrupt Question
« Reply #9 on: January 18, 2010, 12:22:00 PM »
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Quote
You would be able to play two enhancements, but I'm pretty sure both of them are negateable unless another ability (or their own) makes them CBN. I believe that if you, say, play Coliseum Lions with Neb's ability and then play Great Image, your opponent wouldn't be able to play a negate last, but I think an interrupt would work...but what do I know?


it seems people are staying clear of this question and with due respect...

Bubbleboy is correct. So apparently he knows something.

What makes the ability to play the enhancement "cannot be interrupted"?  If you are referring to Neb's ability, I had used that to add an EC to the battle.  If Swift Horses' playing an enhancement also cannot be interrupted, I've never heard of this before.  Thanks.

The ability to play an enhancement cannot be interrupted as a rule, to avoid strange loops, or some pretty insane recursion. I think it started when an ET came out and played AoCP, then the opponent blocked with KoT from hand. It was ruled that the attacker couldn't "unplay" AoCP and pick it up to play it again.

From the REG:

Quote from: REG>Instant Abilities>Play Next Enhancement>Default Conditions
The ability to play an enhancement cannot be interrupted.
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Re: Multiple Interrupt Question
« Reply #10 on: January 18, 2010, 04:25:39 PM »
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It's a moot point that Neb's ability is CBN for your example, since Mid Attack doesn't negate Banding anyway.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline stefferweffer

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Re: Multiple Interrupt Question
« Reply #11 on: January 18, 2010, 04:31:40 PM »
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Sorry to be confusing.  I meant that I only had initative to play Midianite Attach after the band because of Swift Horses, and I thought Midianite Attack would negate everything on Swift Horses, which it clearly doesn't.  Thanks.

 


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