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This actually came up in my game yesterday. Nebby does get to play TWO enhancements before the other player can do anything, correct?
Also, I could add in another character instead right, like start a crimson banding chain, and then play Midianite attack (I think that's the one that negates all abilities except banding). Nebby's special ability is CBN.
You would be able to play two enhancements, but I'm pretty sure both of them are negateable unless another ability (or their own) makes them CBN. I believe that if you, say, play Coliseum Lions with Neb's ability and then play Great Image, your opponent wouldn't be able to play a negate last, but I think an interrupt would work...but what do I know?
QuoteYou would be able to play two enhancements, but I'm pretty sure both of them are negateable unless another ability (or their own) makes them CBN. I believe that if you, say, play Coliseum Lions with Neb's ability and then play Great Image, your opponent wouldn't be able to play a negate last, but I think an interrupt would work...but what do I know? it seems people are staying clear of this question and with due respect...
What makes the ability to play the enhancement "cannot be interrupted"? If you are referring to Neb's ability, I had used that to add an EC to the battle. If Swift Horses' playing an enhancement also cannot be interrupted, I've never heard of this before. Thanks.
The ability to play an enhancement cannot be interrupted.