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First of all, you definitely are allowed to use Ahimelech in the way you propose. Nothing on Ahimelech forces the weapon to start as a good enhancement, and converted weapons maintain their abilities.As far as Chariots after withdraw, my guess is this: The Chariot actives, because it was in battle and there was a character in battle it could activate on. You can draw two cards, and when it gets to the "play enhancement" part, you cannot play an enhancement on Ahimaaz because he is not in battle at the point you're trying to play the card. I believe that if you banded Ahimaaz into battle and so a character remains in battle, you could play an enhancement on that remaining Hero.But I'm far from official, and I'm often wrong.
Quote from: TimMierz on May 16, 2013, 09:48:12 AMFirst of all, you definitely are allowed to use Ahimelech in the way you propose. Nothing on Ahimelech forces the weapon to start as a good enhancement, and converted weapons maintain their abilities.As far as Chariots after withdraw, my guess is this: The Chariot actives, because it was in battle and there was a character in battle it could activate on. You can draw two cards, and when it gets to the "play enhancement" part, you cannot play an enhancement on Ahimaaz because he is not in battle at the point you're trying to play the card. I believe that if you banded Ahimaaz into battle and so a character remains in battle, you could play an enhancement on that remaining Hero.But I'm far from official, and I'm often wrong.
REG, "Play an Enhancement":An enhancement targeted by a play an enhancement ability during the battle phase can only be played on a character that is in the current battle and is controlled by the player that controls the targeted enhancement. An enhancement targeted by a play an enhancement ability during any other phase can only be played on a character that is controlled by the player that controls the targeted enhancement and is in that player's territory.
Doesn't a character withdrawing from battle end the battle phase?
Captured characters are held captive in the Land of Bondage of the player that used the capture ability.
Tim, thanks for explaining where this idea comes from. I see that is the "Default Condition" for the "Play an Enhancement" REG entry. The current REG layout predates my involvement, but I believe the purpose of the "default condition" for each entry is to show what happens under normal circumstances. However, there are usually special situations that work outside of the default conditions for most special abilities. Sometimes it's a result of multiple card interactions. Sometimes it's simply based on the special ability of a card.Here's an example of what I mean from default conditions for Capture.QuoteCaptured characters are held captive in the Land of Bondage of the player that used the capture ability.We know that's true, but there are also times where that is not the case. Sometimes a card tells you to put the captured character in opponent's Land of Bondage. Sometimes the captured character goes to a Fortress.
The phrase “interrupt the battle” includes interrupting the following:-all active ongoing abilities -abilities that are defeating one of the characters you control in battle-the last card played in current battle if it was played by your opponent.
A Hero is defeated when:-The Hero is removed from the field of battle because of a special ability.-The battle ends with the Hero being discarded by the numbers of the Evil Character(s) in battle (except in the case of mutual destruction).-The battle ends in a stalemate.
ChristianSoldier, that is nice research, but there is one flaw: You cannot interrupt your removal from battle if it was YOUR ability that removed you.For example, you cannot interrupt your Joseph in Prison with your Philistine Horsies.
Bryon, I believe the rule is only that you do not get special initiative to negate your removal if you caused it, not that you cannot negate the removal.
When you are losing the battle by removal, you are granted special initiative to play an Enhancement that will interrupt or negate the card that is causing your character’s removal. You are considered to be losing by removal when an opponent’s special ability, or a game rule that has been triggered by an opponent’s special ability, would leave you with no character in battle when the special ability has completed.
I believe ChristianSoldier's thinking is correct that the interrupt the battle on Horses brings Ahimaaz back into battle allowing you to play an enhancement on him and then the withdraw kicks back in.
The phrase “interrupt the battle” includes interrupting the following:o all active ongoing abilitieso abilities that are defeating one of the characters you control in battleo the last card played in current battle if it was played by your opponent.Interrupt the battle only includes such abilities if they were activated on cards in the current battle....A Hero is defeated when:The Hero is removed from the field of battle because of a special ability.The battle ends with the Hero being discarded by the numbers of the Evil Character(s) in battle (except in the case of mutual destruction).The battle ends in a stalemate.
You have no SI anymore to negate your own SA causing the removal of your side of the battle. It should be noted to be a change, but yep, it's still there
It actually isn't a change, it has been that way for a very long time.
Quote from: SirNobody on May 17, 2013, 09:07:10 PMIt actually isn't a change, it has been that way for a very long time.Considering we only just got the ruling written down in the last few months, and it has definitely been ruled differently before, I guess that would depend on who you talk to Also, to whoever has been following my posts around and -1ing them when I don't post inaccurate rules, hello
That would be me. I only -1 posts where you make false statements as though they were true. I also plus 1 some of your posts when you give all accurate info. I usually don't respond to you because I don't feel the need to debate your opinions.
The phrase “interrupt the battle” includes interrupting the following:o all active ongoing abilitieso abilities that are defeating one of the characters you control in battleo the last card played in current battle if it was played by your opponent....A Hero is defeated when:The Hero is removed from the field of battle because of a special ability.The battle ends with the Hero being discarded by the numbers of the Evil Character(s) in battle (except in the case of mutual destruction).The battle ends in a stalemate.
Interrupt the BattleInterrupt the battle interrupts the following:Your opponent’s special abilities that are (1) causing you to be losing by removal, or (2) causing a mutual destruction by mutual removal.The last enhancement played in battle, as long as it was played by an opponent.ALL ongoing special abilities (see Ongoing Abilities).
"Horses can interrupt your own card if Horses was already played, but you can't play it now" just seems needlessly complex.