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Healing cards may be activated on any character in play (e.g., territory) of matching brigade color. They may target any card being discarded or subject to a poison or disease special ability, regardless of brigade color. The healing effect is instant, not delayed. You can play a healing enhancement at any time to restore a character sent to the discard pile at any previous time during the turn (e.g., Draw Phase or Preparation Phase). The discarded character may come from battle, a territory, a set-aside area, or from a draw pile (e.g., Confusion). Cards being discarded can be healed on the way to the discard pile. Cards being discarded from anywhere may be healed at any point during that turn. Characters discarded on a previous turn cannot be healed. A healed card is immediately placed in the owner’s territory; they retain all their abilities.
But it resets back to a hero once it hits the discard pile, and you have the whole turn to heal them if I'm not mistaken.
Healing cards may be activated on any character in play (e.g., territory) of matching brigade color. They may target any card being discarded or subject to a poison or disease special ability, regardless of brigade color. The healing effect is instant, not delayed. You can play a healing enhancement at any time to restore a character sent to the discard pile at any previous time during the turn (e.g., Draw Phase or Preparation Phase). The discarded character may come from battle, a territory, a set-aside area, or from a draw pile (e.g., Confusion). Cards being discarded can be healed on the way to the discard pile. Cards being discarded from anywhere may be healed at any point during that turn. Characters discarded on a previous turn cannot be healed. A healed card is immediately placed in the owners territory; they retain all their abilities.
How could it go back to the land of bondage when it clearly says that?
That actually makes sense. However, that would mean that the "captured hero" does not immediately reset in the d/c pile?