Author Topic: Moses + Strife  (Read 3316 times)

Offline RedemptionAggie

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Re: Moses + Strife
« Reply #25 on: July 09, 2016, 11:12:34 AM »
0
The withdraw/present on Goliath is technically an ability that adds a character to a battle, so you could argue that the negates activate first.  There's a potential discussion as to whether that's two separate abilities such that it goes withdraw-negate-present, but the REG says present is always paired with withdraw/return/etc.

Offline The Guardian

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Re: Moses + Strife
« Reply #26 on: July 10, 2016, 01:54:05 AM »
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The withdraw/present on Goliath is technically an ability that adds a character to a battle, so you could argue that the negates activate first.  There's a potential discussion as to whether that's two separate abilities such that it goes withdraw-negate-present, but the REG says present is always paired with withdraw/return/etc.

This is how I've ruled it. Abilities that add a character to battle always go last when they are on characters so Goliath probably needs a Play-As.
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Have you checked the REG?
Have you looked it up in ORCID?

kariusvega

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Re: Moses + Strife
« Reply #27 on: July 13, 2016, 02:15:56 PM »
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hey there i understand moses as being a prevent in territory but am wondering when his ability updates to become an actual negate (interrupt and prevent the other ongoing abilities/placed enhancements)

is it at the beginning of each phase?

also wondering if a placed territory class enhancement on a character such as the love of money is considered played when it enters battle on another character, or if it was already played when placed in a previous phase?

thanks!

Offline kram1138

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Re: Moses + Strife
« Reply #28 on: July 13, 2016, 02:26:48 PM »
+3
I believe the interrupt part of the negate only happens when he is first placed in territory, then every time he is placed in battle and returned to territory
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Offline Josh

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Re: Moses + Strife
« Reply #29 on: July 13, 2016, 03:25:52 PM »
+1
I believe the interrupt part of the negate only happens when he is first placed in territory, then every time he is placed in battle and returned to territory

This is correct:

Quote from: The REG
Territory Class Character
Territory Class characters have abilities that activate when placed in battle in the same way as all
other characters. The abilities also activate each time the character is placed in a territory. Territory
Class character abilities that are active outside of battle are active while the character remains in the
territory.
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