Author Topic: Moses (CoW) & Placed Enhancements  (Read 3384 times)

Offline Watchman

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Re: Moses (CoW) & Placed Enhancements
« Reply #25 on: March 11, 2017, 01:41:17 PM »
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And on a similar topic, if I used Faith of Gideon to bring my KoT (Priests version) into a side battle, would he negate FoG? His ability says Negate special abilities on all characters and enhancements, or would the side battle be considered a different phase in which FoG couldn't be negated? I'm assuming his ability defaults to all characters and enhs in play (including those that are in territories such as Gam's Speech or Rahab) since his ability doesn't specify "while in battle" (Warriors version says "battle is determined by the numbers"). 
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kariusvega

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Re: Moses (CoW) & Placed Enhancements
« Reply #26 on: March 11, 2017, 01:45:02 PM »
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It's just like playing provisions in battle to set aside a hero in territory or wheel within a wheel in battle to find an angel and place them in territory. Moses doesn't retroactively prevent wheel when it finishes in territory, but was played from battle where it was not prevented to begin with

kariusvega

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Re: Moses (CoW) & Placed Enhancements
« Reply #27 on: March 11, 2017, 01:46:18 PM »
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Yes kot would negate fog

Side battles are the same battle phase and often field of battle

Offline Watchman

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Re: Moses (CoW) & Placed Enhancements
« Reply #28 on: March 11, 2017, 02:11:42 PM »
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It's just like playing provisions in battle to set aside a hero in territory or wheel within a wheel in battle to find an angel and place them in territory. Moses doesn't retroactively prevent wheel when it finishes in territory, but was played from battle where it was not prevented to begin with

I get it but it is obviously a very confusing ability.
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Offline Watchman

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Re: Moses (CoW) & Placed Enhancements
« Reply #29 on: March 11, 2017, 02:12:35 PM »
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Yes kot would negate fog

Side battles are the same battle phase and often field of battle

Ok, and verifying he would negate GS and Rahab too?
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kariusvega

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Re: Moses (CoW) & Placed Enhancements
« Reply #30 on: March 11, 2017, 02:22:04 PM »
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correct because he is coming in after they were played to negate the enhancements in play along with preventing further enhancements which have yet to be played in battle

Offline Watchman

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Re: Moses (CoW) & Placed Enhancements
« Reply #31 on: March 11, 2017, 03:41:34 PM »
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Thanks
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Offline Josh

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Re: Moses (CoW) & Placed Enhancements
« Reply #32 on: March 11, 2017, 08:06:10 PM »
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I still don't understand why Moses, if he was in territory, would still not prevent the placement of Joy or any other enh that was played in battle when that enh is being placed in territory.

The key is understanding what Moses' Prevent ability does.  Prevent abilities stop special abilities from activating before they have activated.  Prevents can't do anything to abilities that have already activated.

So when Joy is played in battle, it fully activates the instant it is played.  If you place Joy on Moses or any other hero in territory, Moses doesn't Prevent it because Joy isn't trying to activate; it's already activated, and is simply carrying out its ability.
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Offline Jeremystair

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Re: Moses (CoW) & Placed Enhancements
« Reply #33 on: March 11, 2017, 08:11:22 PM »
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So does this mean warrior class enhancements can be played on Warriors in the territory because the special ability doesn't activate until they enter battle.

kariusvega

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Re: Moses (CoW) & Placed Enhancements
« Reply #34 on: March 11, 2017, 08:24:46 PM »
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yes

Offline Watchman

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Re: Moses (CoW) & Placed Enhancements
« Reply #35 on: March 12, 2017, 03:11:14 AM »
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So does this mean warrior class enhancements can be played on Warriors in the territory because the special ability doesn't activate until they enter battle.

WCEs are different in that their placement in territory is not predicated upon a special ability on the card causing the placement (like Gam's Speech or King's Pomp); it's just a character grabbing a weapon, essentially; so Moses has no effect on the placement of WCEs in territory.
« Last Edit: March 12, 2017, 03:24:03 AM by Watchman492 »
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Offline Watchman

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Re: Moses (CoW) & Placed Enhancements
« Reply #36 on: March 12, 2017, 03:23:07 AM »
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I still don't understand why Moses, if he was in territory, would still not prevent the placement of Joy or any other enh that was played in battle when that enh is being placed in territory.

The key is understanding what Moses' Prevent ability does.  Prevent abilities stop special abilities from activating before they have activated.  Prevents can't do anything to abilities that have already activated.

So when Joy is played in battle, it fully activates the instant it is played.  If you place Joy on Moses or any other hero in territory, Moses doesn't Prevent it because Joy isn't trying to activate; it's already activated, and is simply carrying out its ability.

After thinking about it I understand how it does work. In my mind I kept thinking the placement part of the ability was being done in territory (even though it was activated in battle), thus Moses' negation of it. But when I realized the placement was an action during battle then it made sense to me how it can be placed in territory without being prevented. I know this was essentially said throughout the thread, I just didn't really get it until I realized the ability activated as a battle action and is then placed in territory. Thanks for y'all's patience and direction!
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