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I'm fairly certain that back in the day it was ruled that playing 2 copies of Momentum Change in the same battle did not result in either being returned to hand. The same would apply here.
Regardless of what we do with Momentum Change, I can't see any reason it won't combo with Mimicking Miracles.
Unless it were errata'd to "except Momentum Change" instead of "this card," since that would still not return MC to your hand after the battle. I think we should discuss this one further obviously, as I believe (correct me if I'm wrong) that playtesting all occurred under the existing ruling on this sort of scenario.
For mimicking miracles it has to copy an enhancement in play? is that correct?
Quote from: Redoubter on May 16, 2016, 05:11:32 PMUnless it were errata'd to "except Momentum Change" instead of "this card," since that would still not return MC to your hand after the battle. I think we should discuss this one further obviously, as I believe (correct me if I'm wrong) that playtesting all occurred under the existing ruling on this sort of scenario.I think maybe I was clear as mud. They joys of trying to communicate over text. As things stand right now, Momentum Change does not return itself, but it can return Mimicking Miracles. Mimicking Miracles (copying Momentum Change) cannot return itself, but it can return Momentum Change. I don't see any reason this won't work. We vetted Mimicking Miracles as best we could, knowing full well it was a card for combo players and that people will most likely find things we overlooked. I personally didn't think about or test the interaction with Momentum Change. Maybe others did. But there's nothing we need to do to stop this card interaction. If it's proven to create a game state that's broken and unfair, we can address it. I don't want to see us preemptively respond to someone's fun idea so I'm not in any way suggesting an errata (at this time) to cease the interaction between Momentum Change and Mimicking Miracles. It would be a sad day to take away combo players new toy before they get to do fun stuff with it.*************My suggestion to errata Momentum Change is something different all together that the elders will need to discuss. Based on what Momentum Change says I just can't wrap my mind around why it was ruled the way it was apart from our predecessors knowing it would have been bad for the game at the time. It seems like that ruling was to prevent brokenness during a time when that would have been far more powerful that other things that existed in the game.In today's game double Momentum Change might not be nearly as scary. If it is, and we don't want an easy one brigade recursion combo then we can issue an errata to keep the status quo with Momentum Change.
In all honesty I'm not really sure why even 2 Momentum Changes recurring each other would be so bad. They only recur the enhancements if you lose the battle which means you're either giving up a soul every time you get to take back your enhancements, or you're somehow failing the battle but successfully blocking (perhaps with LS protection). As soon as you play your enhancements once your opponent will know you have them and can plan accordingly to try and fizzle whatever strategy you used on their next attack (Mayhem springs immediately to mind). You'll also likely lose an Evil Character every time. Is this really a bad set of circumstances?
Someone around these parts has run a T2 MC + Bearing Bad News + False Peace suicide deck for quite a while. Block with a low grey EC, play both then die. As long as you have a low numbers unique EC to play it on, that's up to 8 difficult to stop blocks. Plus you can use False Peace to set up your next block.