Author Topic: Momentum Change/ Just a Hireling  (Read 10854 times)

Offline BubbleBoy

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Re: Momentum Change/ Just a Hireling
« Reply #50 on: May 25, 2010, 04:41:29 PM »
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In your example, based on the new REG Moses WOULD prevent the heroes from discard.
I definitely hope you are completely wrong on this.
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Lamborghini_diablo

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Re: Momentum Change/ Just a Hireling
« Reply #51 on: May 25, 2010, 05:05:27 PM »
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Twice Afflicted is preventing the effect, not the card.

Of course, where the old REG might be interpreted both ways the new REG clears it up completely.

In your example, based on the new REG Moses WOULD prevent the heroes from discard.

Well I'll just say I completely disagree with that ruling.

Offline Master KChief

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Re: Momentum Change/ Just a Hireling
« Reply #52 on: May 25, 2010, 05:13:50 PM »
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quoting from the new reg is like saying man went to the moon.
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Offline Bryon

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Re: Momentum Change/ Just a Hireling
« Reply #53 on: May 26, 2010, 10:35:05 AM »
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Allow me to jump in and say this is news to me as well. I thought prevent only worked if you PHYSICALLY played it before the card you are trying to prevent.
That can't be true.  If I interrupt and prevent a card, then I interrupt a card, and then prevent it.  That's right, I prevent an ability on a card that was already played.

Delayed triggers have two parts: the trigger (which we all agree is activated when it is played), and the ability that kicks in when the trigger is pulled.

The question here is less about prevent, and more about whether that "ability that kicks in when the trigger is pulled" is considered "pending."  It sure seems like it to me.

Lamborghini_diablo

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Re: Momentum Change/ Just a Hireling
« Reply #54 on: May 26, 2010, 10:39:39 AM »
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I thought interrupt essentially made it like those cards were not even played?

Offline BubbleBoy

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Re: Momentum Change/ Just a Hireling
« Reply #55 on: May 26, 2010, 11:05:30 AM »
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I thought interrupt essentially made it like those cards were not even played?
Yeah, interrupt basically says, "Okay, put these cards in Limbo for a sec while I do some other stuff. ... Okay, go ahead and put them back down now."
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Offline BubbleBoy

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Re: Momentum Change/ Just a Hireling
« Reply #56 on: May 26, 2010, 11:22:06 AM »
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Okay, I'll help you using your analogy:

"Okay, put this special ability in Limbo for awhile while other stuff is done. ... Okay, the trigger was released so go ahead and do that ability now."
Twice Afflicted is not an interrupt. Am I missing something?
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Offline BubbleBoy

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Re: Momentum Change/ Just a Hireling
« Reply #57 on: May 26, 2010, 11:38:31 AM »
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Use the Mad Bomber to rescue his Province.

Offline Bryon

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Re: Momentum Change/ Just a Hireling
« Reply #58 on: May 26, 2010, 12:06:42 PM »
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Interrupt does not unplay the Card.  It pauses an Ability and delays its application, making it "pending."

It seems to me that a triggered ability is doing a similar thing: making the other part of the ability "pending."

If I can prevent an ability that is pending by an interrupt, then can't I prevent an ability that is pending by a trigger?

As Gabe mentioned, I'd like to hear Tim Maly's ideas on this.

Offline BubbleBoy

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Re: Momentum Change/ Just a Hireling
« Reply #59 on: May 26, 2010, 12:39:17 PM »
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I cannot help those who do not wish to be helped.
I would love to be helped. I am extremely confused.
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Offline BubbleBoy

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Re: Momentum Change/ Just a Hireling
« Reply #60 on: May 26, 2010, 01:52:02 PM »
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I cannot help those who do not wish to be helped.
I would love to be helped. I am extremely confused.

Then you simply need to look up at Bryon's post just above.
Bryon's post is helpful, but it doesn't explain this post:

I thought interrupt essentially made it like those cards were not even played?
Yeah, interrupt basically says, "Okay, put these cards in Limbo for a sec while I do some other stuff. ... Okay, go ahead and put them back down now."

Okay, I'll help you using your analogy:

"Okay, put this special ability in Limbo for awhile while other stuff is done. ... Okay, the trigger was released so go ahead and do that ability now."
What are you trying to prove here? I still do not know, and instead of making attempts to help me understand you have made attempts to convince me that I am being ignorant, which I am obviously not being because I am trying to understand.

Why does this have to be so difficult? I ask a simple question and get everything but an answer to it.
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Lamborghini_diablo

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Re: Momentum Change/ Just a Hireling
« Reply #61 on: May 26, 2010, 03:24:01 PM »
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Interrupt does not unplay the Card.  It pauses an Ability and delays its application, making it "pending."

It seems to me that a triggered ability is doing a similar thing: making the other part of the ability "pending."

If I can prevent an ability that is pending by an interrupt, then can't I prevent an ability that is pending by a trigger?

As Gabe mentioned, I'd like to hear Tim Maly's ideas on this.

Yeah... I'm still very opposed to the idea of a Cannot be Interrupted ability being stopped after it has been played. (A CBI Great Image vs a banded in Moses)

Offline Master KChief

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Re: Momentum Change/ Just a Hireling
« Reply #62 on: May 26, 2010, 03:36:38 PM »
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I gave the answer one way and Bryon another.  Same answer, different method of explanation.

mini-schaef, is that you?
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Lamborghini_diablo

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Re: Momentum Change/ Just a Hireling
« Reply #63 on: May 26, 2010, 04:00:36 PM »
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Remind me again, how was CBP nerfed?

Lamborghini_diablo

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Re: Momentum Change/ Just a Hireling
« Reply #64 on: May 26, 2010, 04:14:20 PM »
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Huh? Gimme a card example of what you mean. I honestly don't remember CBP being nerfed.

Lamborghini_diablo

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Re: Momentum Change/ Just a Hireling
« Reply #65 on: May 26, 2010, 04:19:53 PM »
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Ahhh I remember now.

Why don't we just make CBI/CBP/CBN statuses more like an abilifier that you cant negate in any way?

Offline SirNobody

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Re: Momentum Change/ Just a Hireling
« Reply #66 on: June 14, 2010, 01:03:24 PM »
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Hey,

Quote from: current REG
Prevent is a special ability used to preempt (stop) a future card’s special ability.

Quote from: New REG
If an ability is prevented, its activation cannot begin.  If an ability is prevented and its activation has already begun, but it has not completed activation (i.e. it is a pending ability), the completion of the activation of the pending ability is skipped (i.e., it is no longer a pending ability even though it did not complete its activation).  An ability can not be prevented if its activation has already completed.

This tread brings to light several places where the current REG is truly archaic.  That definition of prevent is from a time when cards only had one special ability, because regardless of how many sentences the ability was or how unrelated effects of separate sentences might be, if it was on a single card it was a single special ability.  The game was very card centric at the time, everything targeted cards, so naturally the prevent has to target the card and then stop the special ability on that card or the "card's special ability."

The new REG brings a more modern understanding of abilities and targeting.  A card can have multiple special abilities and prevents can choose which ones to prevent, so it is (and has to be) the ability not the card that is targeted by a prevent.

This thread also brings up how we handle triggers which is another point where the current REG is painfully out of date.  Back in the day we had instant abilities, ongoing abilities, and human actions.  A human action was an ability that was "being carried out as we speak" but wasn't an ongoing ability.  I think it was 2003 when we decided to do away with human actions and when we did we made all abilities either instant or ongoing.  Triggered abilities were human actions that we then categorized as ongoing abilities, which wasn't a great solution at the time and has only gotten worse.  The problem being if the triggered ability is a capture ability, capture is instantaneous but triggered is ongoing, so we have one ability that is both instant and ongoing.  The instant part supports the "you can prevent it because it hasn't happened yet" argument while the ongoing part supports the "you can't prevent it because it is already doing it's thing" argument.

Tschow,

Tim "Sir Nobody" Maly

Offline SirNobody

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Re: Momentum Change/ Just a Hireling
« Reply #67 on: June 14, 2010, 01:03:42 PM »
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Hey,

Discussion on the private side of the message board has led to the following solution/explanation:

A pending ability is an ability that has started the process of going into effect but has not completed that process.  (Similar to battle resolution, the process of a card going into effect is technically instantaneous but practically still has multiple stages).  Usually an ability starts the process of going into effect and then immediately completes it, so it is a pending ability for a negligible (or you could even argue non-existent) period of time.

There are three reasons that an ability could end up being a pending ability for a significant amount of time:

(1) Multiple abilities activate together.  This is the classic order of operations issue.  A hero with multiple abilities enters battle, all of those abilities are then activated, but they have to be carried out one at a time.  The order of operations says which one is carried out first.  All of the abilities on the card that are not activated first become pending abilities until the first ability is carried out.  Once the first ability is done the game looks at all of the pending abilities, decides which one happens next and carries it out; repeating this process until there are no remaining pending abilities to carry out.

(2) An ability is interrupted.  Interrupting an ability undoes the completion of the ability, "pauses" the ability at a point before it is completed and inserts some other effect.  At the point when the ability is "paused" it is a pending ability, we undid the carrying out part (so the ability is waiting to re-do the carrying out part) but we didn't undo the fact that the card activated.  Once the "some other effect" is inserted we go back to the interrupted ability (the pending ability) and re-complete it (if possible).

(3) An ability has a trigger.  When you play an ability with a trigger it activates immediately, but you can't complete it until the trigger is satisfied.  The trigger forces the ability to sit as a pending ability ("in limbo" if you will) until the trigger happens, at which point the ability ceases to be a pending ability and is carried out.

As the new REG definition of prevent says you can prevent an ability that is pending.  If you use Tower on Messenger of Satan when he enters battle the banding ability becomes pending and the prevent ability from Tower kicks in which then stops the banding ability from happening.  If my opponent plays Achan's Sin, I can play Battle Cry to band in Shamhuth which results in Battle Cry interrupting Achan's Sin, making Achan's Sin pending and then while Achan's Sin is pending Shamhuth prevents it (this is how all interrupt and prevent abilities end up effectively negating things).

And the example that is applicable here, Momentum change has a triggered ability making it a pending ability until the end of battle so Twice Afflicted can be played during battle to prevent it.

While this is a new REG concept it doesn't conflict with any current REG statements so this should be considered to be effective immediately.

Tschow,

Tim "Sir Nobody" Maly

Lamborghini_diablo

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Re: Momentum Change/ Just a Hireling
« Reply #68 on: June 14, 2010, 01:34:11 PM »
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I have an issue with that idea.

If an interrupted ability is treated the same way as a triggered ability in that they are both "pending"... then Devourer shouldn't negate anything. If I play Aarons Rod to simply discard Great Image, my heroes are still discarded at the end of the battle right? Why would interrupting (now read as: causing an ability to be pending) and discarding be any different?

Offline SirNobody

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Re: Momentum Change/ Just a Hireling
« Reply #69 on: June 14, 2010, 01:50:39 PM »
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Hey,

If an interrupted ability is treated the same way as a triggered ability in that they are both "pending"... then Devourer shouldn't negate anything. If I play Aarons Rod to simply discard Great Image, my heroes are still discarded at the end of the battle right? Why would interrupting (now read as: causing an ability to be pending) and discarding be any different?

You should read the interrupt entry of the new REG.  While interrupted and yet to be triggered abilities are both pending, they resolve out of the pending state in different ways.  Abilities that are pending because of triggers or order of operations went through a "is playable" check right before they became pending, and thus they do not have to pass the check when they leave the pending state.  Abilities that are pending because they were interrupted do not go through a "is playable" check right before they became pending abilities and instead face that check when they leave the pending state.

Tschow,

Tim "Sir Nobody" Maly

The Schaef

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Re: Momentum Change/ Just a Hireling
« Reply #70 on: June 14, 2010, 05:06:27 PM »
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Based on a proper understanding of the term, absolutely.

The Schaef

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Re: Momentum Change/ Just a Hireling
« Reply #71 on: June 14, 2010, 05:18:57 PM »
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The answer to your question is yes.  People take the term to mean something other than what it means.  In doing so, they create their own contradictions.

Offline galadgawyn

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Re: Momentum Change/ Just a Hireling
« Reply #72 on: June 14, 2010, 08:31:42 PM »
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I agree with Stamp.  Twice I've tried to write out a detailed logical explanation of this problem but both times the computer deleted it.  Ironically, I guess I was prevented after I wrote it. 


In Sirnobody's Battle Cry/ Shamhuth example, if Achan's Sin was CBP, would it still be stopped?  So you would say that the CBP ability would end up being prevented, right?  Despite that being counterintuitive, I think your response would be that the prevent came after and CBP only is shielded against things played before it, so the prevent works.  The basic problem is that in the old Reg definitions, prevent only stops things played after it so for it to target Achan's Sin the prevent would have to be played before it.  Also in the old Reg, interrupt was indicated to make the things with interrupt be played before what it was interrupting.  That is how the prevent stopped things played before it; the interrupt made the prevent be played before the ability it targets.  But if it is played before its target then CBP should not be prevented by the prevent.   

The definitions were at some point paradoxical. 

On a related note, what happens if I do a large Babel band, play an end the battle card off of horses in the middle and have a CBP ability on a character at the end of the chain?  The definition of CBP says it can't be stopped by something before it so does Forgotten History played before it stop it anyway?  Unless you are going to let the ability work, you might need to alter the definition.



Offline galadgawyn

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Re: Momentum Change/ Just a Hireling
« Reply #73 on: June 14, 2010, 08:36:17 PM »
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I also remember reading somewhere that end the battle abilities stop pending abilities (I think it was in relation to the archers, horses, Forgotten History scenario).  In the past if I played Great Image and then played Forgotten History, Great Image would still work but if it is now pending like interrupted abilities then will it be stopped?  This does not seem right. 

The Schaef

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Re: Momentum Change/ Just a Hireling
« Reply #74 on: June 14, 2010, 08:44:26 PM »
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Also in the old Reg, interrupt was indicated to make the things with interrupt be played before what it was interrupting.

No.  The EFFECT of the additional abilities take effect before the previous card.  The card itself was not "played before".  Remember the rule about negate: you can un-do an effect, but you cannot un-play a card.

Quote
On a related note, what happens if I do a large Babel band, play an end the battle card off of horses in the middle and have a CBP ability on a character at the end of the chain?

The battle ends and any effects not used have no effect.  They were not prevented.

Quote
The definition of CBP says it can't be stopped by something before it so does Forgotten History played before it stop it anyway?

Special abilities that are specifically designed to "stop other abilities" are: prevent, interrupt, negate.  That's all.

Cannot be prevented is a counter to the prevent special ability.  If you take the definition so literally as to mean that absolutely no ability can ever cause that effect not to happen, you break the game; a CBP card could not be interrupted-plus-anything'd.

This concept only becomes complicated when it is made so.

I also remember reading somewhere that end the battle abilities stop pending abilities (I think it was in relation to the archers, horses, Forgotten History scenario).  In the past if I played Great Image and then played Forgotten History, Great Image would still work but if it is now pending like interrupted abilities then will it be stopped?  This does not seem right.

If both an interrupted ability and a triggered ability are both labeled as "pending" and pending abilities are treated the same way, then I'm inclined to agree with this logic.

 


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