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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Carl deuty on June 22, 2011, 04:36:36 PM

Title: MLMG and Enchanter
Post by: Carl deuty on June 22, 2011, 04:36:36 PM
Do you have to have an interrupt to stop Enchanter's ability or can MLMG do it?

My Lord and My God (Di)
Type: Hero Enh. • Brigade: Purple • Ability: 2 / 2 • Class: None • Special Ability: If used by a disciple, negate and discard an evil card in play or set-aside area. • Identifiers: None • Verse: John 20:28

Enchanter (TP)
Type: Evil Char. • Brigade: Pale Green • Ability: 6 / 7 • Class: • Special Ability: May discard a pale green or orange Enhancement from hand to return a Hero in battle to owner’s territory. • Identifiers: Generic OT Male Human, Magician • Verse: Deuteronomy 18:10
Title: Re: MLMG and Enchanter
Post by: browarod on June 22, 2011, 05:02:15 PM
If Enchanter is causing you to lose the battle, you can play MLaMG to negate and discard him.
Title: Re: MLMG and Enchanter
Post by: SomeKittens on June 22, 2011, 05:42:24 PM
MLaMG is a negate, so it also qualifies as an interrupt.
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