Author Topic: Experience Credit in T2  (Read 2398 times)

Offline Gabe

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Experience Credit in T2
« on: October 09, 2015, 11:03:35 AM »
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I ran across two situations in T2 where I wasn't sure if characters should receive an experience credit.

1) A banding Hero is placed in battle while Household Idols is active, so he's ignored. He bands to a non-banding Hero. A Lost Soul is rescued. Does the banding Hero get a counter?

2) The blocker uses Nebuchadnezzar's Pride to set aside all characters in battle. Does the blocking Evil Character, now in the set-aside area, receive experience credit for the successful block?
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Offline Praeceps

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Re: Experience Credit in T2
« Reply #1 on: October 09, 2015, 11:30:15 AM »
+3
1. Ignore says: characters already in battle and ignored are treated as though they were not in battle for purposes of
determining battle outcome. I would think that since the hero didn't rescue the lost soul (since they were ignored) they don't get the credit for winning.

2. Using the definition of a successful block (i.e. All attacking Heroes are removed from the Field of Battle before Battle Resolution by a special ability.) I would say the blocker successfully blocked and thus gets the credit. I see nothing in the rules that says the credit can only be given to characters in play.

Experience Credit
Each time a character successfully rescues a Lost Soul or successfully blocks, the character receives a 1/1 counter. In this way a character grows stronger with experience.
Just one more thing...

Offline Professoralstad

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Re: Experience Credit in T2
« Reply #2 on: October 09, 2015, 01:18:05 PM »
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I agree with Praeceps on both counts.
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Offline Redoubter

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Re: Experience Credit in T2
« Reply #3 on: October 09, 2015, 04:36:05 PM »
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1. Ignore says: characters already in battle and ignored are treated as though they were not in battle for purposes of determining battle outcome. I would think that since the hero didn't rescue the lost soul (since they were ignored) they don't get the credit for winning.

While I understand that in principle, does that mean that having one character without access to the soul (due to site access, testament, and/or gender) results in that character not receiving a credit?  They still participated in the battle, but they did not meet a 'rescue a soul' criteria if there were an ability active to trigger on that, so does that also mean no XP?

Offline Praeceps

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Re: Experience Credit in T2
« Reply #4 on: October 09, 2015, 05:00:09 PM »
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If they can't get to the soul either by being ignored or through not having access, then no, they didn't rescue the soul so they don't fire the trigger or get XP.
Just one more thing...

Offline Gabe

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Re: Experience Credit in T2
« Reply #5 on: October 09, 2015, 05:22:24 PM »
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Thanks for the answers. Redoubters point is the reason I asked the question. I don't think we're all playing experience credit the same under all circumstances. The very limited amount of information in the old Rulebook leaves me with questions. I'm curious to hear how different groups handle it.
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Offline Redoubter

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Re: Experience Credit in T2
« Reply #6 on: October 09, 2015, 05:25:58 PM »
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I don't think we're all playing experience credit the same under all circumstances.

I definitely agree; there's always a small debate about whether or not BC grant Heroes XP, because people aren't absolutely clear on how it works all of the time.  We should be able to have updated rules readily available in future publications, instead of having to rely on previous editions of rulebooks (which not everyone is looking at).

Offline Professoralstad

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Re: Experience Credit in T2
« Reply #7 on: October 09, 2015, 05:33:48 PM »
+1
Having a character without site access doesn't mean that character isn't rescuing the soul, because they are contributing their numbers to the overall offensive strength. So I would say it still gets XP, and is how I have always understood it.
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Offline Gabe

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Re: Experience Credit in T2
« Reply #8 on: October 09, 2015, 05:37:11 PM »
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Having a character without site access doesn't mean that character isn't rescuing the soul, because they are contributing their numbers to the overall offensive strength. So I would say it still gets XP, and is how I have always understood it.

That's how I was taught too. Probably because legends from your area have had a large influence on Redemption in my area.

The ignored banding Hero still contributed his ability and can have enhancements played on him. In some situations the RA might not have been possible without him. Is it that much different than a Hero without access?
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Offline Professoralstad

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Re: Experience Credit in T2
« Reply #9 on: October 09, 2015, 05:56:14 PM »
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Honestly, since the situation would have rarely if ever come up before the new ignore rules, I don't know if it has ever been discussed/ruled on. So my opinion was just based on my thinking. I just thought that the way the ignore ability is worded (to treat the Hero as if it is not there in determining battle outcome) that would apply to XP. I don't really care either way, but I do agree that a better explanation of XP is warranted.
« Last Edit: October 12, 2015, 01:38:20 PM by Professoralstad »
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Offline Kor

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Re: Experience Credit in T2
« Reply #10 on: October 09, 2015, 06:32:19 PM »
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I always assumed that only characters present during battle resolution get credit?  Otherwise...

- What about Seven Wicked Spirits?  If you block with it, then exchange for another character and win the battle with that character does SWS get experience?
- What about if 2 evil characters are banded, one gets converted/set aside/is discarded(and healed) by the hero and the other evil character wins the battle?  Do both get experience?
- Ambush the City...since it starts as a rescue and becomes a battle challenge, the evil characters in the first battle are successfully blocking so should get experience?
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Offline Professoralstad

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Re: Experience Credit in T2
« Reply #11 on: October 09, 2015, 09:07:02 PM »
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I always assumed that only characters present during battle resolution get credit?  Otherwise...

- What about Seven Wicked Spirits?  If you block with it, then exchange for another character and win the battle with that character does SWS get experience?
- What about if 2 evil characters are banded, one gets converted/set aside/is discarded(and healed) by the hero and the other evil character wins the battle?  Do both get experience?
- Ambush the City...since it starts as a rescue and becomes a battle challenge, the evil characters in the first battle are successfully blocking so should get experience?

I think most agree that only characters present during battle resolution get credit. The question is whether an ignored character in battle is 'present' for purposes of XP credit. I would say no, but I can see a logical argument to the contrary.
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Offline Gabe

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Re: Experience Credit in T2
« Reply #12 on: October 09, 2015, 09:26:06 PM »
+1
Honestly, since the situation would have rarely if ever come up before the new ignore rules, I don't know if it has ever been discussed/ruled on. So my opinion was just based on my thinking. I just thought that the way the ignore ability is worded (to treat the Hero as if it is not there in determining battle outcome) that would apply to XP. I don't really care either way, but I do agree that a better explanation of XP is warranted.

I came to the same conclusion when that scenario came up in a game with Jesse. At the time we decided the ignored Hero didn't get XP. But it does raise some questions and leaves a discussion to be had.

I think most agree that only characters present during battle resolution get credit.
When you say "present" I think "in play" but you also agreed that a set aside character gets XP. Maybe you could explain what you mean by "present"? I think that's rather important considering you play in one of the largest, most active T2 groups in the world.  ;)
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Offline Praeceps

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Re: Experience Credit in T2
« Reply #13 on: October 10, 2015, 12:21:07 AM »
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The simplest way would be to say that any character that was on the winning side at the end of the battle gets a credit. Then ignored or access-less heroes are still given credit for helping to achieve the rescue even if all they did was put the evil character in a sleeper hold so their partner could get by.

But I think without changing the way XP Credit is worded than access-less or ignored characters wouldn't get the credit for the same reason they wouldn't be discarded if they had helped to rescue the fool LS. They couldn't get to it, so they aren't considered to have rescued it which is the current requirement for a hero to gain the credit.
« Last Edit: October 10, 2015, 12:23:27 AM by Praeceps »
Just one more thing...

Offline Kor

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Re: Experience Credit in T2
« Reply #14 on: October 10, 2015, 12:51:59 AM »
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2. Using the definition of a successful block (i.e. All attacking Heroes are removed from the Field of Battle before Battle Resolution by a special ability.) I would say the blocker successfully blocked and thus gets the credit. I see nothing in the rules that says the credit can only be given to characters in play.

Experience Credit
Each time a character successfully rescues a Lost Soul or successfully blocks, the character receives a 1/1 counter. In this way a character grows stronger with experience.

I agree with Praeceps on both counts.

I always assumed that only characters present during battle resolution get credit?  Otherwise...

- What about Seven Wicked Spirits?  If you block with it, then exchange for another character and win the battle with that character does SWS get experience?
- What about if 2 evil characters are banded, one gets converted/set aside/is discarded(and healed) by the hero and the other evil character wins the battle?  Do both get experience?
- Ambush the City...since it starts as a rescue and becomes a battle challenge, the evil characters in the first battle are successfully blocking so should get experience?

I think most agree that only characters present during battle resolution get credit. The question is whether an ignored character in battle is 'present' for purposes of XP credit. I would say no, but I can see a logical argument to the contrary.

I'm sorry if I was unclear, but I was more speaking towards #2. How is a set aside character present?  Present to me means 'in battle until battle resolution'.  What does it mean to you?
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Offline Kor

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Re: Experience Credit in T2
« Reply #15 on: October 10, 2015, 12:55:55 AM »
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As for the ignoring though, I think an ignored character should not get experience either.  Even if they help kill an evil character and are therefore 'helping' to win the soul. This is because the defeating of evil characters doesn't matter for experience credit as if a hero is unblocked and rescues a soul he gains no experience, but if he defeats an evil character and doesn't rescue a soul he does not gain. 
« Last Edit: October 10, 2015, 12:59:06 AM by Kor »
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Offline SirNobody

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Re: Experience Credit in T2
« Reply #16 on: October 11, 2015, 02:27:50 PM »
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Hey,

Ignored characters are treated as though they were not in battle for "determining battle outcome" not for all of battle resolution.  Battle outcome is hero wins, evil character wins, stalemate or mutual destruction.  Rescuing the soul is a different part of battle resolution and the ignored character is fully in battle for that step (If the only hero in battle with access to a soul is the ignored character, the soul can still be rescued).  Thus the ignored hero still rescues the soul and gets experience credit. [At least that was the intention behind writing that part of ignore that way.]

Our definition of successful block is written from the perspective of the battle, not the perspective of the characters in battle.  I would suggest the addendum that a character successfully blocks if there is a successful block and the evil character was not defeated in the process.

Tschow,

Tim "Sir Nobody" Maly

kariusvega

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Re: Experience Credit in T2
« Reply #17 on: October 11, 2015, 02:31:53 PM »
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Hey,

Ignored characters are treated as though they were not in battle for "determining battle outcome" not for all of battle resolution.  Battle outcome is hero wins, evil character wins, stalemate or mutual destruction.  Rescuing the soul is a different part of battle resolution and the ignored character is fully in battle for that step (If the only hero in battle with access to a soul is the ignored character, the soul can still be rescued).  Thus the ignored hero still rescues the soul and gets experience credit. [At least that was the intention behind writing that part of ignore that way.]

Our definition of successful block is written from the perspective of the battle, not the perspective of the characters in battle.  I would suggest the addendum that a character successfully blocks if there is a successful block and the evil character was not defeated in the process.

Tschow,

Tim "Sir Nobody" Maly

nice this is very good to know

 


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