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Player A plays Falling Away in his prep phase, and neither player immediately realizes it was done while Lampstand was still up. He finishes his turn, Player B makes his turn, and Player A goes again. In the middle of Player A's next rescue attempt, Player B suddenly realizes that Lampstand was up when Falling Away was played, and requests the soul back. By game rule, is Player A forced to give up the soul?
The real issue isn't so much a misplay as Player A doing something he wasn't allowed to do. I feel if the gamestate is repairable, regardless of how many phases/turns have passed, then by all means fix it.
He simply went through his draw pile and discarded as many as we could both remember. If he drew another card that he thought maybe should have been discarded, he asked me if I remembered.
Games shouldn't hinder upon what can and can't be remembered, only what can be substantially proven.
That's understandable, but like I said, there is virtually no way to reconstruct his exact discard pile. There are more than likely cards neither of you caught, which ultimately alters the course and the outcome of the game. That is what I mean by irreparable; you cannot return the game to the exact previous state it was in. In circumstances like these, what is the by-the-rules protocol?
2) The solution we did come up with penalized me for my mistake (which is as it should be), by getting rid of any mis-remembered cards preferentially from the top of the deck. Although I do not remember this specific instance, I do not think it was ay a higher-level (State or above) tournament. If it was, I believe I would have offered to resign at that point.
Hey,I feel like the stance that "a mistake caught in the phase in which it happened, you go back and fix, a mistake caught after the phase in which it happened stands as played" is official, although a quick glance over the tournament guide didn't provide me with any verification.Tschow,Tim "Sir Nobody" Maly
At the only Nats I've ever been to (2011 in MN), there was a round of T1-MP where player A played Mayhem and player B with Nazareth didn't realize it was a cost and drew 6 without shuffling his hand (for a net gain of 6 cards). Nobody caught it until a few turns later and iirc we called a judge over and they said to play it out. Player B ended up winning that round.So, based on my Nats experience, the "official" stance is to play it out if you're past the phase/turn (don't remember which the judge said) that the error happened in, even if that gives one player an unfair advantage.
So the player who did not make the misplay ends up being punished?
What is to stop a player from doing something similar to the original example on purpose (during the prep phase) and then immediately moving to the next phase before the opponent realizes it was an illegal play?
I think that if all players agree on a course of action (letting it slide or trying to repair the previous gamestate) then that should be allowed. If they disagree, then the judge can determine what course of action is best.