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There sould be some discussion about a change like that.
Apparently, they've been playing it this way in Rochester for years, so I'm surprised that you've not heard of this interpretation before.
The deal is, "first enhancement" or "next enhancement" must wait for ALL special abilities on characters and enhancements to complete. Then you can play an enhancement. I used to think that "play first" implied two abilities: First, a triggered "play an enhancement" ability, and second, a "opponent can't play an enhancement until after you do" ability. Rob ruled that the second ability is not part of "play first/next" at all. All "play first/next" does is let you "play an enhancement" after the string of abilities on an EC and its weapon have completed.
So please, sell your copies of Michael/MS to YMT. That way he and his playgroup can have that combo ready to go when the new set releases this summer. That set might contain a card or two that makes this ruling not hurt heroes quite so much.
Don't have any to sell. We give them away to "Random Little Kids" at Game nights so They can beat SirNobody when he comes to town.
Where was the original ruling for this made? Was it in a recent thread?
I re-read the discussion today. IF you follow the whole thing, it makes sense. You can thank Lamborgini Diablo for "demoting" Angels sword if you want to blame anyone, but he was the one who correctly found the flaw in the order of operations that ultimately led to the crisis of "Do we make a septerate class for "play first enhancement" ro just make it part of "play and enhancement"". IT was actually quite insightful on his part.