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That's a subtle but HUGE change to ItB. It used to say the "last enhancement played in the current battle if it was played by opponent."FWIW, I like the change since it can stop cards like Uzzah, but that is definitely not the way it has always been.
Here's what the REG says about negates:Quote from: REG > Instant Abilities > NegateGeneral DescriptionA negate ability takes a previously completed ability and undoes the effect of that ability.How to PlayA negate ability interrupts all specified special abilities and prevents them from reactivating. A negate ability also preventstargeted special abilities from ever being able to activate.Unlike some other special ability types I don't see anything under negate that specifies the default condition "Targets must be in play.” That lines up with the way I've always understood negate to work - you can negate a special ability that is no longer in play.One of the first practical examples I encountered when I started playing is this - rescuer plays Great Faith and exchanges the searched for enhancement to hand. Initiative passes and the defender plays a EE that says "negate the special ability of the last good enhancement". Great Faith is in the deck, but it still gets negated.
General DescriptionA negate ability takes a previously completed ability and undoes the effect of that ability.How to PlayA negate ability interrupts all specified special abilities and prevents them from reactivating. A negate ability also preventstargeted special abilities from ever being able to activate.
In Play means within the Field of Play. Cards that are considered in play include cards in territoriesand cards in any main battle or side battle that hasn’t been set-aside by a special ability.Abilities that don’t specify where their targets must be located by default can only target cardsin play
That is, a negate/interrupt must be targeted to a location out of play, or it cannot be used against those cards, because all abilities default to In-Play unless otherwise stated.
Quote from: Redoubter on February 15, 2013, 10:02:30 PMThat is, a negate/interrupt must be targeted to a location out of play, or it cannot be used against those cards, because all abilities default to In-Play unless otherwise stated.That's true for abilities that target cards, as stated in the definition that you quoted. However interrupt/negate abilities do not target cards, they target special abilities and are not bound by the same restriction as abilities that target cards. "Negate last" abilities have already been given as an example of this. It's also the reason that a negate can target a protected card. If negate targeted the card instead of the special ability, the card would not be a legal target due to it's protection.
ClarificationsPhrases that are constructed as “Negate a/an/all [card type/card name](s)” are equivalent to “Negate all special abilities ona/an/all [card type/card name](s)”.
Actually, "Negate last" all specify that they negate the last card, not special ability. That more supports the idea that negate targets cards than that it doesn't.
I definitely agree with Gabe on this. Since negates target abilities and not cards, it makes sense that they would operate similar to how Dust and Ashes interacts with Job; Job doesn't need to be in play to get "Insteaded" by DaA.
First, can you point to where in the rules you are getting this from? I have shown where it states cards are targeted, and there is nowhere that it states abilities are targeted independent of cards, nor that they can target out-of-play. And again, this goes against previous rulings that abilities that are on card out-of-play could not be targeted.
Second, Instead =/= negate, and that is a whole other can of worms to open in regards to this situation.
Hey,Can you interrupt Joseph in Prison? Yes. Joseph in Prison similarly removes itself from battle, but you can still interrupt it. By the same token you can interrupt Go Into Captivity.Tschow,Tim "Sir Nobody" Maly
Quote from: SirNobody on July 05, 2010, 09:30:02 PMHey,Can you interrupt Joseph in Prison? Yes. Joseph in Prison similarly removes itself from battle, but you can still interrupt it. By the same token you can interrupt Go Into Captivity.Tschow,Tim "Sir Nobody" MalyI agree with Tim. Even though Joseph in Prison is being removed from the game you can still target it with a negate. This leads me to believe you can still target uzzah with a negate even though he discards himself.
An Elder ruled JiP does not stay in battle so I am sticking with that interpretation for now. If he is right then the two situations are comparable because both uzzah and Jip are being removed from play and can still be targeted by a negate. The only major difference is that SI allows you to negate Jip and Angels Sword allows you to negate uzzah.
It's still 2010 here in Florida....
The phrase “interrupt the battle” includes interrupting the following: o all active ongoing abilities o abilities that are defeating one of the characters you control in battle o the last card played in current battle if it was played by your opponent.
Interrupt the battle interrupts the following: Your opponent’s special abilities that are (1) causing you to be losing by removal, or (2) causing a mutual destruction by mutual removal. The last enhancement played in battle, as long as it was played by an opponent. ALL ongoing special abilities (see Ongoing Abilities).
Here's what the REG says about negates:Quote from: REG > Instant Abilities > NegateGeneral DescriptionA negate ability takes a previously completed ability and undoes the effect of that ability.How to PlayA negate ability interrupts all specified special abilities and prevents them from reactivating. A negate ability also preventstargeted special abilities from ever being able to activate.Using the Uzzah example that's been discussed above, after Uzzah has activated and has discarded himself, if you found a way to band Habakkuk into the battle, he would negate Uzzah's protection.Habakkuk - Negate all protect abilities on evil cards. After this battle, you may discard a warrior class Evil Character. Cannot be negated.
Scenario: Player A RA with Thaddeus. Player B blocks with Emperor Tiberius. Player A plays My Lord and My God to discard Tiberius. PAUSE for a moment, can Tiberius play a negate card to negate My Lord and My God? The ruling up this this point has been yes. The logic behind that ruling is negate is not targeting the card it is targeting the ability. If negate does indeed target cards, MLaMG cannot be targeted by any card Tiberius uses (assuming there are 11 disciples in play). The rules/rulings say (I hope) that negate targets abilities on the cards and not the cards themselves.
I understand what you are saying about negate and I totally agree with you but you are not understanding that the default to play targeting rule actually applies when cards try and negate abilities that are out of play . So Habakkuk defaults to play and therefore does not negate protect abilities that are out of play. You negate uzzah by banding in Habakkkuk.
Quote from: TheHobbit on February 02, 2014, 09:59:18 AMScenario: Player A RA with Thaddeus. Player B blocks with Emperor Tiberius. Player A plays My Lord and My God to discard Tiberius. PAUSE for a moment, can Tiberius play a negate card to negate My Lord and My God? The ruling up this this point has been yes. The logic behind that ruling is negate is not targeting the card it is targeting the ability. If negate does indeed target cards, MLaMG cannot be targeted by any card Tiberius uses (assuming there are 11 disciples in play). The rules/rulings say (I hope) that negate targets abilities on the cards and not the cards themselves.Sorry, but I believe your example is not applicable because negate has not been determined to be harm to the card, which is why it has worked. It is not actually affecting the card, but the SA. While I understand your point, I put forth that this is an important distinction.
I understand what you are saying about negate and I totally agree with you but you are not understanding that the default to play targeting rule actually applies when cards try and negate abilities that are out of play . So Habakkuk defaults to play and therefore does not negate protect abilities that are out of play. You EDIT cannot EDIT negate uzzah by banding in Habakkkuk.
I forgot to say 'cannot' but I meant to. Does that clear things up?
My main point is that negates have a default location of play, because it does not have any other specificity, that's the crux of it.