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The second question fits under the "placed cards follow their hosts" ruling, which is true for just about everything. I think capture was the one exception.
However I do not think that Michael gets to play GE if there is no EC in battle (after Uzzah discards himself). My understanding of Angel's Sword is that it gives init to Michael on an initiative check regardless of whether he is currently winning or losing the battle. However, if Uzzah discards himself and there is no EC in battle, then there would never be an initiative check.
Special Ability: If blocked by a human Evil Character. Hero may play the first enhancement.Play As: If blocked by a human Evil Character, holder may play an enhancement.
Angel's Sword works like many of the horses weapons, in that it has a special ability that allows an enhancement to be played, provided a condition is met. Did a human Evil Character block? Yes. Then you may play an enhancement. The wording isn't contingent upon Uzzah remaining in battle, only that he blocked. Once the block is complete, the special ability on Angel's Sword takes effect and the enhancement may be played.
This seems to go along with the sentiment of a ruling Sir Nobody made regarding TToD and Uzzah, but it was contended (a lot) in that thread, questioned by Prof U (funny this thread went similarly ), and Prof U also commented on how complicated and confusing the explanation by Sir Nobody was (which is due to the rules involved, not his posts themselves IMO). Then in the end, we never really got the impression it was fully resolved.
I thought there was a ruling a while back about "play next" abilities that would make the "play as" for Angel's Sword more of an eratta, but I can't seem to find it now.
Quote from: RTSmaniac on February 07, 2013, 09:29:16 PMdoes Uzzah come back to battle?No, as he is not in battle to be negated.
does Uzzah come back to battle?
Quote from: RTSmaniac on February 07, 2013, 11:17:27 PMDoes it stop the protect ability?I think Abe's Servant would negate the protect ability of Uzzah, and similar cards (if timed correctly).
Does it stop the protect ability?
The original wording said "Hero may," which indicated that the enhancement had to be played on Michael. Whereas the "Play As" says "Holder may," which allows Abe's Servant to be played on Jacob. I would indeed say that is an errata.
Mr. ITB thinks differently.
I know the reason behind this one--we made the rule that Heroes do not play enhancements, players (holders) play enhancements (on Heroes).However, if the intent was for the bearer of Angel's Sword to be the Hero on which the enhancement was played, then we probably do need to adjust the play as.
I was not aware that the ability was tied to the presence of the card for ongoing abilities. Abe's Servant is a "Negate All."So, a card would have to negate "protection abilities" to stop an ability that has been activated by a card that is no longer in battle, otherwise the ability becomes CBI?
I'm not actually stating one way or the other. I'm just asking the question how a card that targets characters and enhancements could stop an ongoing ability coming from a card that it can't target.
The default for all abilities is "in play", so unless Abe's Servant has verbiage specifically allowing it to target a card in a discard pile, it can't negate Uzzah, right?
ITB says that it interrupts all ongoing abilities,
In order to negate an ability, you must be able to target the source.
Been a week - any updates on this thread?Kirk
What's still not clear?
General DescriptionA negate ability takes a previously completed ability and undoes the effect of that ability.How to PlayA negate ability interrupts all specified special abilities and prevents them from reactivating. A negate ability also preventstargeted special abilities from ever being able to activate.
Special Conditions The phrase “interrupt the battle” includes interrupting the following:o all active ongoing abilitieso abilities that are defeating one of the characters you control in battleo the last card played in current battle if it was played by your opponent. Interrupt the battle only includes such abilities if they were activated on cards in the current battle.