New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
To the point you made Praeceps, as I pointed out, we're not talking about the same thing. "Discard abilities" means one thing, defined as "abilities that discard." "Search abilities" means another, defined as "abilities that search." Exchange to deck is included among "abilities that search."
So you are saying here for purposes of this discussion that exchange doesn't have an implied search ability, it just is a search ability that also does something more? Because if not I don't see how exchange can both be a search ability and not a search ability... (unless this is another "a captured character is a character that is captured he's just not a character" thing)
I think I might be understanding what you are saying, but why can there not be two abilities tied into the same effect? Look at Negate, for example; there, you have an Interrupt component, and a Prevent component, but that Prevent component isn't actually there on every Negate, correct? We have the same here. Not every Exchange is a Search, but when it meets the definition of a Search (that is, it targets a card not in a specified location in deck, discard, or artifact pile), then it is also a Search in addition to the normal components governing Exchange, the same way that Negate has an ongoing Prevent if it can target abilities on cards not yet activated.Exchange is not Search, however, just like Negate is not Prevent, they do different things. They intersect at times, yes, but they are different abilities with different outcomes and different defaults and different conditions.Every square is a rectangle, but not every rectangle is a square. But every square is still a square, and every rectangle is still a rectangle. Hopefully this makes a little more sense then? Or I've gotten closer to understanding what you mean?
#Geometry
If the above is pretty much correct, then I think most of us would be happy leaving Heal and Exchange as is (thus negating the necessity of an AUtO related meltdown of Redemption) if we could make the discard pile a Known Location thereby meaning that heal and exchange would no longer need a Search ability to interact with that pile. Would this be a more acceptable solution to the Redemption Leadership for the complaints raised by (some of) the Player Base?
Exchange is not Search, however, just like Negate is not Prevent, they do different things. They intersect at times, yes, but they are different abilities with different outcomes and different defaults and different conditions.
choose the rescuer/blocker (especially when the original character is protected from withdraw...because CTB/R has an implied withdraw probably?)
If any character in battle cannot be withdrawn by the choose opponent ability, then no character can be presented via that ability.
To me, it's more intuitive that CtB/R has a withdraw, because that's what you are doing. To choose a new blocker, you have to get rid of the original one first by withdrawing it.
Quote from: kram1138 on May 18, 2016, 08:51:42 AMTo me, it's more intuitive that CtB/R has a withdraw, because that's what you are doing. To choose a new blocker, you have to get rid of the original one first by withdrawing it.Unless you define CtB/R as their own ability. I'm not saying this is right or wrong, but since Redemption makes its own rules, it could just define each unique "ability" as a unique ability. I.e. Exchanges are not Searches, because they are Exchanges. Heals are not Searches, because they are Heals. CtB is not a Withdraw, because it is a CtB. Sure, parts of some of these abilities do the same thing as other abilities, but if Redemption wanted, it could define each ability separately and, by default, declare that abilities are individualized and therefore do not contain other abilities; they just "are".
But for CtB/R, you are still "withdrawing" the character. Whether it counts as a withdraw ability or not, you are still performing the action of withdrawing. I'm not saying that if wouldn't work to have them as separate abilities, I just think it makes a bit more sense that when an ability does a withdraw (not the ability, the action) it counts as the withdraw ability.
Quote from: kram1138 on May 18, 2016, 11:57:45 AMBut for CtB/R, you are still "withdrawing" the character. Whether it counts as a withdraw ability or not, you are still performing the action of withdrawing. I'm not saying that if wouldn't work to have them as separate abilities, I just think it makes a bit more sense that when an ability does a withdraw (not the ability, the action) it counts as the withdraw ability. I have less issue with abilities that always include a component of another ability than I do with abilities that only sometimes contain other abilities. The former is consistent and clear, the latter is not.
I'm not saying this is right or wrong, but since Redemption makes its own rules, it could just define each unique "ability" as a unique ability. I.e. Exchanges are not Searches, because they are Exchanges. Heals are not Searches, because they are Heals. CtB is not a Withdraw, because it is a CtB. Sure, parts of some of these abilities do the same thing as other abilities, but if Redemption wanted, it could define each ability separately and, by default, declare that abilities are individualized and therefore do not contain other abilities; they just "are".
I would be willing to sweeten the pot a bit by offering incentives for anyone who makes their way through each level (perhaps 5 levels including Host, Level 1 Judge, Level 2 Judge, Level 3 Judge, and Elite Judge).
This game can get a bit confusing sometimes.
All of that to say that I really think we need to work on putting together a training for hosts/judges to help them be more well equipped to teach the game and make rulings in a more consistent way.
In the thread about healing being an implied search the distinction was made that healing is not a search ability, and therefore music leader would not trigger when a character was healed. Why does music leader fire off an exchange?The reason why CTR works with Agrippa is that Agrippa says if a hero withdraws, not if a withdraw ability is used. Yet I don't think anyone would rule that lies is able to be cbn off Praetorium.If "discard" and "discard ability are different" then "search" and "search ability" should be too.