Author Topic: MC and RC  (Read 7579 times)

browarod

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MC and RC
« on: December 04, 2009, 05:15:28 PM »
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Assuming I activate Magic Charms on my Magician, and then discard it from there to capture, do the captured characters go to Raider's Camp if I have that in play? If not, exactly why?

Raiders’ Camp
Type: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: If your human Evil Character captures a Hero, place it here. When opponent makes a successful rescue attempt or battle challenge, instead of surrendering a Lost Soul, release all Heroes from here back to owner. Does not count as redeemed soul. Play As: If your human Evil Character captures a Hero, place it here. When opponent makes a successful rescue attempt or battle challenge, instead of surrendering a Lost Soul, release all captured Heroes from here back to owner. Does not count as redeemed soul. • Identifiers: None • Verse: I Samuel 30:16 • Availability: Kings booster packs (Rare)

Magic Charms
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Attributes: May be activated on your Magician • Identifiers: None • Verse: Ezekiel 13:20 • Availability: Thesaurus ex Preteritus booster packs ()
« Last Edit: December 06, 2009, 04:00:42 PM by browarod »

Offline Prof Underwood

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Re: MC and RC
« Reply #1 on: December 04, 2009, 05:20:52 PM »
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Assuming I activate Magic Charms on my Magician, and then discard it from there to capture, do the captured characters go to Raider's Camp if I have that in play? If not, exactly why?
No, because they are captured by an artifact and not by an Evil Character (as RC requires).

browarod

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Re: MC and RC
« Reply #2 on: December 04, 2009, 05:42:20 PM »
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Assuming I activate Magic Charms on my Magician, and then discard it from there to capture, do the captured characters go to Raider's Camp if I have that in play? If not, exactly why?
No, because they are captured by an artifact and not by an Evil Character (as RC requires).
So then, why do they go there if I use Apprehended, or Head of Gold, or any other capture enhancement? Those are enhancements, not characters. By your definition, the only time anything should go to Raider's Camp is when a character ability does it (such as Herod Agrippa II).

Offline Arch Angel

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Re: MC and RC
« Reply #3 on: December 04, 2009, 05:47:02 PM »
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The enhancement is used by the characters, whereas the artifact is just using the character.

browarod

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Re: MC and RC
« Reply #4 on: December 04, 2009, 05:51:20 PM »
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Artifacts aren't alive, how can they "use" characters? Magic Charms needs a character to be useful (in this case) just as much as a capture enhancement needs a character to be useful. I don't see how the two are any different.

Offline lightningninja

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Re: MC and RC
« Reply #5 on: December 04, 2009, 05:53:08 PM »
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Artifacts aren't alive, how can they "use" characters? Magic Charms needs a character to be useful (in this case) just as much as a capture enhancement needs a character to be useful. I don't see how the two are any different.
The artifact says, by itself, "discard this card to capture....." It doesn't even need a Magician AT ALL. An enhancement is played on a character and it counts as the character capturing. I think you know that. Unless you're actually trying to argue that using an enhancement on a character means that enhancement does the capturing. Good luck with that. ;)
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browarod

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Re: MC and RC
« Reply #6 on: December 04, 2009, 05:59:56 PM »
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The artifact says, by itself, "discard this card to capture....." It doesn't even need a Magician AT ALL.
I beg to differ. Read MC again.

An enhancement is played on a character and it counts as the character capturing. I think you know that. Unless you're actually trying to argue that using an enhancement on a character means that enhancement does the capturing. Good luck with that. ;)
I know that the enhancement on the character counts as the character using it, what I'm arguing is why MC doesn't work the same way since it has the same basic requirements as an enhancement (it must be played on a character, though rather than specify brigade it is restricted to Magicians).

Offline sk

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Re: MC and RC
« Reply #7 on: December 04, 2009, 06:01:33 PM »
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When posting a question, please use the search feature to see if it has been asked before.

http://www.cactusgamedesign.com/message_boards/index.php?topic=17470.0
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browarod

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Re: MC and RC
« Reply #8 on: December 04, 2009, 06:19:32 PM »
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When posting a question, please use the search feature to see if it has been asked before.

http://www.cactusgamedesign.com/message_boards/index.php?topic=17470.0
Imho, that thread never really got to a solid conclusion. For example:
REG > Glossary > Capture:
"Capture takes place when one card takes another card prisoner to a Land of Bondage or to a fortress."

Enhancements require the character to do the capturing.  The character is the "one card" actually capturing another card.
Artifacts, however, capture on their own.  The artifact, not the character it is on, is the "one card" doing the capturing.
Just because Unholy Writ captures on its own doesn't mean Magic Charms has to. New cards = new ways of doing things. I honestly don't see a difference between using an enhancement on a character and using MC on a character. Without a Magician, MC cannot capture. Thus, it's not a stretch to see that the Magician uses MC to capture.

Also, when posting a response, kindly don't be snooty. It's rude and rather obnoxious. I did use the search function to look for this question, but none of the threads I found via searching had anything to do with the capture aspect. Apparently I either missed the thread or it was on a page of the search I didn't get to.

Offline Master KChief

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Re: MC and RC
« Reply #9 on: December 04, 2009, 06:22:23 PM »
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When posting a question, please use the search feature to see if it has been asked before.

http://www.cactusgamedesign.com/message_boards/index.php?topic=17470.0

nobody uses the search function before asking a question.
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Offline sk

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Re: MC and RC
« Reply #10 on: December 04, 2009, 06:39:28 PM »
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nobody uses the search function before asking a question.

I do :)  Thus why I almost never have to ask questions on this board.

My post wasn't being snooty -- it was me simply asking you to use the search feature before posting.  Simply looking for 'magic charms raiders camp' (the two key cards in question -- a logical search to try) had a top 5 result on the exact same topic as this post.

As our fourm admin says in the sticked Ruling Questions' Posting Guidelines, "As this section continues to grow and more issues are covered, the Search function will become quite useful in checking to see if a question not found in other resources has already been answered here. We suggest using the search function to see if your question has already been asked and answered, before posting."


As for the ruling itself, the previous thread had Schaef, Gabe, and Justin (a playtester) all in agreement.  It was people who didn't like the ruling that wanted to keep discussing it, even though only one rule or REG quote (which sided with the ruling) was ever brought up.  I don't recall seeing any argument for the other side that isn't just 'how I think it should be' (with the possible exception of Prof Underwood, though his post on this thread makes it sound like he was willing to accept the ruling).
« Last Edit: December 04, 2009, 06:46:18 PM by sk »
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browarod

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Re: MC and RC
« Reply #11 on: December 04, 2009, 06:57:36 PM »
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It's not that I like or dislike the ruling, I've been playing with it this way as long as I've known about Magic Charms, I would just like to see something more than "It's an artifact, so there!" as the reasoning why it doesn't work with Raider's Camp.

It's not like it would break the game to allow MC to work with RC, and imho, when looking at the strategy as a whole, it seems like less of a leap to have it work with RC than to have it not. DoN can negate and discard any Artifact, except oops! Lampstand says "hello, I'm protected from you." I don't see why Magic Charms can't similarly be a card of it's own. Artifacts capture not heroes, but oops! MC says "hi, I'd like to work with this Magician over here and have him capture using me."

Offline lightningninja

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Re: MC and RC
« Reply #12 on: December 04, 2009, 07:24:19 PM »
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It's not about strategy. It's about the fact that an artifact is not a character. Simeon requires a female genesis hero to be in play for his ability to work, but that doesn't make it the female genesis hero doing the discarding. Similarly, the artifact, although requiring a magician, does not make the magician do the capturing; the artifact captures, not the magician.

This is not a "so there!"
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Offline crustpope

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Re: MC and RC
« Reply #13 on: December 04, 2009, 07:44:00 PM »
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Artifacts can capture  (see UW) if htey have the proper conditions met.  Magic Charms is not doing anything with the magician except being activated on that magician.  The magician is like a Table or a Chair that Magic Charms sits at/on.  Magic Charms is doing the work, not the magician.  The only card that is doing ANYTHING is Magic Charms (being discarded to capture a hero)

In short, there is really no way to make this a capture by a magician since the magician is doing nothing except being a placeholder for magic charms.
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browarod

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Re: MC and RC
« Reply #14 on: December 04, 2009, 07:59:00 PM »
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The only card that is doing ANYTHING is Magic Charms (being discarded to capture a hero)
So then is Scapegoat negating and discarding all evil enhancements since it removes itself?

It just seems to me that MC acts more like an enhancement in the regard of discarding to capture, so I don't see why it can't be treated as such.

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Re: MC and RC
« Reply #15 on: December 04, 2009, 08:50:00 PM »
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Because it is clearly an artifact.  not a covenant, not a curse, just an artifact and therefore it works the same way UW or Go into Captivity do.
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browarod

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Re: MC and RC
« Reply #16 on: December 04, 2009, 09:27:58 PM »
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Because it is clearly an artifact.  not a covenant, not a curse, just an artifact and therefore it works the same way UW or Go into Captivity do.
And you clearly cannot read. I already said arguments of "because it's an artifact" won't fly in this thread.

Please don't treat me like I'm stupid. It's obviously an artifact, I'm just wondering why this artifact (and any others like it in the future) can't be treated specially. There are plenty of examples of cards that are treated differently than other similar cards, and with the fact that Magic Charms has to be on a Magician in order to capture, I don't see why it can't be added that the capture goes to Raider's Camp. It's logical, it's cool, it would make TexP even more awesome. There isn't really any downside to it (unless you're playing against the combo :P).

Offline Sean

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Re: MC and RC
« Reply #17 on: December 04, 2009, 09:33:57 PM »
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As much as you don't like the reason, the fact that MC is an Artifact is the reason.
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browarod

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Re: MC and RC
« Reply #18 on: December 04, 2009, 09:38:13 PM »
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It's not that I don't like the reason. I totally understand it. I just want to make sure people actually think about this rather than just default to "it's an artifact, /topic". Being able to put artifacts on characters is a new thing that artifacts got, normally you can't do that. I don't see why we can't do that with MC and RC. Normally, artifact-captured people don't go to RC, but MC does, etc.

I guess my question isn't "Why doesn't MC send to RC?" but more "Why can't MC send to RC?".

Offline Sean

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Re: MC and RC
« Reply #19 on: December 04, 2009, 09:41:13 PM »
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The Evil Character isn't using the Artifact, the Artifact is using the Evil Character.  For Raiders' Camp to work, the human Evil Character has to use a capture ability.
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browarod

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Re: MC and RC
« Reply #20 on: December 04, 2009, 09:43:15 PM »
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For Raiders' Camp to work, the human Evil Character has to use a capture ability.
Exactly. So why can't we consider MC to be a capture ability that the Magician uses like we do with capture enhancements?

Offline Sean

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Re: MC and RC
« Reply #21 on: December 04, 2009, 09:47:51 PM »
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Quote
The Evil Character isn't using the Artifact, the Artifact is using the Evil Character.
May you prosper greatly!
Daniel 4:1b

Offline SirNobody

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Re: MC and RC
« Reply #22 on: December 04, 2009, 10:12:57 PM »
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Hey,

So why can't we consider MC to be a capture ability that the Magician uses like we do with capture enhancements?

We could consider Magic Charms to be a capture ability that the Magician uses.  We have decided not to do that.

Tschow,

Tim "Sir Nobody" Maly

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Re: MC and RC
« Reply #23 on: December 04, 2009, 10:15:33 PM »
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Quote
The Evil Character isn't using the Artifact, the Artifact is using the Evil Character.

+1 Even though it is placed on a magician, it is still an artifact so it wouldn't work for RC. It would be awesome too because it'd go in every deck i have with RC in there
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browarod

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Re: MC and RC
« Reply #24 on: December 04, 2009, 10:29:08 PM »
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Hey,

So why can't we consider MC to be a capture ability that the Magician uses like we do with capture enhancements?

We could consider Magic Charms to be a capture ability that the Magician uses.  We have decided not to do that.

Tschow,

Tim "Sir Nobody" Maly
Why did you decide not to do that?

 


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