Author Topic: Mayhem and JT  (Read 4195 times)

Offline RedemptionAggie

  • Moderator
  • Trade Count: (+38)
  • *****
  • Posts: 3300
    • -
    • South Central Region
Re: Mayhem and JT
« Reply #25 on: May 22, 2015, 07:25:43 PM »
0
Wall of Protection:
Place this site in your territory. No character in your territory may be brought into battle by an opponent.

Pretty sure that's a protect.  If it was worded the other way - "No opponent may bring a character in your territory into battle" - I believe that would be a restrict.

Offline Praeceps

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 888
    • LFG
    • East Central Region
Re: Mayhem and JT
« Reply #26 on: May 22, 2015, 07:28:28 PM »
0
So, to be clear, JT IS a restrict and not a protect?
Just one more thing...

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: Mayhem and JT
« Reply #27 on: May 22, 2015, 09:20:52 PM »
0
Thanks, that makes more sense. It would be nice for some consistency though, is there a reason why restrict doesn't limit players from targeting?
Because it isn't Protect, which stops targeting.
Quote from: The REG > Restrict > How to Play
A restrict ability reduces the number of game action choices available to a player.
All restrict abilities are ongoing. A restrict ability targets the player that becomes restricted.
Restrict only limits game actions available, it does not stop targeting.

Wall of Protection:
Place this site in your territory. No character in your territory may be brought into battle by an opponent.

Pretty sure that's a protect.  If it was worded the other way - "No opponent may bring a character in your territory into battle" - I believe that would be a restrict.
This is 100% correct.  It protects the characters, it does not restrict the opponent.

So, to be clear, JT IS a restrict and not a protect?
Yes.

TheHobbit13

  • Guest
  • Trade Count: (0)
Re: Mayhem and JT
« Reply #28 on: May 22, 2015, 11:28:55 PM »
0
Yes but the definition for restrict could have just as easily stopped targeting. I still think the source of the card is removing the cards from the deck therefore out to be restricted from doing so. Yes you may be the one that physically draws the cards but that is because an opponent caused you to do so. But I am not going to argue or try to make Jerusalem Tower better anymore.

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Mayhem and JT
« Reply #29 on: June 01, 2015, 12:55:36 PM »
0
At MN State, Justin and I agreed and ruled what Redoubter posted, forced draw can be protected against.

The difference between Restrict and Protect is subtle but important. Restrict, as it suggests based on the REG wording, targets players instead of cards, and limits what they can do. During a draw ability, no other player draws the cards, so JT won't stop it as has been mentioned. Protect targets cards, so it is targeting the cards in your deck with its protect. Protect limits targets, and thus if your cards are protected from an opponent, their abilities cannot target those cards, regardless of who would actually be performing the action.

Right now one of the best reasons to use deck protection is to counter Abom, so JT may not be very useful. However, I think this interpretation is logical, consistent, and still doesn't make JT a liability vs. Mayhem for anyone who might be inclined to use it.
Press 1 for more options.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Mayhem and JT
« Reply #30 on: June 01, 2015, 03:33:44 PM »
0
Jerusalem Tower - No opponent may remove a card from holder's draw pile. Draw pile may still be searched and/or shuffled.

Restrict, as it suggests based on the REG wording, targets players instead of cards, and limits what they can do. During a draw ability, no other player draws the cards, so JT won't stop it as has been mentioned.

I'm trying to wrap my head around this.  So let's look at two separate abilities, both found on actual cards:
1.  "Search opponent's deck and discard a card."
2.  "Each opponent must discard the top card of their deck (put lost souls in play instead)."

Assuming my opponent uses each ability and I have JT in territory, your reasoning leads me to believe that ability 1 is stopped by JT, since it says that my opponent carries out the action, but ability 2 is not stopped, since it says that I carry out the action. 

It just seems so counterintuitive that my opponent can use a special ability that targets my deck and removes a card from it, and somehow it gets around JT, simply based on which player the card instructs to actually "carry out the ability". 
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Mayhem and JT
« Reply #31 on: June 01, 2015, 04:27:50 PM »
0
Something is going to be counterintuitive no matter which way it is ruled. Either the card you mentioned (deck discard LS, I believe?) can get around JT, or you can be restricted from performing an action (such as drawing) by your card that only targets your opponent(s). I believe that it is more logical to go with counterintuitive option 1.

Understandably, it is confusing, but due to the fact that there are so many better ways to stop opponents from doing nasty stuff to your deck than JT, it is very likely that it will become increasingly obsolete, so hopefully the ruling will have little to no bearing on the game. And if it is ever reprinted to be more useful, you can be sure that it will have much better wording that won't lead to the 13 or so years of confusion it has created.
Press 1 for more options.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Mayhem and JT
« Reply #32 on: June 01, 2015, 07:36:49 PM »
0
Something is going to be counterintuitive no matter which way it is ruled. Either the card you mentioned (deck discard LS, I believe?) can get around JT, or you can be restricted from performing an action (such as drawing) by your card that only targets your opponent(s). I believe that it is more logical to go with counterintuitive option 1.

First, I'm not sure what you have in mind where "you can be restricted from performing an action (such as drawing) by your card that only targets your opponent(s)".  Maybe an example would help me understand your position better.

*****

I've seen the Goliath/Wall of Protection interaction confuse a lot of players, but ultimately it makes sense because Goliath is the one adding the new hero to battle.  (Ironically, if Wall of Protection was a Restrict instead of a Protect, Goliath would not combo with it, because Goliath lets the opponent choose the hero.)  As it is ruled, a player's JT stops his opponent's Seeker of the Lost, but not his opponent's Revealer LS, simply due to card wording (even though they are the same ability).  It's hard to imagine something more counterintuitive than this.

I just think it would be simpler to say "Abilities are always performed by the player controlling the ability".  This way, Restrict abilities would be treated exactly the same as Protect abilities.  Meaning, all you need to do is trace the ability to its source; if it comes from your opponent's ability (i.e., they control the ability, and are trying to activate it), then Protect and Restrict abilities can limit that player and that player's abilities alone.

If JT were played this way, then it's quite simple to see if JT stops an ability. 
1.  Is the ability used and controlled by an opponent?  If yes...
2.  Does it remove a card from my deck?  If yes, then that ability doesn't happen. 

Is there some broken combination of cards that arises if abilities were always treated as being played by their controller, even if they say "Opponent must..."?  I don't think JT stopping yourself from your opponent's forced draw meets this qualification; is there something else?
 
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: Mayhem and JT
« Reply #33 on: June 01, 2015, 07:44:23 PM »
0
Jmhartz, I think there's actually confusing in your post because the issue is with Draw, in that Draw does not allow opponents to 'draw' cards for you from your deck, you are the only one who is taking that action.  An add to battle or other ability is 'being done by your opponent' when it is your opponent's card, but Draw is its own unique case.

The combination of Restrict and Draw make this ruling end up how it is, as detailed in my previous posts.

browarod

  • Guest
  • Trade Count: (0)
Re: Mayhem and JT
« Reply #34 on: June 01, 2015, 08:03:31 PM »
0
I think the point is that it's counter-intuitive for one single special ability/game action to behave completely different in this situation than every other special ability/game action in the entire rest of the game. All other abilities are based on the source of the ability except draw. There are plenty of cases (characters shifting locations during battle, capturing to opponent's land of bondage, etc.) where the owner technically physically moves the card but the opponent is the one actually "doing" the special ability, I just wonder why draw has been defined differently. (I skimmed the first page so if I missed the explanation of why draw works this way, please forgive me and point me to it)
« Last Edit: June 01, 2015, 08:06:19 PM by browarod »

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: Mayhem and JT
« Reply #35 on: June 01, 2015, 08:10:41 PM »
0
Part of the reason is to be absolutely clear that only the owner of a deck may draw from it.  Also, I may not have been around at the time that this was all initially hashed out, but I imagine that part of the reason it is still there is because any restriction of decks from opponents (particularly their evil cards) makes the cards that restriction is on absolutely useless (meaning, we can't print "restrict opponent from doing stuff to your deck" since that means the card will never be played in a game with Mayhem if that means you will be left with 0 cards, and this includes JT if the rule were changed).
« Last Edit: June 02, 2015, 07:47:34 AM by Redoubter »

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal