Author Topic: May be used once  (Read 3824 times)

Offline YourMathTeacher

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Re: May be used once
« Reply #25 on: December 02, 2010, 01:20:00 AM »
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Shuffling resets it to face value. Why? That's my question. How is it any different then negating it? It doesn't change the fact that it was already used once, just like shuffling a character in doesn't change the fact it has already entered battle.

You're jumping the fence here, which is causing a stir. You were not debating that shuffle and negate are the same. You were trying to make sense of what Schaef was saying. Perhaps his explanation just doesn't catch for you.

The sentence "May be used twice" activated at the same time the artifact first activated. That turn ended. "May be used twice" can now not be negated, because it activated on a previous turn. The second use was then tried, but negated. You can not negate the "May be used twice," but you can negate the second use. Of course, if it is an instant ability, the artifact is supposed to be immediately discarded, so it should be hard to target for a negate.
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Offline Minister Polarius

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Re: May be used once
« Reply #26 on: December 02, 2010, 02:33:01 AM »
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It doesn't change the fact that it was already used once, just like shuffling a character in doesn't change the fact it has already entered battle.
I can see why you would think that's inconsistent, but it works differently. Used X per game and enter battle once per turn start out similar in that there's some sort of table memory keeping track of it, but since they're different rulings on different abilities they don't work exactly the same. Used X per game is "remembered" by the game. Characters entering battle are "remembered" by the turn for every instance of a unique character or generic character who remains in play. Used X (not per game) is "remembered" by the card, and resets when the card is shuffled or returned to hand. That make more sense?
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Warrior_Monk

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Re: May be used once
« Reply #27 on: December 02, 2010, 08:54:31 AM »
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It doesn't change the fact that it was already used once, just like shuffling a character in doesn't change the fact it has already entered battle.
I can see why you would think that's inconsistent, but it works differently. Used X per game and enter battle once per turn start out similar in that there's some sort of table memory keeping track of it, but since they're different rulings on different abilities they don't work exactly the same. Used X per game is "remembered" by the game. Characters entering battle are "remembered" by the turn for every instance of a unique character or generic character who remains in play. Used X (not per game) is "remembered" by the card, and resets when the card is shuffled or returned to hand. That make more sense?
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Offline galadgawyn

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Re: May be used once
« Reply #28 on: December 02, 2010, 06:39:47 PM »
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Was there a ruling on banding in multiple generic characters in a turn?  If it gets shuffled into deck, can it enter battle again this turn?  If not, is there some limit on how many times you can band in a generic character?  I don't remember seeing any rule on this yet.

Offline The Guardian

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Re: May be used once
« Reply #29 on: December 02, 2010, 11:40:17 PM »
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I can see why you would think that's inconsistent, but it works differently. Used X per game and enter battle once per turn start out similar in that there's some sort of table memory keeping track of it, but since they're different rulings on different abilities they don't work exactly the same. Used X per game is "remembered" by the game. Characters entering battle are "remembered" by the turn for every instance of a unique character or generic character who remains in play. Used X (not per game) is "remembered" by the card, and resets when the card is shuffled or returned to hand. That make more sense?

That is where I thought the confusion came from, but didn't know quite the best way to explain it, nice job Pol.
Was there a ruling on banding in multiple generic characters in a turn?  If it gets shuffled into deck, can it enter battle again this turn?  If not, is there some limit on how many times you can band in a generic character?  I don't remember seeing any rule on this yet.
I have no ruling back-up but I believe the rule is that you can band in a specific generic character once per battle. For example, if you have 2 Tribal Elders banded and one of them withdraws or is kicked out by an evil ability, you cannot band that particular one back into that same battle. If you had a 3rd Tribal Elder, you could band that one in. However, let's say you have 2 Assyrian Archers banded and one of them gets shuffled during battle. I believe you would be allowed to use Unknown Nation and band in the one in your deck because it reset. However, a unique character can only enter battle once per battle, even if it is shuffled. The reason you can do this for generics (and not uniques) is because of situations like this:
I have 5 Assyrian Archers (T2 deck).
3 are banded in battle.
1 gets shuffled while in battle (Two Bears)
I now have 3 in my deck that I can get with active Unknown Nation, but I have no way of knowing which of the 3 was the one who was in battle once already.

I could be completely wrong, but this is how I've understood characters entering the same battle more than once.
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browarod

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Re: May be used once
« Reply #30 on: December 02, 2010, 11:56:33 PM »
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Well, you can have 5 Queen Tahpenes' in a Type 2 deck, too, and the same situation could apply. That doesn't really explain why generics get special treatment over uniques.

Offline Minister Polarius

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Re: May be used once
« Reply #31 on: December 03, 2010, 04:14:27 AM »
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For the obvious reason being many generics can be in battle at the same time. Using a "one entrance per battle" rule for Generics would make Absolom's Soldiers' SA literally useless, among many other obviously wrong things.

Just use your brain here. Generics aren't getting "special treatment." Generics are not the same as uniques, so it would be foolish to expect all rules to apply to them the same way.
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browarod

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Re: May be used once
« Reply #32 on: December 03, 2010, 03:17:35 PM »
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Generics aren't getting "special treatment." Generics are not the same as uniques, so it would be foolish to expect all rules to apply to them the same way.
And you'd be correct if I was at all referring to the banding rules for each class of character, however that is not what I was referring to.

The "special treatment" I was referring to is the difference in the definition of "reset" for generic vs. unique characters. According to you, generics get to fully and completely reset in deck, but uniques don't. That seems like unnecessary confusion and inconsistency.

The Schaef

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Re: May be used once
« Reply #33 on: December 03, 2010, 04:22:03 PM »
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They reset to their default state individually in the draw pile.  That is nothing to do with the state of what characters are in battle.

Offline Minister Polarius

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Re: May be used once
« Reply #34 on: December 04, 2010, 03:35:26 AM »
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Generics and uniques both fully reset in deck. But as far as entering battle once per turn, the turn remembers unique characters even if a specific copy of the unique character got reset. So you can't have Two Bears played on Salome then use Unknown Nation to bring Salome into battle. Generic characters are different. If I block you with Pharisees banded to Pharisees and you return one to territory, I can't band that one back into battle. But I can band to one from deck or hand, even if it's the same art. Furthermore, if you shuffle Pharisees into my deck, I can use Unknown Nation to go get Pharisees.

It has to do with the difference between generic and unique, considering generic is different than unique it makes perfect sense to me.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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