Author Topic: Nebby's Pride & Weapons  (Read 2075 times)

Offline Red Warrior

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Nebby's Pride & Weapons
« on: August 05, 2010, 12:52:22 PM »
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Adino with Adino's Spear makes a rescue attempt against Nergalsharezer with Swift Horses. Opponent plays Nebby's Pride. What happens to the weapons? I would presume they are dropped because only "characters and sites" are selected. At the same time, I've always hear that "when in doubt, weapons follow characters..."

Nebuchadnezzar's Pride: Interrupt the battle and set aside all characters and Sites in battle for four turns.

REG (under 'special conditions')
Weapon-class enhancements are discarded if the warrior-class character holding the weapon is discarded, captured, returned to hand, or returned to draw pile. They stay on a character that is converted or returned to territory.
-Joey

Red was always playable :)

Offline BubbleBoy

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Re: Nebby's Pride & Weapons
« Reply #1 on: August 05, 2010, 01:43:35 PM »
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First of all, if the hero has already won the battle, there can be no more enhancements played. You can, however, play an enhancement with an interrupt ability after your opponent plays something that would remove you from the battle (and is interruptable).

But in answer to your real question, the weapons follow the characters to the set aside area.
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Offline Red Warrior

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Re: Nebby's Pride & Weapons
« Reply #2 on: August 05, 2010, 01:53:55 PM »
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How does the first portion of your statement apply to the question? No enhancements were played (nor desired to be played... nor possible to be played because Nergy gives CBN...) after Nebby's Pride.

The issue is purely the destination of the WEAPONS.
-Joey

Red was always playable :)

Offline The M

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Re: Nebby's Pride & Weapons
« Reply #3 on: August 05, 2010, 02:05:20 PM »
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Think about it. If you are holding a sword in your hand and you walk 10 steps away,
you are still holding the sword, right?
Hope that helped.
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Offline TheJaylor

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Re: Nebby's Pride & Weapons
« Reply #4 on: August 05, 2010, 02:31:40 PM »
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Think about it. If you are holding a sword in your hand and you walk 10 steps away,
you are still holding the sword, right?
Hope that helped.
i tried and i dropped it. sorry. but at the same time if you get killed you might still hold the sword so it follows you to your death. if you get captured your weapon usually gets taken away unless your Chuck Norris and you don't carry weapons but then again you can't get captured if your Chuck Norris soooo...

Offline BubbleBoy

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Re: Nebby's Pride & Weapons
« Reply #5 on: August 05, 2010, 03:43:27 PM »
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How does the first portion of your statement apply to the question? No enhancements were played (nor desired to be played... nor possible to be played because Nergy gives CBN...) after Nebby's Pride.
I apologize. I misread your post to say "Adino with Adino's Spear wins a rescue attempt," and I thought you meant that he had played a battle-winner and since there was no EC left he won, which is a mistake I see a lot of newer players make and I wanted to correct it. My mistake.
Use the Mad Bomber to rescue his Province.

Offline Red Warrior

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Re: Nebby's Pride & Weapons
« Reply #6 on: August 05, 2010, 05:23:25 PM »
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No problem BubbleBoy, I understand the confusion, and do I wish Adino's Spear read "Yeah, you pretty much win the soul regardless of evil anythings, have a nice day"  ;) lol

So I've heard a couple of nice analogies... but I would like to hear an actual appeal to the Rule Book, REG, or previous rulings to confirm that the weapons "follow" the characters to set aside, especially since this particular set aside specifically defines which kinds of cards are set aside; namely 1) Characters and 2) Sites.
-Joey

Red was always playable :)

Offline YourMathTeacher

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Re: Nebby's Pride & Weapons
« Reply #7 on: August 05, 2010, 06:00:25 PM »
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You already quoted the answer you are looking for:

REG (under 'special conditions')
Weapon-class enhancements are discarded if the warrior-class character holding the weapon is discarded, captured, returned to hand, or returned to draw pile. They stay on a character that is converted or returned to territory.

The REG specifies when weapons are discarded, and set-aside is not one of the conditions. I agree with the notion that the REG should specifically address set-aside, but you can derive the answer from the scenarios. Cards in the draw pile, discard pile, or hand are all reset by game rule (thus losing anything gained). Capture is the one exception because captured characters are treated as Lost Souls, which normally do not hold weapons. A converted character, on the other hand, becomes a type of card that normally does hold a weapon.

Set-aside characters do not change any attributes, so there is no reason for a hero or EC to give up their weapon.
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Offline SirNobody

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Re: Nebby's Pride & Weapons
« Reply #8 on: August 06, 2010, 09:57:43 PM »
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Hey,

The REG actually lists when the weapons stays and when the weapon gets discarded, and set aside isn't on either list.  So we can't assume it belongs on either list based on the fact that it's not on the opposite list.

Bryon and I discussed weapons following the character when the owner of the character removes it from play but not following the character if the opponent removes it from play, and we both liked the idea but I don't remember it ever becoming official.

Tschow,

Tim "Sir Nobody" Maly

Offline YourMathTeacher

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Re: Nebby's Pride & Weapons
« Reply #9 on: August 06, 2010, 10:37:24 PM »
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The REG actually lists when the weapons stays and when the weapon gets discarded, and set aside isn't on either list.  So we can't assume it belongs on either list based on the fact that it's not on the opposite list.


I explained why I felt it should be on one list rather than the other, so your commnet is unwarranted.

Bryon and I discussed weapons following the character when the owner of the character removes it from play but not following the character if the opponent removes it from play, and we both liked the idea but I don't remember it ever becoming official.

That idea does not make any sense, and would contradict the REG. According to this, I can do self-capture of my heroes with weapons, then put them in my Raider's Camp, then when my opponent makes a successful rescue attempt, I can get my heroes back with their weapons. Is that really what we want?
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Offline SirNobody

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Re: Nebby's Pride & Weapons
« Reply #10 on: August 06, 2010, 11:12:45 PM »
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Hey,

That idea does not make any sense, and would contradict the REG. According to this, I can do self-capture of my heroes with weapons, then put them in my Raider's Camp, then when my opponent makes a successful rescue attempt, I can get my heroes back with their weapons. Is that really what we want?

We were discussing a potential rule change so yes it disagrees with the REG (but if you haven't noticed the REG disagrees with several current rules at the moment).

Read my comment again.  Capture does not remove the character from play so the rule change we discussed would not affect capture.  The status quo of weapons being discarded when a character is captured (and weapons remaining when a character is converted) would remain the same.

Tschow,

Tim "Sir Nobody" Maly

Offline YourMathTeacher

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Re: Nebby's Pride & Weapons
« Reply #11 on: August 06, 2010, 11:22:01 PM »
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We were discussing a potential rule change so yes it disagrees with the REG (but if you haven't noticed the REG disagrees with several current rules at the moment).

And yet there is no sense of urgency to replace it....

Read my comment again.  Capture does not remove the character from play so the rule change we discussed would not affect capture.  The status quo of weapons being discarded when a character is captured (and weapons remaining when a character is converted) would remain the same.

I did indeed miss the part about "in play." However, instead we will have the confusing situation where if I set aside my own weapon-bearer, then I keep the weapon, but if I capture my own weapon-bearer, then I don't keep my weapon. What you may see as a consistent structure, I see as inconsistent.
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Offline SirNobody

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Re: Nebby's Pride & Weapons
« Reply #12 on: August 07, 2010, 12:17:07 AM »
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Hey,

And yet there is no sense of urgency to replace it....

No apparent sense of urgency. 

Quote
However, instead we will have the confusing situation where if I set aside my own weapon-bearer, then I keep the weapon, but if I capture my own weapon-bearer, then I don't keep my weapon. What you may see as a consistent structure, I see as inconsistent.

Regardless of how we end up ruling this we'll still have a situation where sometimes the weapon stays and sometimes the weapon goes.  Absolute consistency is not the goal of Redemption.

Tschow,

Tim "Sir Nobody" Maly

Offline YourMathTeacher

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Re: Nebby's Pride & Weapons
« Reply #13 on: August 07, 2010, 10:53:33 AM »
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No apparent sense of urgency.
 

We are now approaching the National tournament with the same REG and known errors (plus some added "We're going to rule it this way inspite of the REG"). People from across the country will gather to find out that the way they have been playing certain cards is all wrong.

Regardless of how we end up ruling this we'll still have a situation where sometimes the weapon stays and sometimes the weapon goes.  Absolute consistency is not the goal of Redemption.

Consistency should be the goal of a complex card game. The exceptions should be clearly written. Otherwise we end up with people arriving at tournaments with personal emails showing that their combo does what they want, rather than what has been generally presumed.
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Offline The M

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Re: Nebby's Pride & Weapons
« Reply #14 on: August 08, 2010, 12:53:15 PM »
-1
Think about it. If you are holding a sword in your hand and you walk 10 steps away,
you are still holding the sword, right?
Hope that helped.
i tried and i dropped it. sorry. but at the same time if you get killed you might still hold the sword so it follows you to your death. if you get captured your weapon usually gets taken away unless your Chuck Norris and you don't carry weapons but then again you can't get captured if your Chuck Norris soooo...
just a bit  :offtopic:
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