Author Topic: MAJOR RULE CHANGES - In effect NOW. Tell everyone!  (Read 40632 times)

Offline theselfevident

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #175 on: March 18, 2012, 03:06:09 PM »
+2
I think we're missing the biggest change with these rules: March Madness.  How will this change our eventual winner?  Will early dropouts complain that they could have won?  With this become a scandal, forever slandering the eventual winner's trophy?

Forever marred with an asterisks next to their name... Barrigate all over again? NOOOOOO!!!

Offline Bobbert

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #176 on: March 19, 2012, 09:09:05 PM »
0
I go for one weekend without internet access...

1. Okay. I can live with it.

2. Umm... As was already mentioned, are we actually wanting to limit Jesus' power? I remember a discussion earlier this season/end of last season about the new starter deck having a SoG that says "Negate and rescue an LS" so that it could rescue NT and */4, at least partially so that we weren't sending the message "God can't save that." NJ I'm fine with (goodbye chump block...), but I think SoG should still be able to.

3. No. I especially dislike the optional part. If it's everywhere, fine, I can deal with it, but I don't like having to possibly change my legal deck to play in a tournament.

4.  ;D FTM, goodbye and good riddance!
ANB is good. Change my mind.

Offline Sadness

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #177 on: March 20, 2012, 08:58:35 AM »
0
I like rule #1.

Rule #2 is okay.

Rule #3-will it be optional? One tour one month goes restricted,next month its unrestriced.

Rule #4 it should be no doms played in the first round,not just restricted to Mayhem.

Just my 2 cents.
We will be going home to Jesus soon!

Offline YourMathTeacher

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #178 on: March 20, 2012, 09:05:44 AM »
+2
My new version of the original Rule #4:

No dominants can be played in the first round, nor can they be used to end a game (the last round).  ;D
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Offline Red

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #179 on: March 20, 2012, 01:42:27 PM »
0
ATTENTION!!

In case anyone missed it Rule #4 is no longer a rule and was replaced by an errata to Mayhem.
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3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Offline CountFount

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #180 on: March 20, 2012, 02:50:57 PM »
+8
Rule #5: If you are playing someone over 40 you are restricted from rescuing lost souls unless you are over 40. No Gabe, Age not IQ.
Now that we're a family, I can be the ulll-timate DAD.

Offline Professoralstad

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #181 on: March 20, 2012, 02:55:04 PM »
0
Rule #5: If you are playing someone over 40 you are restricted from rescuing lost souls unless you are over 40. No Gabe, Age not IQ.

I'd still find a way to beat you. Not sure how, but I would.
Press 1 for more options.

Offline Master KChief

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #182 on: March 20, 2012, 02:55:55 PM »
+6
Just like Type A, we need a category for just senior citizens. Type Z?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline STAMP

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #183 on: March 20, 2012, 02:57:28 PM »
+11
Just like Type A, we need a category for just senior citizens. Type Z?

Type AARP
Final ANB errata: Return player to game.

Offline lp670sv

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #184 on: March 20, 2012, 02:58:53 PM »
+2
This thread just got really funny

Offline CountFount

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #185 on: March 20, 2012, 03:23:11 PM »
+2
All of  you are now in "THE BOOK". Beware of dark corners and large fat guys.
Now that we're a family, I can be the ulll-timate DAD.

Offline SomeKittens

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #186 on: March 20, 2012, 03:26:01 PM »
+2
All of  you are now in "THE BOOK". Beware of dark corners and large fat guys.
The Lard's Book of Strife?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline theselfevident

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #187 on: March 20, 2012, 04:24:50 PM »
+1
I think there should be some sort of deck out rule.

Offline Soundman2

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #188 on: March 20, 2012, 04:40:18 PM »
-4
I think there should be some sort of deck out rule.

NO that would make the game just dumb!
in the end love wins I can hear the rhythm of the lion of the tribe of judah.He's alive he's coming!

Chronic Apathy

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #189 on: March 20, 2012, 04:41:55 PM »
+2
I think there should be some sort of deck out rule.

I've agreed with this for a while now. Nothing too extreme, but something to discourage speed all the same.

Offline Master KChief

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #190 on: March 20, 2012, 04:43:17 PM »
-3
Deck out, you lose the game. Is that too extreme?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Wings of Music

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #191 on: March 20, 2012, 04:43:59 PM »
+2
Yes
...ellipses...

Chronic Apathy

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #192 on: March 20, 2012, 04:44:09 PM »
+1
Deck out, you lose the game. Is that too extreme?

Not really extreme enough. Deck out, you get a tat.

Offline CountFount

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #193 on: March 20, 2012, 04:46:04 PM »
+3
Deck out, you lose the game. Is that too extreme?

I can see it now, 2013 rule change shorten game to 10 minutes.
Now that we're a family, I can be the ulll-timate DAD.

Offline Master KChief

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #194 on: March 20, 2012, 04:47:27 PM »
+4
That wouldn't be so bad, now we can play with best 2 of 3. ;D
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Offline Lampy 2.0

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #195 on: March 20, 2012, 05:02:26 PM »
-2
There are very few times I have ever played a CCG and had my deck run out. So this penalty never bothered me. (But I actually ran a mill deck in Yu-Gi-Oh! with satisfying results.) I wish this had the "reshuffle your discard pile when it runs out" rule. One of the few elements of "Victory at Hebron" that would work in the main game...
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Offline RTSmaniac

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #196 on: March 20, 2012, 05:21:27 PM »
0
Barren Wasteland
If opponent tries to draw a card and can't, you may discard a hero.
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline CountFount

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #197 on: March 20, 2012, 05:23:16 PM »
+2
Barren Wasteland
If opponent tries to draw a card and can't, you may discard a hero.

errata:... or opponent
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Offline theselfevident

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #198 on: March 20, 2012, 05:38:36 PM »
-3
Rule proposal:
If a player has no remaining cards in their deck before their draw phase, their heroes may not enter battle. Once there are no cards remaining in all draw piles, game ends.

or

[Edit]

If a player decks out, increase the number of redeemed souls required to win to 6 for that player.

or

If a player decks out, player must *discard (*place on deck maybe?) one of their own cards from their territory for each turn they are without a card in their draw pile at the beginning of their turn.
« Last Edit: March 20, 2012, 06:33:56 PM by theselfevident »

Offline Wings of Music

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Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #199 on: March 20, 2012, 05:56:46 PM »
0
nah that's a little too stringent, it would necessitate 63-70 card decks. 

EDIT:

Perhaps have something like,

If a player has no cards in deck opponents of that player may draw an extra card during their draw phases for each turn player has had no cards in deck.

I think that this would be a little bit better, it would really help turtles from losing due to time-outs methinks.
« Last Edit: March 20, 2012, 06:11:45 PM by Wings of Music »
...ellipses...

 


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