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Does this new rule set completely replace the old dominant rules?
Quote from: lp670sv on March 15, 2012, 10:45:09 PMAll of this makes the thread earlier about Cactus not making new categories/listening to players hysterically ironic considering most of those rules where ones tested in ROOT.How exactly? People complained that the powers-that-be weren't listening to the player base, and then they listened. That's not ironic, that's just good.
All of this makes the thread earlier about Cactus not making new categories/listening to players hysterically ironic considering most of those rules where ones tested in ROOT.
Yes because I'm sure these rules were announce specifically right now because of that thread.
I am positive that you can still only have one of each dominant, which was really the only dominant rule before, wasn't it?
rule 4 i disagree with the fact that its only evil dominants. if you are going to restrict evil Doms first round why not just restrict ALL Doms first round? in my opinion that would be better anyway thats my thought on the new rules ^_^
1. Excellent! (No complaints. Creativity. Variety. 105 miles to Chigaco. Full tank o' gas. Half pack of Cigs. Dark. Sunglasses. Woot! )2. Excellent! (No more cheap SoG denials on the Shuffler or to limit LS availability!)3. Not! (Those 25+ Harvest Times I have? Coasters with this rule )4. Excellent! (though to be fair, good doms should be limited as well, not being able to CM after AotL 1st turn is kinda harsh)Peculiar implementation time though (Tourney in 2 days ), assuming this is not a scam...
I dont think you have to use them at your tourney.....
I will be implementing these rules (except #3) this Saturday in WI. Ken
1. Dominant cap is the same as the Site cap. You cannot include more dominants in a deck than you have lost souls.
2. You cannot rescue lost souls in your own Land of Bondage. This used to apply only to your heroes. Now it includes dominants, too.
3. Hosts are allowed to run their (local and district level) tournaments with this even more restrictive deck building rule for dominants:Type 1: Max 2 good and 2 evil doms in deckType 2: Max 3 good and 3 evil doms in deckI (Rob) will update the host application tomorrow so the host can mark if he or she is running a "restricted" event in place of the regular event. RNRS will go into the same pot. This is a test and is not required of the host and only for smaller level tournaments. I will also note if the category is retricted on the Tournament Listing page on the Cactus site. If any host wants to modify an already posted event to use restrictive deck building rules, send me an email and I will update the listing.
4. Evil dominants cannot be played in the first round. This MAY also apply to good dominants, but that part is still being clarified.
Mentioning of Teams brings a question up.What categories are these new rules limited too? (All of them, just T1 2P, etc.)
But if I am wrong and the change is not for the better, it will be changed back after Nationals.
Quote from: Bryon on March 15, 2012, 09:47:53 PMBut if I am wrong and the change is not for the better, it will be changed back after Nationals.Really? So in the new starter set are you planning on having a note by this (i.e., cannot rescue your own LS with Dominants) rule that says, "Maybe not--we may have scrapped this rule before you even opened this box." I guess that would be cool.
(#4 rule) Regarding dominants in the first round: Are you okay with Mayhem not allowed first round but all others dominants allowed?
Rule 3b: Perhaps it's too much too soon but, "Restricted" could also include a list of banned cards such as A New Beginning and New Jerusalem as part of the "Restricted" category. Of course a ban list, would involve much more drastic changes to some decks.Looking ahead, if "Restricted" tests well it could be made a full category option next season or even replace one or more categories.