Author Topic: MAJOR RULE CHANGES - In effect NOW. Tell everyone!  (Read 40744 times)

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #125 on: March 16, 2012, 02:54:32 PM »
0
T2 games will be shorter without the SoG block.
Yeah, that's kind of disappointing. I was just starting to play around with Altar of Ahaz in t2 2p, but now there's no way that can be decent. Still good in multi (and SOG can still be used as a block in multi).

Offline Red Warrior

  • Tournament Host
  • Trade Count: (+27)
  • *****
  • Posts: 498
    • -
    • North Central Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #126 on: March 16, 2012, 03:04:59 PM »
0
You're right Mitch. But overall T2 got minimally affect by this rule change. All the doms you want (in a play style where not many of the doms are used anyway)... 1 free block taken away from a game that involves 10+ battles... FTM? Type 2? lol
-Joey

Red was always playable :)

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #127 on: March 16, 2012, 03:07:13 PM »
0


Maybe we'll have a big tournament in the NW this year after all!

It would be nice to have a North West tourney, how can I help?

Offline MitchRobStew

  • Trade Count: (+8)
  • Full Member
  • ***
  • Posts: 295
    • -
    • North Central Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #128 on: March 16, 2012, 03:16:06 PM »
0
You're right Mitch. But overall T2 got minimally affect by this rule change. All the doms you want (in a play style where not many of the doms are used anyway)... 1 free block taken away from a game that involves 10+ battles... FTM? Type 2? lol

An opponent actually got a ftm against me at the t2 only lol.....  But I recovered with a second turn Mayhem, lol.  But I agree doesn't happen as much.  But yeah that one block can sometime extend the game a ton, I mean I lost one game at nats where my opponent sog blocked me w/o nj and came back to beat me 3 turns later.  But yeah I agree there is a much bigger impact on T1.  I definitely need to make it down to MO this year Joey.
« Last Edit: March 16, 2012, 03:22:25 PM by MitchRobStew »

Offline CactusRob

  • Administrator
  • Trade Count: (+2)
  • *****
  • Posts: 731
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #129 on: March 16, 2012, 03:17:25 PM »
+8
I just edited Bryon's original post.  Regarding dominants in the first round. I have decided, with your collectively help, to only errata Mayhem so that it now reads: 
If it is not the first round, each player must shuffle hand to draw six.
Rob Anderson
Cactus Game Design

Offline Ryupeco11

  • Trade Count: (+12)
  • Full Member
  • ***
  • Posts: 369
    • -
    • Northeast Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #130 on: March 16, 2012, 03:37:24 PM »
+1
thank you Rob for that! ^_^ I'm also very glad and thankful you take all our opinions into account regarding these decisions. Thanks again for all your hard work! ^_^
-Nodnarb Dude!(A.K.A. "the copy Kat Ninja!")

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #131 on: March 16, 2012, 04:05:31 PM »
+1
I just edited Bryon's original post.  Regarding dominants in the first round. I have decided, with your collectively help, to only errata Mayhem so that it now reads: 
If it is not the first round, each player must shuffle hand to draw six.
Splendid.  This will be received by our local playgroup much better.  Thanks for listening.

Incidentally, will there be a small section in the next rulebooks that mentions the errata on Mayhem and A New Beginning (and any other errata cards I can't think of right now)?  This was a very helpful part of the LOTR TCG Comprehensive rules.

Offline STAMP

  • Tournament Host
  • Trade Count: (+19)
  • *****
  • Posts: 5014
  • Redemption brings Freedom
    • -
    • Northwest Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #132 on: March 16, 2012, 04:36:20 PM »
0


Maybe we'll have a big tournament in the NW this year after all!

It would be nice to have a North West tourney, how can I help?

If we have one it would be in the Salem, OR, area.  I'd do most of the work.  Being relatively new, you should come for play and fellowship.  :)
Final ANB errata: Return player to game.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #133 on: March 16, 2012, 04:39:02 PM »
0
Holy Grail, Hormah, That Assyrian card, Split Alter, Highway, Grapes and A Child is Born.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #134 on: March 16, 2012, 04:40:45 PM »
+2
New Beginning.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Jmbeers

  • Trade Count: (+2)
  • Sr. Member
  • ****
  • Posts: 849
    • -
    • Northeast Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #135 on: March 16, 2012, 05:00:23 PM »
0
I just edited Bryon's original post.  Regarding dominants in the first round. I have decided, with your collectively help, to only errata Mayhem so that it now reads: 
If it is not the first round, each player must shuffle hand to draw six.

Thank you for listening to our input and for your interest in players as a whole.
« Last Edit: March 16, 2012, 05:18:00 PM by Jmbeers »
The only reason people get lost in thought is because it's unfamiliar territory.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #136 on: March 16, 2012, 05:06:37 PM »
0
New Beginning.
Steffer already mentioned ANB.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #137 on: March 16, 2012, 05:31:08 PM »
-1
Ban TGT and Uzzah.

I can't think of any other cards (except maybe one) with more failed counters than these two.
An unanswered question is infinitely better than an unquestioned answer.

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #138 on: March 16, 2012, 05:41:42 PM »
0
Ban TGT and Uzzah.

I can't think of any other cards (except maybe one) with more failed counters than these two.

I'm not one for irata's but TGT should be toned down with an erata- "If opponent has more redeemed Lost Soul(s) than you, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play.

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #139 on: March 16, 2012, 05:44:55 PM »
0
I'm not one for irata's but TGT should be toned down with an erata- "If opponent has more redeemed Lost Soul(s) than you, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play or opponent's hand.
That would kill single character defenses as intended while not harming actual defenses. 
An unanswered question is infinitely better than an unquestioned answer.

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #140 on: March 16, 2012, 05:53:23 PM »
0
I'm not one for irata's but TGT should be toned down with an erata- "If opponent has more redeemed Lost Soul(s) than you, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play or opponent's hand.
That would kill single character defenses as intended while not harming actual defenses.

I think if you had both conditions it would complete nerf TGT, but 1 or the other would tone it down. either allow for characters in hand to be included or if your opponent is winning on soul count. Both kills it hardcore... that's just my 2 cents. (like I said I really don't like errata's but in the case of TGT, I would make an exception)

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #141 on: March 16, 2012, 05:55:38 PM »
+1
Ban TGT and Uzzah.

I can't think of any other cards (except maybe one) with more failed counters than these two.

I'm not one for irata's but TGT should be toned down with an erata- "If opponent has more redeemed Lost Soul(s) than you, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play.

I was actually thinking of this exact same errata the other day in my head. How odd.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #142 on: March 16, 2012, 05:59:10 PM »
0
Ah sorry, I meant that to be an "or." two characters in play or two cards in hand.
An unanswered question is infinitely better than an unquestioned answer.

Offline theselfevident

  • Trade Count: (+15)
  • Sr. Member
  • ****
  • Posts: 855
  • The light is blinding to the naked eye
    • -
    • Northwest Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #143 on: March 16, 2012, 06:01:00 PM »
+2
I think the new Rulebook should include information on erata's and where you can find out about them. So that players not on the boards can find out about them. I had no idea that cards were being rewritten before I came to the boards this last year. Total shocker!!! I think it would have helped me to understand what the boards are all about and eased me into the fold a little better. =D

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #144 on: March 16, 2012, 06:30:37 PM »
+1
As for the rules changes I'm not particularly opposed to them, at least not yet, I'll have to see how they play out.

But for TGT, I had a brilliant idea of what Garden Tomb should have said, however I cannot remember it, but it was likely a condition having to do with your opponent having multiple brigades in play.

Something like "If your opponent has 2 or more evil brigades in play, <Garden Tomb Characters> ignore evil brigades with less than 2 evil characters in play" however this seems less brilliant than I remember so I'm not sure.
If you are reading this signature, thank a physicist.

Offline robm

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 1043
  • RobM Studios
    • -
    • Northeast Region
    • RobM Studios
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #145 on: March 16, 2012, 07:01:57 PM »
0
Rob,
Will Son of God, And NJ also recieve erratas, Such as "Rescue any Lost Soul in Opponents' Land of Bondage." since it currently says "any lost soul in play" on it.

Or is this not necessary?

Offline Bryon

  • Tournament Host
  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 4821
  • Dare to Tread into the Dawn
    • -
    • Southwest Region
    • Redemption California
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #146 on: March 16, 2012, 07:03:27 PM »
0
It is not neccesary, just like it is not necessary to errata Jacob's Ladder.  You simply cannot rescue a lost soul in your Land of Bondage.

Offline robm

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 1043
  • RobM Studios
    • -
    • Northeast Region
    • RobM Studios
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #147 on: March 16, 2012, 07:23:03 PM »
0
was an intro prep phase considered?  This would have eliminated the need to erata mayhem I would think. Although it would change the first turn a little.

Offline LordZardeck

  • RC! Founder/Creator
  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 975
  • Programmer of all Languages \m/(>.<)\m/
    • -
    • Midwest Region
    • Redemption Connect!
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #148 on: March 16, 2012, 11:15:40 PM »
+1
although I know nobody will care of my opinion, and I know it won't change anything, in my opinion this is stupid. Rescuing your own LS has always been a very large part of Redemption strategy. Furthermore, this only hurts players who refuse to use decks that are not "popular" (meta I believe it's called), as they never really need the Dom's anyway. For the rest of us, they are very much so needed.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: MAJOR RULE CHANGES - In effect NOW. Tell everyone!
« Reply #149 on: March 16, 2012, 11:25:47 PM »
0
Dom cap + not able to rescue your own lost souls balances the meta incredibly. It makes every single player reevaluate which is more important in regards towards Dom selection, defense, and lost soul generators. Before yesterday it did not take me much thought into building a top tier deck. I now actually find myself having to think about different scenarios and possibilities.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal